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Daggerfall as the developers originally saw it.... That's my wish.
Full scale battles, no game breaking bugs.... Ah, to dream.
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dtgreene: A Ghostbusters game like the one on the NES, except that it would be based on the recent reboot (with the all-female Ghostbusters team) instead of the original.
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nightcraw1er.488: The title of the thread is: Non-existing games you want to be made real
Not: Games which would be nominated for worst game ever based on worst films of all time
I saw the new Ghostbusters and it definitely was not one of the worst films of all time. I actually enjoyed it quite a bit, and I don't remember it having pacing issues that some other films had (Rogue One lacks action in the entire middle section of the film, and Moonlight was just too slow paced (Hidden Figures had better pacing)),

One more idea:

A game based off Hidden Figures that manages to be both fun and educational. No, I don't have any idea how that would work. (A game based off Moonlight might work as a pure adventure game (or, perhaps, as a visual novel), though even that would be tricky.)

Of course, while we're at it, how about games based off Winged Migration and March of the Penguins?
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dtgreene: A Ghostbusters game like the one on the NES, except that it would be based on the recent reboot (with the all-female Ghostbusters team) instead of the original.
So the movie would have a game that sucks as much as it does? Or did you like Ghostbusters on the NES? I had it and even beat it once because of my turbo controller (Running the stairs in the Zool building sucked horribly).
Post edited August 10, 2017 by paladin181
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dtgreene: A Ghostbusters game like the one on the NES, except that it would be based on the recent reboot (with the all-female Ghostbusters team) instead of the original.
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nightcraw1er.488: The title of the thread is: Non-existing games you want to be made real
Not: Games which would be nominated for worst game ever based on worst films of all time
You haven't seen many movies, have you? I agree that the Ghostbusters reboot isn't good. But one of the worst films? No way! There is miles and miles downwards from there! It's always a sign of limited experience when someone equates "Film I don't like" with "Worstest film evah!11!!!"
For your education, watch 'Hentai Kamen', 'Sugar Hill', 'Titanic II' and 'Almighty Thor'. ... Then we'll talk again about the worst films of all time. ;-)
The game that Prey 2 could have been.

An sandbox game set on a alien world where you play as a Bounty Hunter.
Where you could take differents Bouintyes, each one being randomly generated.
The game itself had an interesting plot which could have been something fresh nowaday.

The Cancelling reason stated by Bethesda was that it didn't live up to Publisher expectation and in conclusion had fewer bugs than the mandatory minimum.
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nightcraw1er.488: The title of the thread is: Non-existing games you want to be made real
Not: Games which would be nominated for worst game ever based on worst films of all time
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Lifthrasil: You haven't seen many movies, have you? I agree that the Ghostbusters reboot isn't good. But one of the worst films? No way! There is miles and miles downwards from there! It's always a sign of limited experience when someone equates "Film I don't like" with "Worstest film evah!11!!!"
For your education, watch 'Hentai Kamen', 'Sugar Hill', 'Titanic II' and 'Almighty Thor'. ... Then we'll talk again about the worst films of all time. ;-)
No, I really don't watch many films, most of the are dreadful and each one is a waste of 1.5h upwards. Am quite glad of the move towards series rather than films, at least if the first is naff then its 45mins wasted rather than 1.5h. Although saying that I did force myself through Legends of Tomorrow and only realised how naff it was in S2E1.
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dtgreene: ...Rogue One...
Can't argue with you there, it did have a few moments though (mainly the end).
Post edited August 10, 2017 by nightcraw1er.488
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DL4: The Cancelling reason stated by Bethesda was that it didn't live up to Publisher expectation and in conclusion had fewer bugs than the mandatory minimum.
Makes sense. A game without many bugs is of course something that Bethesda can't publish. They have to uphold their bad name after all!
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DL4: The Cancelling reason stated by Bethesda was that it didn't live up to Publisher expectation and in conclusion had fewer bugs than the mandatory minimum.
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Lifthrasil: Makes sense. A game without many bugs is of course something that Bethesda can't publish. They have to uphold their bad name after all!
Well, they *did* "fix" Skyrim for the 1.2 release.

(For those unaware, Skyrim, on release, was less buggy than other Bethesda games were (to my understanding). Then 1.2 came out, and since it's Steam (and the beta channel did not exist at the time), people were forced to upgrade to the new, buggier version. Among the introduced bugs were elemental resistance not working (you could now kill Flame Atronachs with fire, for example) and one that made dragons fly backwards.)

Edit: "fix" should be in quotes
Post edited August 10, 2017 by dtgreene
Several of the games I'd like to see be real are specifically for the Elder Scrolls.

