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A Hat in Time on Xbox.

After it became clear that the developer cared not one bit about console users, I removed the PC version from my GOG wishlist.
Gears for Breakfast are most definitely on my shit-list.
I'm gonna cheat here and say Playstation 2. I purchased it back in 2013 after buying the PS3. The PS2 is a great system or console but most of the games that I really wanted has since been released for PS3 in HD versions that I now own. So getting two PS2s and all my 75 games for the system was really a waste of money since I now own the best games from the era on PS3 and PS4.

The only good thing is that Rockstar can't remove songs from my PS2 copies of GTA:VC and SA.
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kai2: Are there games that you purchased but then wished you hadn't?
After giving this some consideration, I guess I could name two or three games out of my head, of which I wished, I'd have saved the money.
And I probably could name a few more, if I would spend more time thinking the totality of my purchases over - but then again...why waste too much time on thinking about bad purchases?
What I can say with certainty is that I had regrets in the past, about money I spent on a so-called "mystery-game", or "mystery-bundle", etc.,...if the result wasn't what I had hoped for.
But those are usually cheap enough, to not hurt as much, as if you deliberately buy a particular game, which then turns out to be disappointing.
Lego games (all of them)
McGee's Grim
Rayman Raving Rabbids
The Marvelous Miss Take
Some DS games
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DadJoke007: Those of you who regret purchases, do you research games before you buy them or not? Just trying to find a common denominator.
I do most of the time, either through game box art/blurbs on storefronts/etc or game reviews(mostly by the non commercial reviewers).

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IXOXI: From games which I have bought Vampire: The Maquerade - Redemption it is too linear game with absolutely terrible AI of my companions.
Imo, despite the linearity and AI issues I loved this game due to the story and how it was presented.

Also sorry to hear you couldn't play BD....I loved what I played of it despite some disliking it, due to how the main protagonists get along(or don't in some cases) and what they say to each other(well it's mostly the black knight talking, but still....)

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Randalator: Deus Ex because I'll never finish my backlog if I restart it everytime someone mentions it oh, goddamnit!
*Brofist*
Post edited October 12, 2019 by GameRager
SIN Gold on GOG.... it only seems to work on 3dfx opengl mode and is laggy for me...
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DadJoke007: Those of you who regret purchases, do you research games before you buy them or not? Just trying to find a common denominator.
It is more about being unable to predict the future, e.g. how many DLCs the game will have in the future, what their pricing will be, and whether the publisher will offer some sane way to complete your game to the level of the GOTY/Gold Edition if you ended up buying it all in small pieces, one DLC at a time.

In some cases (The Witcher 3) I didn't regret buying the game in pieces; in others (like Kingdom Come and Omerta), I did.

On the other hand, sometimes the opposite is also true, I wish I had bought the original game when it was still available. Cases where the publisher releases a remake of a game and gives it for free for those who purchased the original... but the remake gets panned for being somehow inferior or at least different to the original. So in those cases the early birds got the best of both worlds (the original and the remake), while the people who waited can purchase only the remake anymore.
RAGE 2. Terrible disappointment, no where near as good as the original.
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ReynardFox: -All The Walking Dead seasons now that I've been screwed out of the final chapter.
The Walking Dead was an amazing game... until I replayed it and realized the decisions were meaningless. You're less playing a character and more a director deciding the little touches of how a scene should play out.
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darthspudius: Simple really, Deus Ex and Baldur's Gate were mind numbingly boring and Vamp Masq has the worst combat, so bad that it ruined the entire game for me. It sucks.
Did you play them at/near release or years/decades later? Fell in love with BG when I played it back in 98. I initially had bad reactions to both Deus Ex & Bloodlines. Deus Ex because I was more of a shooter fan at the time and I judged it too much for what it wasn't... a shooter. If you judge Deus Ex as a shooter... well... it's a bad one. Bloodlines I initially played as what the game told me NOT to start as... a Malkavian. So the story was hard to follow and I hated it. Replaying it later it turned into one of my favorite games... even replaying it later again as a Malkavian after choosing a more 'normal' clan.
Post edited October 13, 2019 by GreasyDogMeat
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ReynardFox: -All The Walking Dead seasons now that I've been screwed out of the final chapter.
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GreasyDogMeat: The Walking Dead was an amazing game... until I replayed it and realized the decisions were meaningless. You're less playing a character and more a director deciding the little touches of how a scene should play out.
What about all the characters you can save/not save which change who can be present in some parts or not in others(depending on who you save), and other things that change how the game plays out?

Yes, you get to the same place in the end but the method by which you get there can and does change depending on choice to some extent.
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GameRager: What about all the characters you can save/not save which change who can be present in some parts or not in others(depending on who you save), and other things that change how the game plays out?

Yes, you get to the same place in the end but the method by which you get there can and does change depending on choice to some extent.
Take the seemingly amazing moment where you choose who lives and who dies in the first episode. Either character is a footnote character until they get offed in the exact same manner in the third episode.

