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darthspudius: Na, I've played them all back then and over the years. I just think they're mind numbingly dull. Deus Ex is NOT as good as everyone says in terms of gameplay. So many good ideas but the recent sequel reboot whatever they ares are soo much better at it.

Notice I was down voted because I don't like the favourites around here? Kind of pathetic. Want to see it get worse?

FALLOUT 3 IS THE BEST FALLOUT!!!! NEW VEGAS OVERRATED!

Actually New Vegas is another I regretted. I'm use to big games being buggy but on launch, I've never seen one as bad as this. It wouldn't even launch lol.
Eh, I think you speak madness. That said I'm not going to downvote you for it though. Criticizing Deus Ex's combat is entirely valid. I initially felt the same way as a fan of shooters, but I grew to appreciate it for it's strengths. I've also come to prefer clunky combat in my hybrid first/third person shooter / rpg. Alpha Protocol comes to mind. Have to wait for the reticle to shrink while standing still. As for New Vegas... all I'll say is: Heathen!
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GreasyDogMeat: I mean for Walking Dead explicitly. ME series is a good example. There are plenty of lines of dialogue that lead to the same outcome. Disappointing... but it doesn't ruin the experience because there is SO much more to the game than some occasional meaningless choices. AND it has meaningful choices from time to time.
Fair enough

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GreasyDogMeat: Good for you, plenty of people did not and the company went out of business. As I've stated... name an impressive change in a choice. I foolishly replayed both seasons multiple times to see what all choices would lead to. One of the most disappointing gaming experiences was having that illusion of choice shattered.
True, but I don't think it was solely due to that reason alone. Also I have to ask: You must have had your illusion of choice shattered before that so why was it such a big deal(seemingly) this time around?

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GreasyDogMeat: Tell that to CoD. Will certainly agree that there are multiple reasons a game will fail I strongly believe the lack of meaningful choice was a big factor. I believe that if the games were compelling (beyond some of them just having a good story) then they would have gained more of an audience instead of having a lot of people watching their game on Youtube. If the choices are meaningless... why make them yourself? Sometimes, if I foolishly wondered what would have happened if some youtuber made a different choice I'd go watch a video of the other choice. Realize that looking at that other choice wasted my time and made no difference of importance and I stopped even bothering looking at the alternate path.
You make them yourself so you can see them as a result of your own actions(in this cases solving the QTEs/etc) and experience them at a pace/in a way that's more "personal" to you, perhaps?

Also as I said let's plays don't show every single line of dialog for every single choice, and many don't play as I do/want them to(I am a bit "autistic" and nitpicky about some aspects of gameplay that turns me off some let's plays).

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GreasyDogMeat: It was one of many things that spoiled the mood. It just came off as so... forced. So many odd choices. Starting a Dead Space game with gunfights and cover shoot outs for example.

Dead Space 1 & 2 are some of the VERY few games that were so intense/creepy that they literally had my skin prickle up at points. Never experienced that in 3. By no means a terrible game... but I completely understand why it was a franchise killer.
1st bit: Eh, they tried some new things(as some devs do with sequels) and they failed for some....at least they tried to innovate and change it up, which is more than some devs/companies do.

2nd bit: Agreed on DS 1/2. BTW.....Did you buy the 2 dollar or so offshoot game to unlock the extra rooms/get some more backstory to the second game or no?

Also what was your favorite parts/areas of each, if I may ask? I liked the "birdman" area in DS2, for starters, and the hydroponics level/intro levels for DS1 were also memorable.

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Aside: You make/made some decent points, and even if I didn't agree I have enjoyed some parts of this conversation so far, and I hope you have on your end/I haven't annoyed you too much with my replies.

