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Leroux: Here you go, the best German police simulator. :D
Ah crap, was going to post the same game. :D The funny thing is, a friend of mine worked on the series (yes, apparently they were at least working on a follow-up title, don't know if they finished it) and I was negotiating with them for a freelance job as an audio designer. Luckily for me the deal fell through.

Also, there was actually a cop game that also fits Kaesemeister's description, I guess, and was incidentally also developed by Germans. It's Metro-Police from 1998. It's sci-fi but it's actually a GTA like third person action adventure game where you're a cop who solves cases, can use a variety of cars and fights criminals using his trusty gun that supports a number of firing modes (almost like Judge Dredd). I have NO idea how it holds up because I haven't been able to fire it up even once since like 1999 and it seems to be all but forgotten by the internet, safe for an entry on Mobygames. But back when I played it I loved it. One day I will have to get a retro machine just to play this game and record some gameplay of it.
A sort of Shipping sim that's a mix of ship sim extremes & BeamNG Drive & GTA and on GOG and fully optimized with stunning graphics and fully modelled ships and amazing locations and brilliant physics and mission editor and map editor and removes dull travel from game and works on windows 7/linux but not on windows 10 and custom ships and a bit of stratergy/management with your own fleet of ships (Like in Euro Truck where you drive for your company) and custom livery for said company and police vessels that come and board you if you're smuggling and realistic weather and AI vessels and pirates and full control over everything and a freeplay mode and police chases and in a solid custom built graphics & physics engine (Not Unity or Unreal) and made by friendly devs and proper sentence structuring in posts and I'll add more if I think of anything else.

I'd easily pay £100+ for that.

One can dream...
Post edited August 10, 2017 by T.Hodd
Another game I would like to see:

This is not a single game, but rather a collection of smaller games. These games would be turn-based classic style RPGs, though they may differ in aspects such as story (or lack thereof), linearity (or lack thereof), party composition (maybe one game has you play an all-mage party), and expected power level (some games would take you to high levels, while others are expected to be completed at low levels).

One other detail: Each of these sub-games would be rather short, maybe 30 minutes to 4 hours (depending on the game) for a casual playthrough.

(Also, how about making the game only run on POSIX systems; it would run just fine on Mac or Linux, but there would (intentionally) be no Windows version.)

Yet another idea (and one I may in fact make, since it shouldn't be too hard):

An idle clicker that, instead of running in a browser or on a smartphone, runs in a terminal window. The game would be written using something like the curses library and would use only text and (maybe) ASCII graphics.
A dark, gritty and violent commander keen game that looks kinda like this.

An Star Citizen type game (with no FPS) with a strong retro scifi theme. Hell, any retro scifi game will do. I just love the theme!

A Willy Beamish type game in the style of GTA. So something sort of like Bully, only more innocent.

A proper Cartoon Network card game where you can build Ed, Edd and Eddy decks, or Dexter's Lab decks etc.

And many more unlikely sequels, chief among which : Warcraft 4, Age of Empires 4 and Commandos 4.
A faithful PC adaptation of the old Steve Jackson Car Wars table top rules. It would need a good construction kit as well. Only people that played it in the 80's would understand.
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Strijkbout: LEGO Carmageddon
Hell yes! Flying bricks everywhere and the ability to build modified cars yourself... sounds great!
I want an actual Twin Peaks game to exist in some form.
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SpooferJahk: I want an actual Twin Peaks game to exist in some form.
Alan Wake and Deadly Premonition are pretty damn close.
One other: Chrono SaGa

Basically, this game would be a retelling of the classic Chrono Trigger, but done in the style of a SaGa game. In particular (some Chrono Trigger spoilers may follow):

* The game mechanics would be very different. Combat and growth systems would resemble that of a SaGa game: This includes stat growth, technique sparking, and having non-human characters (like robots) follow different rules (robots getting most of their stats from equipment and being able to equip multiple suits of armor at a time). There would be techniques that use multiple characters (gotta have that; remember, it's still a Chrono game)

* The game structure would be completely different. You get a choice of starting character, and the starting location (and era) depends on the character. From there, the game would be non-linear, consisting of mostly side quests until it's time to fight Lavos. Lavos would still be reachable from the End of Time, but the Black Omen will eventually appear.

* The original storyline wouldn't be found here, though some of the big events (like Magus invading with an undead army, and the whole climate changing meteor in prehistoric times) would still be present in some form.

* There would be multiple endings. (Remember, this is still a Chrono game; gotta have multiple endings.) Also, New Game + would be present (though I don't know about the specifics).

* All the events of Chrono Cross took place in a different dimension and hence have no bearing on this dimension. (That's how I can explain away Chrono Cross without simply pretending it doesn't exist, and it even works for the DS version, since the Dimensional Vortex could be said to connect to a different dimension.)
A Tank arpg in the vein of the Iron Tank NES game. Start in one of the first tanks then work your way up to the main battle tank of today. Dat Loot drops.
My dream game is a Western-developed title with no references to the usual "gamer" trope pop culture whatsoever -- or even stuff that gamers could mistake as references.

No Monty Python, Star Trek, Star Wars, Back to the Future, Ghostbusters, Terminator, Tolkien, Douglas Adams, Isaac Asimov, 80's action flicks, Frank Herbert, Mel Brooks, Stanley Kubrick or Francis Ford Coppola references in this video game.

GAMERS would hate it, I suppose, which in of itself would make me love it. <3

Can such a thing even be pulled off by a Western developer?
Life simulator of Bruce Wayne.

The batman simulator will allow you to fashion batman how you want. You control when Bruce sleeps, goes to work, makes certain friends and alliances. And Gotham flourishes or burns depending on those choices.
A Ghostbusters game like the one on the NES, except that it would be based on the recent reboot (with the all-female Ghostbusters team) instead of the original.
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dtgreene: A Ghostbusters game like the one on the NES, except that it would be based on the recent reboot (with the all-female Ghostbusters team) instead of the original.
The title of the thread is: Non-existing games you want to be made real
Not: Games which would be nominated for worst game ever based on worst films of all time
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dtgreene: A Ghostbusters game like the one on the NES, except that it would be based on the recent reboot (with the all-female Ghostbusters team) instead of the original.
I'd be all for this, if only to watch "real good old gamers" and overall misogynist nostalgia-blinded nerds sulk and fume. But I'd like to make a suggestion: instead of making it in the style of the 1984 Commodore 64/Atari 800 Ghostbusters game (ported in 1988 for the NES) -- which was a pretty crappy video game --, do it more like 2009's awesome Ghostbusters: The Videogame by Terminal Reality.

On an unrelated note, sadly, the 2009 Ghostbusters has been removed from Steam, supposedly because Terminal Reality shut down in December 2013. :(

But, yeah, seeing all the "GAMERS" dying of strokes from all the bitching and moaning about a 2016 Ghostbusters video game adaptation would fill me up with warmth inside.