Urb4nZ0mb13: I still don't see how any of this newfangled steamworks stuff is a hassle, let alone Steam.
I'm with you on this. It has always seemed to me that a lot of people dislike Steam simply out of (misguided) principle and not out of any real legitimate reason. Sure Steam is DRM, but to me it is a completely acceptable form of DRM and it has never presented me with any of the "horror story" problems people often describe (and I've been using it nearly since it launched). I really think people are falling into the same rut that they fell into with Starforce, where all of the stories about how it broke drives and wrecked computers in the process of performing its copy protection duties actually turned out to be completely false. I do understand that some people are morally opposed to all forms of DRM, but I honestly feel that is just as unreasonable as companies like EA saddling their games with things like limited online activations. A compromise between the needs of both the consumer and the publisher must be reached and Steam is the closest I have seen to that compromise, inlcuding this new addition to Steamworks.
bansama: The only hassle I see is the following example:
Say I want to buy Empire Total War. It uses Steamworks (and possibly the regional activation lockout). It's not sold over Steam in Japan, so all I can do is import it. Say I do that at a costly price get it home and find that I can only install and activate it if I live in the US.
I would have bought a brick. Now tell me, why would I risk that when I could theoretically just obtain a dodgy copy?
And just in case it needs stating. I am violently opposed to piracy and pirates. I'm also violently opposed to publisher that code stupid things like this which inevitably only result in people actually needing to break the law. It's pathetic, no matter how you look at it.
Incidentally, I don't want Empire Total War, I didn't enjoy the demo.
I just feel I should point out that what you are describing is not the fault of Valve or Steam, but rather the individual game publisher, who decided to not sell their game in Japan.