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Kaesemeister: A Police Simulator.
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Leroux: Here you go, the best German police simulator. :D
There's also this

http://store.steampowered.com/app/318220/
Guadia Quest 2 and the other version of Guadia Quest Saga.

Quadia Quest 1 exists as a sub-game of Retro Game Challenge (Game Center CX in Japan).

One version of Guadia Quest Saga exists in Game Center CX 2. (The game is described as having 2 versions, one that you get (and which is playable as a sub-game), while the other one Arino gets, and you can trade with him for version exclusive Guadia.

From what I have read, however, Guadia Quest Saga is actually the third game in the series, so the second game doesn't actually exist as a playable game. Maybe that game should be made real.

Years ago, I could mention Wasteland 2 (which appears in the original Wasteland (though, of course, not playable)), but that game was actually made, many years later. Perhaps I specifically want the Apple 2gs version of that game, however.

(I could also mention Leisure Suit Larry 4, but I wouldn't play that game since I don't play games of that genre.)
OH HELL YES.

I recently had an idea for a Civilization-type game, but with less emphasis on city-spamming and building a sprawling empire, and more on how civilisations actually develop. You could choose to play different types of society - e.g. a nation-state, a city-state, or a nomadic tribe - and give yourself traits such as 'militaristic', 'trading' or whatever. To compete with other players you'd follow goals tailored specifically to your country type, and gain 'renown' for completing them - allowing for very different playstyles depending on what sort of society you're trying to build. Conflict and alliances would arise naturally from the intersection of different goals, e.g. competition over resources, or a weaker nation banding together with a stronger one for protection.

I'd also like to see more historical games set in the actual medieval period, like this one, as opposed to 'medieval fantasy' games. Or heck, anything set in Renaissance Italy. You've got all these city-states run by crazed tyrants hiring mercenary armies to fight each other, loads of cloak-and-dagger political stuff, religious conflict, amazing art and architecture... It would make a perfect setting for RPGs, stealth games, RTS, pretty much anything you could think of.
A cRPG all about Brazilian fart porn. Oh, and the priest you get in your party is an actual Catholic priest with no magical abilities whatsoever.

[EDIT] Also, it must be set in modern/contemporary times. Nothing to do with that tolkienesque bullshit or Iron Age crap.
Post edited August 09, 2017 by groze
Full House Tournament Fighter!!! ;D

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groze: A cRPG all about Brazilian fart porn. Oh, and the priest you get in your party is an actual Catholic priest with no magical abilities whatsoever.
Dfq did I just read?!! DAAAAAMN o_O
Post edited August 09, 2017 by victorchopin
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Lifthrasil: Did you have such moments too? What are your favourite game ideas that definitely have to be made?
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Breja: My Sherlock Holmes Commandos-style game :D
Great Idea!
How about an RPG set in an abstract setting? Basically, there wouldn't be anything concrete like humans (or other races like elves/dwarves), monsters, towns (in the usual sense of the world), or anything else that has a concrete existence, but the game would still have the gameplay of an RPG. Of course, there would still be something that acts like characters (for gameplay purposes), and there would still be enemies, but they wouldn't be what you would think of.

Examples of abstract puzzle games include Tetris (if you count action puzzlers), Bejeweled, and many others; I think somebody should make an abstract RPG.
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groze: A cRPG all about Brazilian fart porn. Oh, and the priest you get in your party is an actual Catholic priest with no magical abilities whatsoever.

[EDIT] Also, it must be set in modern/contemporary times. Nothing to do with that tolkienesque bullshit or Iron Age crap.
What about raising a cassock with no hands, thats magic is it not...
We dont have police in the UK, so it would be:
UK Community Support Officer Simulator
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dtgreene: How about an RPG set in an abstract setting? Basically, there wouldn't be anything concrete like humans (or other races like elves/dwarves), monsters, towns (in the usual sense of the world), or anything else that has a concrete existence, but the game would still have the gameplay of an RPG. Of course, there would still be something that acts like characters (for gameplay purposes), and there would still be enemies, but they wouldn't be what you would think of.

Examples of abstract puzzle games include Tetris (if you count action puzzlers), Bejeweled, and many others; I think somebody should make an abstract RPG.
https://www.youtube.com/watch?v=aydj7q9zrvc
Post edited August 09, 2017 by nightcraw1er.488
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dtgreene: How about an RPG set in an abstract setting? Basically, there wouldn't be anything concrete like humans (or other races like elves/dwarves), monsters, towns (in the usual sense of the world), or anything else that has a concrete existence, but the game would still have the gameplay of an RPG. Of course, there would still be something that acts like characters (for gameplay purposes), and there would still be enemies, but they wouldn't be what you would think of.

Examples of abstract puzzle games include Tetris (if you count action puzzlers), Bejeweled, and many others; I think somebody should make an abstract RPG.
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nightcraw1er.488: https://www.youtube.com/watch?v=aydj7q9zrvc
While interesting, that's not quite what I am thinking of. The video shows a game that plays like a puzzle game, but has conventional characters on the top screen; my idea is a game that plays like an RPG (with typical RPG-style menu-based combat), but doesn't have characters in the usual sense.
I would like to play a strategy game that depicts a real world region with an 1:1 scale. Take satellite images for the terrain and scale buildings and units accordingly. I want cities to feel like real cities and not small villages with a few clustered buildings, and the world should be filled with forests, rivers, mountains, roads and smallet settlements, with enough space to do as you feel like. Of course, if the game is set in the past at some point you'd need to get creative with the map, but keep the dimensions correct. If you zoom in you can micromanage all your units and buildings as much as you like, but zoomed out it would play more like CIvilization or the Paradox games (focusing on armies and cities).

I don't know how the gameplay would be balanced, or if modern computers could even run a game like this, but it'd feel epic.
A fishing game like the legend of the river king...but.....
One that makes use of real time clock/calander dates to alter both weather and purchasing decisions.
A game where you play a plumber trying to rescue a princes by eating giant red mushrooms and shooting fireballs at turtles who keep throwing hammers at you.


Who am kidding!? XD

What a ludicrous idea.

It would never work!
I would actually like to see some games that use a setup similar to Wizardry 4 (you summon monsters and fight do-gooders, with your side using the mechanics usually reserved for the enemy and vice versa), but more accessible and less difficult.
I'd like an RPG with the combat and variety of choice of Age of Decadence, but on an epic scale like Baldur's Gate 2.
LEGO Carmageddon