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I don't mind retro art, but what I really want is retro gameplay. Some indie devs seem to think that the former implies the latter. It does not.
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Crosmando: Have you even played Resident Evil 1-2 for example? They are legitimately horror games, they have relatively "slow" gameplay, a creepy atmospheric soundtrack, puzzles. And compare that with "zombie" games of today, with their spastic fast-paced action gameplay.

Everything will eventually by ruined by the low-attention span generation.
Have you tried Real Survival Mode on Resident Evil 1 remake while playing as Chris Redfield? I did and I beat it.

Am I the only one who likes Chris Redfield's walkthrough than Jill's in the Remake Chris' Playthrough has somewhat bette acting than Jill's.
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Elmofongo: Have you tried Real Survival Mode on Resident Evil 1 remake while playing as Chris Redfield? I did and I beat it.

Am I the only one who likes Chris Redfield's walkthrough than Jill's in the Remake Chris' Playthrough has somewhat bette acting than Jill's.
I don't believe I saw that mode... is it only on the Gamecube version (not the Wii port)?
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Crosmando: Have you even played Resident Evil 1-2 for example? They are legitimately horror games, they have relatively "slow" gameplay, a creepy atmospheric soundtrack, puzzles. And compare that with "zombie" games of today, with their spastic fast-paced action gameplay.

Everything will eventually by ruined by the low-attention span generation.
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McDon: That genre is still alive and well, it just doesn't need zombies! You talk about horror games being more diversified yet you claim the only important horrors "must" have zombies in them.
Hey it can have zombies still, it just other monstrosities along with zombies, every one always think old resident evil as only zombies and forgetting about these beasties:

http://images.wikia.com/residentevil/images/2/23/Liker.jpg

http://images1.wikia.nocookie.net/__cb20130206010026/residentevil/images/2/2a/Hunter.jpg

http://images2.wikia.nocookie.net/__cb20120118024830/residentevil/images/6/67/Hunter_%CE%B3.jpg

http://images3.wikia.nocookie.net/__cb20091109173809/residentevil/images/c/c5/RE_Tyrant.jpg

http://images4.wikia.nocookie.net/__cb20100718232628/residentevil/images/e/e4/Thanatos.JPG

http://images1.wikia.nocookie.net/__cb20110619230145/residentevil/images/f/ff/Tyrant_T-103.jpg

http://images1.wikia.nocookie.net/__cb20120910214345/residentevil/images/2/23/Nemesis0.jpg

http://images.wikia.com/residentevil/images/a/a3/William_Birkin_13.jpg

Man classic RE had better monsters.
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Elmofongo: Have you tried Real Survival Mode on Resident Evil 1 remake while playing as Chris Redfield? I did and I beat it.

Am I the only one who likes Chris Redfield's walkthrough than Jill's in the Remake Chris' Playthrough has somewhat bette acting than Jill's.
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Crosmando: I don't believe I saw that mode... is it only on the Gamecube version (not the Wii port)?
Its on the Wii port aswell (I own it) you just have to beat the game the second time in the "Once Again" option.

As to how Real Survival works basically the item boxes are not "Linked" so when you put an item in the box it stays in that same box. Also its always played in "Hard" mode, there is no Real Survival in Easy or Normal mode.
Post edited August 23, 2013 by Elmofongo
Don't forget the "Ivy Plants" in the Umbrella lab.

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Elmofongo: As to how Real Survival works basically the item boxes are not "Linked" so when you put an item in the box it stays in that same box. Also its always played in "Hard" mode, there is no Real Survival in Easy or Normal mode.
That's awesome, shame I don't think I still have my old save-files around as I uninstalled the Dolphin emulator a while ago.
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scampywiak: By this I mean, does every fucking indie dev have to copy Zelda, Mega Man or Mario Bros? We all loved those games, time to move on. Even if they happen to be stuck in 8-bit graphics.
Great thread title and subject. I could not agree more.

My typical response to many indies today goes like this:

"Oh, swell. Another pixellated indie platformer (adventure, rpg, etc.). Just what we need."

I do take notice of the rare cream that rises to the top of what is otherwise a huge pile of half-assed shareware shit but I think the majority of it shouldn't even have a price tag attached to it.
Post edited August 23, 2013 by dirtyharry50
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Crosmando: Don't forget the "Ivy Plants" in the Umbrella lab.

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Elmofongo: As to how Real Survival works basically the item boxes are not "Linked" so when you put an item in the box it stays in that same box. Also its always played in "Hard" mode, there is no Real Survival in Easy or Normal mode.
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Crosmando: That's awesome, shame I don't think I still have my old save-files around as I uninstalled the Dolphin emulator a while ago.
Try Resident Evil 0 and PS2's Outbreak files 1 and 2 aswell.

Remake, 0, and Outbreak are the best of the "Survival Horror" Resident Evils imo, mostly because of the better Graphics and spookier locations and athmosphere.

Also Outbreak HAS A ZOMBIE ELEPHANT:

http://www.youtube.com/watch?feature=player_detailpage&v=bJRDarsXyGs#t=340
It's really the banality of it getting to me. There are loads of reasons for going with the 8-bt style. You as a consumer can decide if they are valid or not. However, when we get these games that call themselves "hip" and "ironic" by using a blocky and hideous 8-bit style, I really have to draw the line. It has to fit with the idea of the game, even if not necessarily its content.
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Elmofongo: Try Resident Evil 0 and PS2's Outbreak files 1 and 2 aswell.