I'd adore having a fighting game with Elder Scrolls characters. Being able to pit Jagar Tharn, Cyrus, Gortwog, Dagoth Ur, Pelinal Whitestrake, Shalidor, and Legate Rikke (to name a few) all against each other would be dope.

And while this would be impossible, I'd want Daggerfall and especially Arena in updated fashion. Have them in today's graphics with the greater detailed worlds of the "modern" TES games, all while retaining their expansive play-spaces (and in Arena's case, make it possible to actually travel between locations with the option of fast travel, instead of only fast travel). And for Arena especially, I want the lore as it is now instituted into the game (e.g. the events that happened during Arena like the Five Years' War to actually be shown or at least acknowledged in the game).

If only...

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paladin181: Daggerfall as the developers originally saw it.... That's my wish.
Full scale battles, no game breaking bugs.... Ah, to dream.
I'd be down for that too. I'd also love to see some of the content that was cut from Morrowind, Oblivion, and Skyrim in their respective games too.
Here is another idea. A roguelike, except:

1. No permadeath. If you die or give up, the level you are on is re-generated and you just start the level over (you keep what you found, however). Note that this works best if you can't backtrack to earlier floors, or if the earlier floors are re-generated if you do backtrack. A death counter can be included, but otherwise you have infinite lives.

2. The level generation algorithm doesn't place much emphasis on fairness, instead focusing on being as random and chaotic as possible. Since you have infinite lives, the unfairness isn't a game ruiner; if you hit an unavoidable instant death trap that blocks the way to the stairs, just try again (with a new level). Get killed by that dragon or lich the game decided to spawn on the first floor? You get another chance, hopefully without the unreasonably strong out-of-depth monster spawning (or you could try to avoid it if one does spawn, hopefully not right next to you).

The idea from this comes from Syoban Action; if you press '0' (that's the digit, not the letter), you get to play randomly generated levels that are often unfair and not always clearable. It's actually kind of fun, provided you are in a mindset where dying doesn't get you frustrated (especially since the level will be different when you respawn). Incidentally, the Japanese README calls this mode "Mystery Dungeon" mode.
I'd mostly like to see some major cliffhanger solved in planned sequels that never where, like Anachronox, Advent Rising, Beyond Good and Evil (no, I don't count the new planned one) and some more.

Also: <span class="bold">the Thief 4 Ion Storm hasn't been allowed to develop</span>. That sound SO awesome! A shame it will never be made, really...
Post edited August 10, 2017 by Enebias
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dtgreene: Here is another idea. A roguelike, except:

1. No permadeath. If you die or give up, the level you are on is re-generated and you just start the level over (you keep what you found, however). Note that this works best if you can't backtrack to earlier floors, or if the earlier floors are re-generated if you do backtrack. A death counter can be included, but otherwise you have infinite lives.

2. The level generation algorithm doesn't place much emphasis on fairness, instead focusing on being as random and chaotic as possible. Since you have infinite lives, the unfairness isn't a game ruiner; if you hit an unavoidable instant death trap that blocks the way to the stairs, just try again (with a new level). Get killed by that dragon or lich the game decided to spawn on the first floor? You get another chance, hopefully without the unreasonably strong out-of-depth monster spawning (or you could try to avoid it if one does spawn, hopefully not right next to you).

The idea from this comes from Syoban Action; if you press '0' (that's the digit, not the letter), you get to play randomly generated levels that are often unfair and not always clearable. It's actually kind of fun, provided you are in a mindset where dying doesn't get you frustrated (especially since the level will be different when you respawn). Incidentally, the Japanese README calls this mode "Mystery Dungeon" mode.
Check out Temple of the Rogue, they might have something similar as they have a whole list from stanrad to things like selfie taking in caves!
http://www.roguetemple.com/
I watched Teleios (or Deep Space as its called here in the UK) And I didn't mind the film, I also thought it mnight make a intresting game.

Also going off topic here, if we get robots that look like Sunny Mabrey then bring it on. As I loved her in that. Damn.
Post edited August 10, 2017 by Pond86
Independence War 3. A story driven space sim like the first two games.
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Themken: Independence War 3. A story driven space sim like the first two games.
Oh goodness yes. Or a fully-realized I-War 2, since they didn't get to finish it - there was an Act 4 planned that never happened.

But yeah, I'm dreaming of I-War2 as a basis for an open explorer / choose your occupation space sim. The combat was fantastic, the world felt alive, and it was gorgeous. Just needs more, but without getting overly complicated like, say, the X series can be if you let it overwhelm you.