I have to go to shop/etc at any rate....have a good one and I will catch you/any replies tomorrow.
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GreasyDogMeat: Eh, I think you speak madness. That said I'm not going to downvote you for it though. Criticizing Deus Ex's combat is entirely valid. I initially felt the same way as a fan of shooters, but I grew to appreciate it for it's strengths. I've also come to prefer clunky combat in my hybrid first/third person shooter / rpg. Alpha Protocol comes to mind. Have to wait for the reticle to shrink while standing still. As for New Vegas... all I'll say is: Heathen!
On Deus Ex and Alpha Protocol(I am playing this atm, actually), you have excellent taste my good sir.
Post edited October 14, 2019 by GameRager
Most of my games on Steam. I am ignoring them all until I finish my GOG backlog (which will be never).

As for any particular games... I kind of regret the Master of Orion bundle, though mainly because of the original Master of Orion. I definitely respect the game and appreciate its significance in shaping the Strategy game genre, but I guess this is one of the few games that aged a little too much for my tastes (even though it's just as old as I am).

Another one is Divinity Original Sin 2. It's one of the few games I bought near launch and I can't get myself to play it before beating the first game. Could have waited a bit longer!
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GameRager: True, but I don't think it was solely due to that reason alone. Also I have to ask: You must have had your illusion of choice shattered before that so why was it such a big deal(seemingly) this time around?
This time around? It was a process. Bit-by-bit as I made my way through the episodes I kept seeing how meaningless the choices were. I did it in Season 2 in the hopes they'd improved. That maybe they'd have the budget now after the success of the first Season.

Believe it or not... I actually LOVED the concept of their games. It was the EXECUTION that bummed me out massively.

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GameRager: You make them yourself so you can see them as a result of your own actions(in this cases solving the QTEs/etc) and experience them at a pace/in a way that's more "personal" to you, perhaps?
That was fine when I had the illusion that I was making decisions that mattered.

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GameRager: Also as I said let's plays don't show every single line of dialog for every single choice, and many don't play as I do/want them to(I am a bit "autistic" and nitpicky about some aspects of gameplay that turns me off some let's plays).
Those meaningless differences in delivery? Don't need to see them.

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GameRager: 1st bit: Eh, they tried some new things(as some devs do with sequels) and they failed for some....at least they tried to innovate and change it up, which is more than some devs/companies do.
Change is only good when it makes things better. Walking Dead/Telltale games needed to evolve. Maybe Dead Space did too... but certainly not in the way it did. Also, I'm not sure if you're aware but MANY of the changes in Dead Space 3 were due to publisher meddling. EA making demands due to what was 'popular' at the time.

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GameRager: 2nd bit: Agreed on DS 1/2. BTW.....Did you buy the 2 dollar or so offshoot game to unlock the extra rooms/get some more backstory to the second game or no?
On consoles? I think I played the demo/trial but didn't buy it. I did watch a playthrough. I often like looking at other media from a franchise I love.

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GameRager: Also what was your favorite parts/areas of each, if I may ask? I liked the "birdman" area in DS2, for starters, and the hydroponics level/intro levels for DS1 were also memorable.
The opening of Dead Space was incredibly intense the first time. I absolutely freaking love fighting those stalker enemies in Dead Space 2. It was so incredible seeing enemies that HUNTED you, hid from your light and peaked around corners waiting for you to turn around so they could strike. Most enemies just rush you... but that was amazing!
https://www.youtube.com/watch?v=zaILqRgR1oI

Talking about these games is making me want to replay them...
Post edited October 14, 2019 by GreasyDogMeat
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JuliaMaluca: ...
Arcanum: Of Steamworks and Magick Obscura (was my all-time favourite game, but isn't compatible with modern PCs any more, ...
Oh, you sure? I had that wishlisted and was one looking forward to buy it over winter (or summer here). But I'll still look around for... workarounds if I manage to grab it.
Post edited October 14, 2019 by GenlyAi
Since the Postal 4 thread reminded me - Postal III. I paid less than or around (I can't even remember exacts) $5USD for it back when Gamefly sold games digitally.

