Red_Avatar: This game received a LOT of hype and exposure so the sales are no surprise - it's a disgrace this sold more than Under A Killing Moon, though. Just goes to show how important marketing can be to a game regardless of quality.
Aliasalpha: Err you just summarised the entire interactive movie genre. They were invariably shallow hype driven failures where the most interaction you got out of them was to get up and walk away in disgust.
A harbinger for the modern movie industry really.
And yet there were still quite a few good games inside the genre. A lot more bad than good, but still:
Gabriel Knight Beast Within
Text Murphy Under A Killing Moon, Pandora Directive, Overseer
7th Guest & 11th Hour (not pure examples but still)
Ripper
Congo
Black Dahlia
Frankenstein
Harvester
Spycraft
Toonstruck (well, not really an interactive movie since only one character was real but still)
Zork Grand Inquisitor
Realms of the Haunting
Riddle of Master Lu
etc.
It's only those that made it a "game" as excuse to peddle a sub-par movie that ended up being terrible. Phantasmagoria really is among the worst of the games because it holds very little gameplay elements. It's a case of just going from A to B to see the next bit of clip. That's not what a game is about. Even if its atmosphere is great, the game is very short, was quite costly at the time, and didn't have any good game elements to back it up. If atmosphere and setting is worth it to you, you may enjoy it anyway but then again, it's still a game so we need to treat it as once.