Okay I'll make a separate post for this because of the size:
I've been playing Star Trek Online since the day Open Beta started last week. I've probably clocked around 20 hours or so, so far so on a MMO level, I'm really still discovering everything but I've already noted quite a lot of things:
For starters, the game starts out REAL slow. In fact, the first few hours really were off putting and my initial comments were largely negative. It was buggy, I constantly got disconnected, the quests were dull, the "tutorial" was terrible (tutorials that are forced on you are always a no-no) and it didn't quite "click" with me. I felt it all seemed too ... unfriendly
But then things started to click. I discovered that dying during combat is perfectly normal and to be expected during heavy assaults. In terms of combat, this is more Team Fortress 2 than Eve because you often die and respawn seconds later without any penalty.
I also started to discover more interesting quests that gave me a Star Trek vibe: away missions, linked missions with a proper story attached, some cool planetary locations, etc.
On top of that, I started to understand the mechanics and, as a result, tactical options.
It's still far from perfect: the beta is only a quarter of the actual game, some vital features are still offline (like the Genesis system) but at least I'm having fun. Space combat is a real blast and I've developed some cool strategies that work surprisingly well.
If there was one big negative to the game, I'd say it's the auto instancing. I hate auto instancing - it's why I'll never buy Modern Warfare 2 (well because of that, and it being an overrated game). I want to choose who I play with and I can't. I'm thrown in with 3 random people to complete a quest and half the time, at least one leaves the moment they join. And guess what: no-one can join after that so you're stuck with 3 instead of 4. If one person then goes AFK or leaves, you're faced with a mission that is impossible to complete. The problem here is that no-one can fly in to help you out and the moment you leave, you got to start the entire mission all over again. They really need to fix this.
Other than that, I still need to play more to make up my mind. It can go either way. If they handle the different races well, it could be a brilliant PvP game.
Aliasalpha: Well ship movement is subject to a massive design flaw in the game (that should be easy to fix at least), whenever you're hailed and get the popup box your engines stop. I suspect it's to give you time to read the message and react to it but when it happens in the middle of a fight, it can be catastrophic (at least as far as a fake ship with fake people blowing up without any real penalty can be classed as a catastrophe)
One thing I'd definitely recommend trying to get is the evasive manoeuvres ability/power/spell, really handy for whipping around to put some torpedoes into someone's weak shields, kind of reminds me of the high energy turn from Starfleet Command
They patched that days ago - you now get "Ops" in the lower right which you can click when you want. See, this is why you can't judge a game in an hour - they're hurrying to fix problems like this and you can submit your own bugs which is cool.