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Well, like it or not, the Mass Effect Legendary Edition is the number one most requested game on the platform right now. Clearly people don't care. Which is odd, but again, if they sell it, people will definitely buy it in droves.

Let me give an example of transparency. Mass Effect 1,2 & 3 have been requested in their original forms for a very long time now. A number of years. And by requested, I mean that they have stayed at the top for the same amount of time. People really want these games on GOG.

I cannot say as to whether or not the team responded, but I will say one quality that makes fit good business is communicating with people who desperately want a product and are willing to pay for it. I understand that this game is a cash cow for the publisher, so they may not be ready to give it up just yet. But what GOG can do is at least tell the fans, "We've appreciated all of your support for this title and we want to bring it to you. However, the publisher is not yet ready to release the DRM on it and you may have to wait a few years before that happens."

Yes, this may not be what fans want to hear, and of course you will have some angry, mad at the world people who try to attack the publisher on Twitter or whatever. They'll just get blocked and life will move on. But this is absolutely better than complete radio silence.

Or perhaps even, "We know that you want Doom and Doom Eternal on the platform and have been talking with Bethesda about it over the past few months. While Bethesda may not be ready to give up Doom Eternal just yet, there is a good possibility that we could get the original. Keep your fingers crossed. "

What this says to people is, "at least I know the company is hearing me out, I know they care and they want to bring me good products. I understand that this is a long process, but at least there is some possibility that these games might come soon, so I'll be patient and not worry about it."

Good PR that listens to people and addresses their claims professionally, no matter how unprofessionally they're asked is worth it's weight in gold.

Let's use Bloodstained as an example. For the record, I love Bloodstained. I think it's a tremendous game. But it used to look very ugly. And people pointed that out. So Iga listened to people that he knew backed or were at least planning to buy the game on day one. The whole thing got an overhaul and now it looks beautiful. And he didn't stop there. He's still making content for the game, which means people have a reason to keep it installed, so that they can have something new to come back to. That's good PR and good game development. Delivering on your promises and making the best product you can by taking in all of the legitimate critique.

Now we look at a game like Mighty No. 9. Yes, I backed it. There were multiple reports from people that the person in charge of PR for the game, where all the critiques and ideas were supposed to be input into the design of the product were either outright ignored, or the people making these critiques were booted from the forums altogether because of their personal beliefs or values. If they did not align with the PR manager, that person was not allowed any input.

And what did we get? Mega Man 11. Because no one even wants to acknowledge the existence of Mighty No. 9.

Good PR is extremely important for any business. I think these examples prove that.
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kai2: My guess is...

... that GOG was meant to ultimately be built around exclusive CDPR content, but other than Witcher 3, they haven't been able to string enough critical and financial hits together in order to make an exclusive store marketable (Thronebreaker certainly fumbled in that regard).

Without those big exlcusives, GOG just kinda hangs -- not wanting to hire too many people or spend too much money. The store is an afterthought... biding their time for the day when the CDPR exclusives flow and happiness returns to the realm! But for now they try to use data-mining to keep things afloat...?

As for vetting... that's a whole level of chaos no mortal will ever understand. Good games with devs who want to be here are left out to dry while unfinished games and games with devs who don't care for GOG get in.

Now, that's not to say GOG doesn't get good additions to the catalogue... but if you do try and watch / understand the process... you'll go cross-eyed... and then mad... terribly, terribly mad
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LiquidOxygen80: I've not been here for as long as the '08ers, but I can tell you this much: Good Old Games was built around two core principles, as far as I remember. 1. Preserving old games and working them to operate on modern operating systems. 2. DRM free.

Over the years, they had multiple polls on their policies, such as changing their core philosophies to start bringing in newer games, as well as independent games that shared the design philosophies and stylistics of older games, like the retro boom, etc. We voted to broaden their scope, because before, it was strictly limited to old games, with the CDP catalog being the lone exception to that rule for at least a few years. It was a very small split, because there was a pretty large and vocal group who absolutely hated the idea of not only dealing in classics. The argument was made that game age had nothing to do with game quality, which ended up being one of the prevailing viewpoints, and one I happened to share, as evidenced by what was in the catalogue at the time. Some of this was attributed to their deals back then, which required them to accept games like Master of Orion 3, if they wanted MoO 1 and 2, along with several other examples, most of which it's been so long that I don't remember.