The 'changes' are meaningless window dressing. As I said... you aren't the character... you're the director of an episode of a show. The story has already been written and you're deciding minor details of how it's filmed.

The Walking Dead would be an amazing series if there were an underlying gameplay mechanic. Statistics... hunger, thirst, fatigue. If choices tied in with these stats and there were legitimate consequences to actions it would truly deserve the accolades that were heaped undeservedly upon it.
Post edited October 13, 2019 by GreasyDogMeat
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GreasyDogMeat: Take the seemingly amazing moment where you choose who lives and who dies in the first episode. Either character is a footnote character until they get offed in the exact same manner in the third episode.

The 'changes' are meaningless window dressing. As I said... you aren't the character... you're the director of an episode of a show. The story has already been written and you're deciding minor details of how it's filmed.
Those choices still change it enough that it can and does make it a somewhat different experience(some characters talk about different things when you talk to them or act a different way during the non pivotal moments) each time you replay it(barring the pivotal moments & common ending/beginning).

Also, how is it any different than the CYOA adventure books many love from their youth? In both you eventually get to the canon ending/die depending on choices made, and sometimes the way to that canon "good" ending can change a bit depending on some sub choices.

The game may be window dressing and the choices may all lead to the same place, but as long as one has fun with getting there then to me it's worth the price paid.
Post edited October 13, 2019 by GameRager
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GameRager: Those choices still change it enough that it can and does make it a somewhat different experience(some characters talk about different things when you talk to them or act a different way during the non pivotal moments) each time you replay it(the first few times especially).

Also, how is it any different than the CYOA adventure books many love from their youth?
I can't tell you how crushed I was to replay the game and see how little a seemingly dramatic choice had on the story. Can you list one impressive difference in either the first two seasons? I stopped at season 2. Hoped they'd improve after Season 1. Joke was on me... it was far dumber.

As for those CYOA books... they had actual bad decisions you could make AND THEY HAD TRUE ALTERNATE ENDINGS. The only 'bad' decision in Walking Dead is failing a QTE.
Post edited October 13, 2019 by GreasyDogMeat
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GreasyDogMeat: I can't tell you how crushed I was to replay the game and see how little a seemingly dramatic choice had on the story. Can you list one impressive difference in either the first two seasons? I stopped at season 2. Hoped they'd improve after Season 1. Joke was on me... it was far dumber.

As for those CYOA books... they had actual bad decisions you could make AND THEY HAD TRUE ALTERNATE ENDINGS.
One set could be saving female members of the group(season 1), romancing them and opening up and then watching them get killed later on...to me that was touching/tragic.

I haven't played season 2 yet, or the other offshoots, but I might eventually.

As to CYOA and alternate endings: The Walking Dead games had those too, in a way, if you failed to do some things fast enough or in the right order.
Post edited October 13, 2019 by GameRager
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GameRager: One set could be saving female members of the group(season 1), romancing them and opening up and then watching them get killed later on...to me that was touching/tragic.
The same thing happens to the guy if you save him. LOL... "Romance"!? It's like a flirtatious line or two. It gets replaced by a line or two with the guy.

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GameRager: I haven't played season 2 yet, or the other offshoots, but I might eventually.
The writing got far worse in Season 2.

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GameRager: As to CYOA and alternate endings: The Walking Dead games had those too, in a way, if you failed to do some things fast enough or in the right order.
No it doesn't. Walking Dead ends the same no matter what choices you make. Same bat-place... same bat-time. I'm fairly certain there isn't a single character who will live or die based on your decisions. Best you'll get is a delay/replacement of a character so they can die in the same way later.

I'll give you this about The Walking Dead/Telltale... I'm still passionately angry about it. I can see this being done right and it would be so amazing. It's why it's so angering they were unable to pull it off. If they did finally pull it off it was after I got sick and tired of the fake 'choices that matter' and stopped buying their games. It ruined the drama of choices. OMG... DO I DO THIS OR THAT!? Oh... right... Telltale game... it doesn't matter...
Post edited October 13, 2019 by GreasyDogMeat
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darthspudius: Deus Ex, Baldur's Gate, Vampire the Masquerade Bloodlines... a fair few on top of that.
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kai2: May I ask why you regret the purchases?
To troll you. As always.

I regretted buying Divinity 2, Ego Draconis very much, because of the 'screw you' ending. That was really a game where the devs showed that they hate the players of their game and I regretted every cent I gave them for that broken game.

The other, more recent example is Lords of the Fallen. It looks nice but that's it. The gameplay and combat are so slow that the game is just boring and it's buggy to boot. So boredom becomes frustration. I never finished that game but just uninstalled it after a while.

Oh and I regretted paying money for Alan Wake and Dead Space, both because of the broken controls and camera. It is very frustrating to play them without a controller. That's a lesson to wait for reviews stating whether a game is playable via keyboard and mouse. If it isn't, I won't buy it.