Remake, 0, and Outbreak are the best of the "Survival Horror" Resident Evils imo, mostly because of the better Graphics and spookier locations and athmosphere.

Also Outbreak HAS A ZOMBIE ELEPHANT:

http://www.youtube.com/watch?feature=player_detailpage&v=bJRDarsXyGs#t=340
I've taken a look at Outbreak before, and I'll definetely get round to playing it because it has the same gameplay/graphical style as 1-3, just the arcade-y nature of it isn't my thing (yeah I know RE3 had the Mercenaries mini-game and RE2 had parts where you escort other characters).
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Kunovski: you guys are silly... I don't mind if the game looks like a lego brick as long as the gameplay is GREAT - that's how I choose my games.
Roger that. Just fired up Deus Ex GOTY from gOg a couple nights ago and am finding it awesome just two missions in. Is it pretty? Goodness, no.



Beyond that, I'm torn. It's nice to see innovation but that can come in various ways. For instance, Hotline Miami brought something new but it also looks a bit retro. Is that good or bad? Would it be a better game with a different graphical treatment?

And hey, if it puts a bit of money into the pockets of the small devs so they then have the resources to expand their capabilities and apply a bit more spit and polish in future titles, then that's not a bad thing.
OP's comparison doesn't hold water.

You see, Zelda, Mega Man, and Mario Bros had artists who put effort into their graphic design. Those games played great and they also had a tight, cohesive aesthetic by skilled draftsmen who had learned experience in classical character design and a strong grasp of the fundamentals of illustration.

Games like Binding of Isaac or VVVVVV, on the other hand...
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Elmofongo: Try Resident Evil 0 and PS2's Outbreak files 1 and 2 aswell.

Remake, 0, and Outbreak are the best of the "Survival Horror" Resident Evils imo, mostly because of the better Graphics and spookier locations and athmosphere.

Also Outbreak HAS A ZOMBIE ELEPHANT:

http://www.youtube.com/watch?feature=player_detailpage&v=bJRDarsXyGs#t=340
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Crosmando: I've taken a look at Outbreak before, and I'll definetely get round to playing it because it has the same gameplay/graphical style as 1-3, just the arcade-y nature of it isn't my thing (yeah I know RE3 had the Mercenaries mini-game and RE2 had parts where you escort other characters).
Be warned Outbreak is arguebly the hardest game in the entire series, harder than RE3 Hard more and Code Veronica combined.

You have this Virus meter that SLOWLY (emphasis on slow) increases overtime until you die (in co-op you become a zombie and turn on your friends) but it can be delayed by pills that stops th growth temporarily.

This game is harder because of the co-op element, even in Single Player the levels are clearly designed with Co-Op in mind, thus the increased difficulty, but I would argue it makes the game more intense even easy mode is still intense.

You play 8 different characters and they are all different from each other with their own special items and abilities.

For one the Cop can kick and has a stronger M1911 Pistol using 45.Auto Bullets while the college studant has a backpack increasing you inventory slots from 4 to 8.

Oh yeah everycharacter except college girl has only 4 slots, that low, but when you play single player you get 2 other A.I. partners, some people say the are bad, but I argue that they still manage to pull through and thanks to commands like "Follow" and "Help" they will always be by your side.

Also its not just one big world like the old REs, the game has mostly a level select, but each levels are HUGE with different puzzles and obsticles. For example the Hospital is full of leeches and you are being stalked by mutant zombie covered in Leeches who finds you by smelling you blood if you get hurt by other monsters. The Hotel thats on fire and full of Lickers, and the Zoo full of Zombifyed wild life like a Lions, Great Hornbills, and the Elephant.

And there are lots of weapons with the inclusion of multiple Melee weapons like Pipes and Make-Shift Spears.

Man this game is just so underrated, I blame RE 4 for overshadowing it.
To the complaints of indies making "easy" games like 2D platformers... don't forget that everyone has to start somewhere.

Like the makers of <span class="bold">this</span> started with something like <span class="bold">this</span>.

Or the makers of <span class="bold">this</span> started with something like <span class="bold">this</span>.

So before you know it, many of these makers of silly indie platformers might be like those forefathers, making great looking AAA shooters and telling everyone how PC gaming sucks and we'd all be better off if all our games had always-online DRM. :)
Post edited August 23, 2013 by timppu
I do think the retro craze is going too far. I just downloaded these screen shots from the new NHL 2014.
Attachments:
nhl14.jpg (49 Kb)
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scampywiak: By this I mean, does every fucking indie dev have to copy Zelda, Mega Man or Mario Bros? We all loved those games, time to move on. Even if they happen to be stuck in 8-bit graphics.
I wouldn't mind seeing more indie games actually try to copy Zelda, Mega Man or Mario if we're talking about finely-tuned, reflex-demanding gameplay. A lot of indie games take after Solomon's Key, Sokoban, Adventures of Lolo/Eggerland, etc. I'm guessing that puzzle games might be less resource intensive than other genres?