So, the curation process has had to change multiple times over the years, as GOG has moved from serving one particular demographic of customer to a much larger one, beginning to compete in the same areas as Steam. I also feel like GOG's particular success in bringing more audience and attention on classic games such as Baldur's Gate and many others, which is what convinced other platforms that carrying old games was a viable market strategy, and begin to also serve that same demographic. Ultimately, their diversifying their catalogue added a much larger potential workload on whoever does curation, but also unfortunately has the added complexity of other, much larger, platforms to begin serving the same audience that old school GOG had a lock on.

I don't mind the extra games or dealing power, because it DID actually lead to GOG getting their hands on many classics that they didn't have the clout to bring prior, but it did come at a cost, both to what they brought outside of that scope, as well as curation issues. I'm sure life was simpler when they were only dealing in old games.

I don't judge them too harshly, as it is what it is. (If my memory is lacking in some type of way, I'm sure someone older will chime in and correct me, as needed.)
Absolutely. And people seem to forget this. GOG actually has more clout now than ever before. Not only did they get the rights to more age old and forgotten classics, but they also brought us all the Arkham Batman games. Those were on my wishlist.

So they are listening. All that I ask is for more transparency. That's it.
Post edited May 26, 2021 by thefallenalchemist
Ive always wondered why Dungeon Master 1 and 2 aren't here. Those are classics and fit the bill of what GOG wants to curate in terms of older actual "good" games.
Post edited May 26, 2021 by Kelefane
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thefallenalchemist: Well, then. Think about it like this. If people are going to complain, then give it to them. See how well it does and if they are willing to put their money where their mouth is. Money talks. If such and such game that you're crying about does well on the platform and makes a substantial amount of money, then that is all there is to it.
That is very fair. If the indie games sell well on Steam and was already rejected by GOG, then GOG should absolutely reconsider for everyone's benefit. At the same time, I can't say it's an entirely good idea for GOG to immediately trust vocal minorities that their games will sell well based on a wait-and-see philosophy alone. The result is shovelware (being distinct from retroware), which I'm glad GOG doesn't have a lot of.
If it doesn't, then there is a good possibility that other games won't be looked at in the same way.
How should they respond or adjust to that once that happens? Are they to be wary of games from that gamedev? What if they produce a higher quality release the next time?

That could be the same position we're in right now where some gamedevs delist games from GOG, excluding ones removed for copyright license or M&A reasons: https://www.gog.com/forum/general/games_removed_from_the_gog_catalogue_by_year/page1
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Kelefane: Ive always wondered why Dungeon Master 1 and 2 aren't here. Those are classics and fit the bill of what GOG wants to curate in terms of older actual "good" games.
I looked into that and aside from the fact that the game practically needed to be pirated in order to play it because of the strict copy protection, there is also a small open source community that recreated all the ports of the game. If it's already open source in some instance, it wouldn't make a lot of sense to sell here. That's just judging from what I've read as I cannot guarantee the quality of the open source ports to the original game software.
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thefallenalchemist: Well, then. Think about it like this. If people are going to complain, then give it to them. See how well it does and if they are willing to put their money where their mouth is. Money talks. If such and such game that you're crying about does well on the platform and makes a substantial amount of money, then that is all there is to it.
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Canuck_Cat: That is very fair. If the indie games sell well on Steam and was already rejected by GOG, then GOG should absolutely reconsider for everyone's benefit. At the same time, I can't say it's an entirely good idea for GOG to immediately trust vocal minorities that their games will sell well based on a wait-and-see philosophy alone. The result is shovelware (being distinct from retroware), which I'm glad GOG doesn't have a lot of.

If it doesn't, then there is a good possibility that other games won't be looked at in the same way.
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Canuck_Cat: How should they respond or adjust to that once that happens? Are they to be wary of games from that gamedev? What if they produce a higher quality release the next time?

That could be the same position we're in right now where some gamedevs delist games from GOG, excluding ones removed for copyright license or M&A reasons: https://www.gog.com/forum/general/games_removed_from_the_gog_catalogue_by_year/page1
Honestly, they should respond. Yes, they will complain and throw a fit, but if you respond and post the sales figures (which hackers will check and verify, because you know how these kinds of people are) and they have no argument to combat them, they will realize that they didn't put their money where their mouth is and will definitely have to adjust. If you are an indie dev and your first game did not do well here, but the second game might be doing much better on Steam or another platform, then there's probably a good chance you'll make it here too.

Also, thanks for that. Many of those delisted titles I have in my library. Good thing I downloaded backup copies.
Post edited May 26, 2021 by thefallenalchemist
I want to thank you all for the dialogue here today. Most people have been fairly respectful and I thank you all for that.