Duke Nukem Forever was another, but as I previously admitted - I didn't find it to be as bad as I do currently after having gone back to polish off achievements in it back when I initially bought it. Thankfully I didn't pay full price and I definitely didn't get suckered into buying that dumbass collector's edition on console.
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GreasyDogMeat: This time around? It was a process. Bit-by-bit as I made my way through the episodes I kept seeing how meaningless the choices were. I did it in Season 2 in the hopes they'd improved. That maybe they'd have the budget now after the success of the first Season.


Believe it or not... I actually LOVED the concept of their games. It was the EXECUTION that bummed me out massively.
I meant your sense of illusion being shattered by this game and not by some other piece of media ion the past/first(seemingly by reading what you wrote) made me scratch my head a bit.

And I also like the concept of them....I just also don't mind the "meaningless" choices(I find them meaningful in that they provoke an emotional reaction to me and sometimes make me want to try the other ones/etc) anmd also like other aspects of the game as well.


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GameRager: You make them yourself so you can see them as a result of your own actions(in this cases solving the QTEs/etc) and experience them at a pace/in a way that's more "personal" to you, perhaps?
That was fine when I had the illusion that I was making decisions that mattered.

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GreasyDogMeat: Those meaningless differences in delivery? Don't need to see them.
You are so lucky you don't have my curiosity/rampant OCD(completionism/etc) then. :)


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GreasyDogMeat: Change is only good when it makes things better. Walking Dead/Telltale games needed to evolve. Maybe Dead Space did too... but certainly not in the way it did. Also, I'm not sure if you're aware but MANY of the changes in Dead Space 3 were due to publisher meddling. EA making demands due to what was 'popular' at the time.
I know that, but they have to try to see what sticks and what doesn't, usually.

And yeah publishers meddle....story of many a good dev, sadly. Did they suggest the setting as well? If so they can at least chalk that up as one thing they got right(imo).


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GreasyDogMeat: On consoles? I think I played the demo/trial but didn't buy it. I did watch a playthrough. I often like looking at other media from a franchise I love.
If you get a buck or two and it's on sale get it if you want to see what's in the conduit rooms in DS2. It's not much but to me it was worth the price paid(the extra DS2 content), when paired with the extra storyline/etc of the offshoot game itself(although the minigames are a bit tough as one goes on).

As for extra content: Did you check out the interactive/etc website content for DS 1/2 as well when they came out? Did you watch the movies?

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GreasyDogMeat: The opening of Dead Space was incredibly intense the first time. I absolutely freaking love fighting those stalker enemies in Dead Space 2. It was so incredible seeing enemies that HUNTED you, hid from your light and peaked around corners waiting for you to turn around so they could strike. Most enemies just rush you... but that was amazing!
https://www.youtube.com/watch?v=zaILqRgR1oI
Yeah they were intense, as well as the creepy kid enemies.

I also liked in DS3 with the slightly better(imo) zero-g traversal, but the recycled areas(most for those caches of supplies) sucked a bit.

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GreasyDogMeat: Talking about these games is making me want to replay them...
I always replay them from time to time, along with other series like ME 1-3 and others. Good times.

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JuliaMaluca: ...
Arcanum: Of Steamworks and Magick Obscura (was my all-time favourite game, but isn't compatible with modern PCs any more, ...
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GenlyAi: Oh, you sure? I had that wishlisted and was one looking forward to buy it over winter (or summer here). But I'll still look around for... workarounds if I manage to grab it.
I have it and i'm somewhat sure one can tweak it to run on Win10 as well, as that is the system I play it on. I forget HOW one does it, though, as I haven't had to install it for awhile.
Post edited October 14, 2019 by GameRager
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GenlyAi: Oh, you sure? I had that wishlisted and was one looking forward to buy it over winter (or summer here). But I'll still look around for... workarounds if I manage to grab it.
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GameRager: I have it and i'm somewhat sure one can tweak it to run on Win10 as well, as that is the system I play it on. I forget HOW one does it, though, as I haven't had to install it for awhile.
I'd run on Win10 as well. I'll look around by then, cheers. :)
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GameRager: I have it and i'm somewhat sure one can tweak it to run on Win10 as well, as that is the system I play it on. I forget HOW one does it, though, as I haven't had to install it for awhile.
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GenlyAi: I'd run on Win10 as well. I'll look around by then, cheers. :)
Np and good luck with that.
strike commander. had i known it played more like a flight sim and not like the wing commander games [ more arcady and easier to play] i'd have not gotten it.
*OINK!* Remember that boar battle-cry in Gothic 3 upon release? :D
No, I don't regret buying Gothic 3, not in a slightest. Community patch fixed it to very playable an enjoyable manner, even if I had to wait for it for a long time.

