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This Kickstarter brings warmth to my cold heart. I never thought that traditional CRPG's still had so many fans willing to pay in advance for the chance to see them resurrected. I also thought this KS wouldn't do well because Wasteland 2 isn't out yet, but I was wrong about that too!
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McDon: +1 Thank god, someone who agrees with me! When I see that to go get to a stretch goal that affects the game I've go through crap such as iOS and Android inside I begin to cry.
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orcishgamer: I don't get the mobile hate, honestly.
I imagine people just want a pure PC (OK and Mac and Linux) centric game. iOS and Android would be an aside (honestly leave the casual games to iOS and Android - theres plenty enuf games already)...
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Crosmando: This Kickstarter brings warmth to my cold heart. I never thought that traditional CRPG's still had so many fans willing to pay in advance for the chance to see them resurrected. I also thought this KS wouldn't do well because Wasteland 2 isn't out yet, but I was wrong about that too!
I think the Wasteland 2 demo footage really got a lot of people excited and increased their confidence in inXile and Fargo.
I've been trying to get a hold of Planescape: Torment, but I guess no one wants to trade me right now. I definitely want to get it asap since this announcement.
I hope both Wasteland 2 and this new Torment which both hold so much promise deliver on their lofty goals. That would be awesome.

I'm not in a position to be funding kickstarter projects but I am glad people who can are backing the development of games like this. I will be one of those who waits for the reviews and player feedback after releases and then longer still for the inevitable price drops probably. Even so, I think I am just as excited as the next person who is interested in these games to see them in development.

I did make an exception and for the first time to help fund Cleve Blakemore's completion and release of Grimoire but this game is close to release after 17 years! Okay, maybe it will release on time. We'll see. The thing about Grimoire is that Cleve may well reserve DRM-free digital copies for only those who funded the game. I believe that was his stated intent at one point. It looks like something really special as a spiritual successor to the later Wizardry games (not 8) so I took the bait. To me personally, Grimoire is a special case. I want to believe babies can fly. Hopefully old Cleve will not disappoint me.
As someone who never pre-orders stuff, thinks kickstarters aren't really worth it, and generally a cheap ass.... I'm actually considering getting this. Mainly the $45 tier with Torment and Wasteland 2. My birthday falls inside the time line for this, so I can use the cash I get for it.
They better make this game on an epic text scale. Like War and Peace or beyond. They DO NOT have to voice everything either. As that would scale back the imagination, scale up the cost on the business side of things, have many voice actors with sore throats, and just doesn't sound like such a great idea to voice every single word... I hope they make this game with epic proportions as they did the first. Only better :)
Damn i guess Colin was joking when he said he'd get Pat Rothfuss in as one of the writers as a stretch goal. Haha that would have been interesting.
Post edited March 07, 2013 by user deleted
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orcishgamer: I'm thinking of KSing this to a rather insane level, even for me, someone for the love of Odin talk me out of it.
Assuming you are interested in physical rewards, there are currently 2 interested tiers that give you decent bang for your buck. The $110 (119 slots left) or $135 unlimited one, which gets you the collector's box, and then the next interesting one is the $500 (since the only bonus of the $250 is if you are interested in the Pen and Paper Numenera, or want the novellas printed). After this, you mainly double your pledge for the next physical reward, so unless you wish to design something for the game, $500 is the top that makes sense.

Unless you do have the 5 grand to get a leatherbound signed Numenera corebook, in which case I hate you...
I also never pre-order stuff. To many people get screwed on pre-orders where the game is not what the publisher claims it will be.

For example, Ubisoft left a forum administrator's post up about the level of DRM put on the game "From Dust." Once the game was actually released, it was clear that what the forum administrator stated was a flat out lied. Ubisoft claimed that the forums are an unofficial form of communications so the gamers should expect the answers be forum administrators to be wrong. They later announced a patch would bring the DRM in-line with what was announced on the forums but only after being bashed by both the gaming community and gaming press. And even then, they only announced it on the forums that they just previously told gamers not to trust. They also put priority on releasing From Dust for the PS3 before patching the PC version.

Another example of games not living up to their pre-release hype is Mass Effect 3. Previous to the release, the lead developer did an interview claiming the ending would be much much more than just a multiple choice questions and ending cut scenes. Once the game was released, it turned out to be exactly what he said it wouldn't be. Also, EA thumbed their nose at gamers that bought the ME1 and ME2 on Steam by making ME3 only available on EA Origin store.

Recently, EA surprised those that pre-ordered the latest SimCity with a game that is unplayable due to depending on overly saturated EA servers to play it even in single user mode. And they haven't even provided a Mac version of the game yet.

Some of the interesting things about successful game kickstarters:
- They make it clear the game will be DRM free
- They either state Mac and Linux will be supported or have them as a kickstarter stretch goal

GOG could learn a great deal from this kickstarter:

(1) The new game won't be released until December 2014. They should take advantage of the notice the game is getting now and release the original game on sale!

(2) GOG has several games that will run fine on Linux in DOSBOX, Wine and ScummVM but still will not officially acknowledge Linux. There is a reason that the Unity 3D engine and inXile officially acknowledge Linux and that is because there is money to be made by doing so. Humble Bundle sales statistics show that Linux users spend more, on average, than Mac or Windows users. Valve port of Steam to Linux has shown there is nearly as many Linux gamers as there are Mac gamers. The problem with leaving it up to the community to claim which games will run on Linux is there is multiple versions of the same game where sometimes the original version will run fine (such as a DOS version that runs in DOSBOX) and a re-release version which does not. When a community member claims that GOG has a game that runs on Linux, it isn't clear if they are just claiming it because it appears on the success list for dosbox/wine/scummvm or they actually tried the GOG provided version. Also, community support does not get Linux users a native version of the GOG Downloader.
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orcishgamer: I don't get the mobile hate, honestly.
Not about hate so much as what's important to me/you.
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Point Man: Damn i guess Colin was joking when he said he'd get Pat Rothfuss in as one of the writers as a stretch goal. Haha that would have been interesting.
Is there any chance you can provide a link to that statement? Patrick Rothfuss is a phenomenal writer and even though he probably won't work on Torment, it is still great he gets some recognition from the wider community.
Post edited March 07, 2013 by de_Monteynard
6 $10,000+ so far. That is a lot of quiche.
What the fuck is wrong with people (on KS)? I don't get the idea of stretch goal hate. At all. People are paying for a game in advance. They're happy to pay for a game as it was announced. Why should they feel entitled to more stuff for the same price?
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Starmaker: They're happy to pay for a game as it was announced.
I think that's very far from the truth. People like the concept. That doesn't mean they want anything but the best for it, and naturally the base goal isn't the best. Even for projects which barely reach their goal, my feeling is relief and happiness, but I still always feel sorry they didn't reach the stretch goals.