But before I head off, I just want to add that this is a business issue. I think we can all agree there are problems that need to be fixed. We all have one thing in common here, and that's the fact that we've all bought games and spent money here. So we're all consumers. And for the market to function properly, consumers need to have a voice.
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thefallenalchemist: Would you be willing to talk about the bundle? I do not know how they were in the past, but I would be more than willing to shoot Christian or Azure an email and see if we can fix it. I personally have mentioned several things to the staff which they fixed immediately. For instance, one of the game files was not there in a recent bundle. So I posted about it in chat. Azure checked it, saw it was not there and uploaded the file immediately.

I personally apologize for your situation and if you could describe the issue with the bundle, no matter how old it is, I can see if it can be fixed in some way. If not, then I will explain exactly why the issue cannot be relegated.
It was an issue with several of the earliest bundles (Be Mine 1 etc). There was some kind of site crash and when they came back online there were a bunch of dead links. They said they were working to restore the links but weeks turned into months, which turned into years. I emailed them multiple times over a period of years to try and find out what was happening but they just gave excuses.

Honestly, having washed my hands of it I'd rather not go to the effort of finding you a list. I've written those off and accepted that I'm never going to be able to download them. I'm not sure what you think you'd be able to do if they wouldn't/couldn't restore them back then.
Firstly, I like GOG (respect the "old GOG") and want them to succeed. I appreciate that this store is DRM-free and hope to come here and purchase games for years to come, but with that said...

1) The problem isn't that GOG curates. The problem is their curation has gone from vague -- but documented (they did send emails somewhat detailing their denial reasoning) -- to simply "If you don't hear from us in 2 weeks, consider us quits!"

Who does that?

Having vetted vendors in a different industry, I would never dream of such a tactic. The fact that they haven't taken even 2 minutes to set up an email to cover the vetting backlog -- and that they have defaulted to "if you don't hear anything..." -- speaks volumes... and those aren't particularly "good" volumes.

I'm hoping we are going on bad info and this isn't how GOG is really dealing with this situation.

2) If you have a platform that everyone wants to be on, it is usually hard to get hosted. Conversely, a smaller, growing platform would usually be much easier to get on. Why? Because they are growing and are willing to take chances. But in GOG's scenario...

... it's harder to get into the smaller store.

I'm not advocating that GOG become an "anything goes" Steam, but I do wonder why GOG is so tough to get on (compared to Steam)? I've spoken to more than one dev who didn't want to "hassle" with GOG when they knew they could get on Steam -- the larger customer base -- without trouble. Why should they bother with GOG?

Can someone explain this issue to me? I understand not wanting to host asset flips and broken trash, but when perfectly competent games are declined, is it a storage / bandwidth issue? I'm baffled.

And with that, I bow out of this. I hope GOG can work on its management style and communication. Again, I'm not writing just to complain... I legitimately hope they succeed!
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thefallenalchemist: Would you be willing to talk about the bundle? I do not know how they were in the past, but I would be more than willing to shoot Christian or Azure an email and see if we can fix it. I personally have mentioned several things to the staff which they fixed immediately. For instance, one of the game files was not there in a recent bundle. So I posted about it in chat. Azure checked it, saw it was not there and uploaded the file immediately.

I personally apologize for your situation and if you could describe the issue with the bundle, no matter how old it is, I can see if it can be fixed in some way. If not, then I will explain exactly why the issue cannot be relegated.
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my name is capitayn catte: It was an issue with several of the earliest bundles (Be Mine 1 etc). There was some kind of site crash and when they came back online there were a bunch of dead links. They said they were working to restore the links but weeks turned into months, which turned into years. I emailed them multiple times over a period of years to try and find out what was happening but they just gave excuses.

Honestly, having washed my hands of it I'd rather not go to the effort of finding you a list. I've written those off and accepted that I'm never going to be able to download them. I'm not sure what you think you'd be able to do if they wouldn't/couldn't restore them back then.
No, there's definitely not much that can be done about that. And from the sound of it, that happened several years ago. For instance, they're now up to Be Mine 23 and they don't do those often.

Groupees is much different in the fact that they really don't do games anymore. Mostly what we get are music bundles from various artists all over the globe with various genres. These bundles have done very well on the site and artists look to the place as a good form of support.

Other than that, we have had numerous comic book bundles from Dynamite, Top Cow, Humanoids, Valiant, Alterna, Markosia, (currently going on now) and various indie publishers too small to name off the top of my head.

Additionally, there is adult content from Mediabang, a company that mostly does business on itch.io. They offer hentai manga and h-game content. The last h-game bundle did fairly well, which is what I told Azure what happens when you put a game that is also on the Nintendo Switch on here, instead of just the doujin. But that is a conversation for another time.

