Posted November 25, 2013
tomimt: Personally I think the re-usability of Wasteland 2 combat code has played a role in this as well. They've done a working system already, so re-using it for Torment would save a lot of development time and costs.
But personally I don't care that much which one they choose, as I plan on avoiding comabat as much as possible.
Exactly, if saving time and money on making a new system would give us a bigger game faster, then by all meansBut personally I don't care that much which one they choose, as I plan on avoiding comabat as much as possible.