Colour me weird, I play games not only for gameplay (which is essential in game), but for stories and narration as well. So my biggest regrets are:
- Mass Effect.
Because it all ended like that. And what I find most hilarious, I still do like ME1 and some elements on ME2 (but I don't think it is "da best", with all due respect to Smudboy). ME3 also had some good things, but overall it was a flop. Probably in this aspect I should've hated Baldur's Gate, because it hooked me up on Bioware games that turned out to be Blehware, but BG1 is actually one of my favourite games. BG2 has some eyebrow raising moments I still don't get nor like after all these years.

- Neverwinter Nights 1.
Vanilla, I mean. Add-ons were Ok, and some user modules are outstanding, way better than vanilla..
I probably will be hated for it, but I can't help... I don't get it. It is not because I really, really-really don't like 3rd Ed of DnD rules - Icewind Dale 2 also based on those, but IWD series are among my favourites. I don't get it at all. The hype, the praises about "wonderful story", "deep characters". Eh? Here? How? Why? Where?
In fact this was the game that made me re-assess Bioware and I was very reluctant to buy ME1.

- Bethesda Fallouts.
Especially 4. Which is not the first game I refunded, but first that worked. And first I refunded after I completing the "stories". Yes, (w)hole 3.14 of them. It has decent moments, it allowed some people to create decent stuff in it, but overall it could be brought down to that meme "dude, do you have a duct tape?" meme. I played Fallouts for story, narration, characters. Not to search for adhesive and scrap.

- Destiny/Diablo.
Both are here because both suffer from same problems with connection (or lack thereof) and stories that could be described via "WTF I just watched?".

Not really a regret, but disappointment. Supreme Commander 2. After Total Annihlation and Supreme Commander 1 this is like "Is this an out of season April Fools joke?"
Post edited October 14, 2019 by RudyLis
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RudyLis: *OINK!* Remember that boar battle-cry in Gothic 3 upon release? :D
No, I don't regret buying Gothic 3, not in a slightest. Community patch fixed it to very playable an enjoyable manner, even if I had to wait for it for a long time.

Colour me weird, I play games not only for gameplay (which is essential in game), but for stories and narration as well. So my biggest regrets are:
...
Believe me, you are far from been the exception here in that regards. :)

I haven't bought Gothic 3 but it showed up on my game list somehow (free, bundle, I dunno). Haven't played yet also. Nice to know that it's been "fixed". I'll look for community mods for it when I do manage to play it.

I mostly agree with the rest... I used to love the gameplay of Diablo 1+2 (so I definitely don't regret buying those - well, technically, I didn't buy Diablo1 >.> ), but let's be honest, their story (at least at that time and likely even since) was cliche at best, non-existent at worst. But I did like the story in the Mass Effect series... my problem was with the gameplay. By ME3, it was just waaay too action-y for me.
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GenlyAi: Believe me, you are far from been the exception here in that regards. :)
Yay!
Nice to know I'm not the only one. :D

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GenlyAi: I haven't bought Gothic 3 but it showed up on my game list somehow (free, bundle, I dunno). Haven't played yet also. Nice to know that it's been "fixed". I'll look for community mods for it when I do manage to play it.
I think last patch was 1.76 or something like that. Made game very stable, so playable, much FPS, very fun. :)
As for mods, sorry, I haven't tried many. Especially when it comes to gameplay. I spent too much time playing core game. :)