They allow download in MP3/Flac when it comes to the music, and they allow EPUB, PDF and CBZ for most of the comics/manga.

Again, it is not really a gaming site that much anymore, but they sell gaming stuff every now and again. They're certainly not hurting for business though, because they will carry almost anything.
Post edited May 26, 2021 by thefallenalchemist
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thefallenalchemist: No, there's definitely not much that can be done about that. And from the sound of it, that happened several years ago. For instance, they're now up to Be Mine 23 and they don't do those often.
I *did* say it was the earlier bundles. As I said, I've given up on ever getting that stuff - Groupees have no interest in supporting anything they've already sold and so I have no interest in buying anything more from them.
You should really stop using them as an example of doing things right though.
Post edited May 26, 2021 by my name is capitayn catte
low rated
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thefallenalchemist: No, there's definitely not much that can be done about that. And from the sound of it, that happened several years ago. For instance, they're now up to Be Mine 23 and they don't do those often.
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my name is capitayn catte: I *did* say it was the earlier bundles. As I said, I've given up on ever getting that stuff - Groupees have no interest in supporting anything they've already sold and so I have no interest in buying anything more from them.
You should really stop using them as an example of doing things right though.
I won't and I'll tell you why. You had a case of sour grapes from a company that was just getting off the ground. I have not had one issue with them recently that wasn't rectified. Obviously, they have changed a great deal since any of this happened. It's 2021 and they're doing well. Your sour grapes issue in the past several years ago does not reflect on the current state of the company, and yes, they do things right now. Perhaps you should get over your case of sour grapes that happened ages ago and check them out now. Times change and companies do as well.
Also, your case about Groupees not caring about anything they have already sold is completely false now. I cannot count the number of times that people who have already purchased items report problems that are immediately fixed afterwards. These can range from missing files, file renaming and other issues. Also, some bundles even add extras now, so when you come back to an older bundle of files you may have downloaded a while back, you may find that new content was added just before the bundle ended.

Look, I understand. You went to the restaurant, they gave you bad service and a sub-par meal. But you did it several years ago. Obviously it was very sloppy service. But it's pretty good now, so you just have to leave those early bad experiences in the past.
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thefallenalchemist: No, there's definitely not much that can be done about that. And from the sound of it, that happened several years ago. For instance, they're now up to Be Mine 23 and they don't do those often.
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my name is capitayn catte: I *did* say it was the earlier bundles. As I said, I've given up on ever getting that stuff - Groupees have no interest in supporting anything they've already sold and so I have no interest in buying anything more from them.
You should really stop using them as an example of doing things right though.
Given these responses youv'e been getting, have you considered checking the links in your account?
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kai2: There have always seemed to be serious issues with GOG's game vetting... and the entire vetting process has only become "worse" with COVID.
I don't doubt for a moment that staffing levels and issues have been hugely impacted by COVID.
Honestly, GOG should just hire me as Head Curator. My track record is 100% perfect, every game I like is good and every game I dislike is bad, never wrong. Don't worry I'll work for free just as a public service.
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Timboli: I don't doubt for a moment that staffing levels and issues have been hugely impacted by COVID.
Hmm, let's speculate. The COVID outbreak hugely impacted business, it almost killed small businesses along with restaurants, cinemas and museums (zoos?), it affected world economy, manufacturing slowed down significantly (I heard Sony is struggling to get more chips for their PS5 consoles), people lost their jobs all over the world, pharmacy conglomerates for some reason got extra profit (I wonder why), some super rich people become richer, streaming services were happy to see more demand from depressed people imprisoned in their homes and there were video games stores...

Digital sales got a significant increase, GOG also was happy to show us last year figures which were not bad at all. But people were forced to work outside their office most of the time, normally this should not slow down work unless it requires physical manipulation like, I don't know, signing an agreement with a new publisher and getting that elusive seal from managing director (who is always absent), paying the same office rent while paying additionally for secure channel for remote work (some of which might even got the infection) so no new employees, at least not that much, and those clients at their homes they started to fill in more and more tickets to tech. support out of boredom or due to extra free time (the... the... nice people), old forum engine crumbled into myriad of purple gems to much joy of GOG users eager to sent their appreciation ticket to poor support, some GOG employees might even burnout and left for good.

And only the GOG Curation fortress stands as the last bastion fighting valiantly against more PC games. No one will ever enter it, permission is granted only to worthy knights of the ring (established publishers) or the saint monks order (the shareholders), peasants should pay their due fees and be patient (buy more games and shut up), abide the law and follow their shepherds (the moderators).