FrodoBaggins: What really annoys me, is that they keep calling it a remake. It's not a remake.
Nightdive have taken away a crucial element that made the original so great - choice!
The original allowed you to set each element to your own preference. If you wanted to concentrate on the story and puzzles, you could increase the difficulty for those aspects, and it's more of an adventure game.
Or if you wanted to turn it into a 'blast-everything-that-moves', and not care about the story or puzzles, you could do that either.
You could play it exactly as you wanted. But Nightdive have removed that choice, and force you to play as 'blast everything that moves'.
I feel you and understand fully.
The idea, from the very beginning, was to turn System Shock into a soulless, generic, one-of-the- many-with-already-seen-mechanics-and-features title, no more, no less.
Features that modern, casual gamers are familiar with while cutting off all that belongs to the original title which make it stand above the mass.
They call the game remake but is more of an hybrid of SS1, SS2 and Bioshock thing of a mess, the man himself: Mr. Stephen "Reverse Midas" Kick clearly stated when asked about his vision of the game.
You can have a hint of that in the first page of the kickstarter campaign:
"General Features
→ A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
→ Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
→ Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
→ Brand new musical score composed by Jonathan Peros.
→ The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original."
(Sidenote: apparently " it’s not Citadel Station as it was, but as you remember it" is a quote from Warren Spector he tried to warn him about the traps of remaking such an iconic and influential game, but the message didn't get across, I guess).
Leaving aside the, surprisingly huge, amount of crap that lies in those few lines of text, I had the confirmation the game was going to just be a shadow of the original when He stated that the gameplay was going to feature vending machines, which are not in the original game clearly such a thing completely changes everything
Your point is spot on: System Shock 1 is such a unique game: it can be played all the way from an adventure to a mindless shooter, but that hasn't been the intent from the start.
To paint a picture with broad srokes: they wanted to make a game with the plot of System Shock 1, the inventory and interaction of System Shock 2 and the gameplay somewhere between the latter and Bioshock basically.
Remaking the game was never the idea, it was planned from the grounds up be a dumbed down title, to please modern and casual gamers, who can't understand and don't want to put effort in playing the original game but always seek instant reward.
They are going to love all the changes, additions and the cuts that will turn the remake into a soulless, generic title without what made System Shock 1 the timeless masterpiece it is.