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GenlyAi: I mostly agree with the rest... I used to love the gameplay of Diablo 1+2 (so I definitely don't regret buying those - well, technically, I didn't buy Diablo1 >.> ), but let's be honest, their story (at least at that time and likely even since) was cliche at best, non-existent at worst. But I did like the story in the Mass Effect series... my problem was with the gameplay. By ME3, it was just waaay too action-y for me.
He-he.
Technically at first I bought bootleg D1, because no one sold legit one. Then story repeated itself with D2, which I was able to buy bootleg first and then legit copy, I don't recall who released it here, Softclub? Some time later I bought Battle Chest bundle that came with all games.
This, actually, my biggest gripe with devlishers crying about "muh baaad pie-Ra-sea". Have you given an opportunity to buy your goods in the first place? No? Then why are you complaining? Blizzard made purchases available, so I did. No regrets there. D1 and D2 will stay in my favourites lists, even if D3 had some issues. Maybe still have connection-wise. I don't know, have no intentions to check.
As for story it is not about cliche itself, it is about presentation (meaning not "what", but "how"). Some time ago on older forums user Caore wrote "comedy in four acts" post, but now forums had moved, so I can't find post. It was super hilarious.
Upd. Found text elsewhere:
https://alogvinov.com/2012/05/diablo-3-komendiya-v-4-aktah/

Mass Effect was better in this aspect. At least early on: Karpyshin made a good job, even if ME1 had some questionable moments, he carefully covered those up for the most part. But ME2 and especially ME3 left a ton of them without any closure or cover ups.
Remember "Usual suspects"? Just like that, only ME2 and especially ME3 haven't even tried to create credible narration, leaving more and more "WTF?!" moments. At the end game should've ended like Usual Suspects, which is nothing short of being brilliant, but it ended like that. Those were 25 most useless and worthless hours I ever spent on anything in my life.
I know, many people say "ME3 is perfect 95% only ending is bad", but I don't think so. This game IS the ending. You can't blame Marauder "Health" Shield for bad ending. While Tuchanka has some bright moments, everything further? Basically meh, bleh, and wut moments clog and overwhelm those small nice ones. Not to mention voice acting that in some parts left a a very specific residue (or aftertaste, if you like) I never appreciate - very few actors sounded like they care. Many just didn't. Generally I'm very towards Larian studio and buy their stuff without second thought, but I think their Divinity 2 has terrible voice over. In ME3 some actors has it even worse. I can't even remotely care about character whose voice actors sound like even they don't give a flying puck. If they don't care, why would I?
Sev (a CLONE from Star Wars Republic Commando) or silent Dogmeat from Fallout 1 (whom I managed to bring alive from Junktown till the very end and all that with a character who has En=2) brought more emotions up than ME3 main supporting character. I don't think it is because "you don't care about NPCs". I do. You just forgot to make them interesting.
Post edited October 15, 2019 by RudyLis
I have a list of them.
One that may be a rather unpopular opinion is the Witcher series - 1 & 2. I played 1 for a bit, found it unfun, and uninstalled. Never even bothered installing 2.

Remember Me; LIfe is Strange: Before the Storm; Terraria; Tyranny; + a handful of games that were abandoned and never completed.
Dragon Age. Utterly uninspired fantasy setting, did nothing to hook me in. If you're going to do fantasy, at least have a spin on yours to make it stand out.

Assassin's Creed 2. Good game, but rather too easy for my tastes.

Fable 2. Too much Molyneux fluff, not enough engaging and challenging gameplay. Yeah, you can marry anyone and buy out stores, but I'm here for quality gameplay, not fantasy The Sims.

Eryi's Action. I just wanted a cutesy platformer for a change. Instead got a troll game, like those Mario rom hacks that put invisible blocks exactly where you'd want to jump. Never buying anything again without doing research first.

Chrome Hounds and Monster Hunter. Multiplayer-only games weeks away from the servers going down.

Enchanted Arms. Mediocre JRPG. Don't remember much except the camp gay character.

Final Fantasy: Dirge of Cerberus. Should have listened to the reviews, it's really not very good and the cutscenes couldn't carry it.