TL;DR: Thanks!, what's next, and the stronghold we didn't reach.
Hi!
All of us made history yesterday, reaching a new record for the most funded video game on Kickstarter! Thank you so much for your support, both through your pledges and through your spreading the word to others.
We had 74,405 backers on Kickstarter, raising $4,188,927. As of midmorning yesterday, we had about 2K backers and $127K through PayPal. In the last day, we reached the two major Stretch Goals at $4M and $4.25M, and also the 12th Fathom, and we’re thrilled to be able to add these aspects to Torment!
Thanks also to everyone who came to the party yesterday (either in person or virtually). In case you missed it, you can view the video at
http://www.twitch.tv/inxile_entertainment/b/387052030, though we plan to edit into it into a more focused video sometime in the future.
So, What’s Next?
Colin and I are meeting today and tomorrow to plan the next steps before he returns to Michigan on Monday. We’ll send an Update on Monday with the final totals and some additional information about add-ons and the PayPal store. As before, the majority of the team at inXile HQ continues to charge forward on Wasteland 2.
Meanwhile, after a short break to recover from the intense past couple months, our Torment pre-production team will be moving ahead. We’ll be looking at the gross total of funds raised and determine how much we project for the development budget (i.e., taking into account the fees and costs of physical goods and fulfillment). Over the upcoming weeks, we’ll be developing our plan for Torment and better establishing the scope of the game. Meanwhile, we’ll also be working more on the creative and design aspects of the game, in preparation to fully engage the writers later this year.
Stronghold and the $4.5M Stretch Goal
We don’t have the final PayPal numbers yet, but we expect to be far short of the $4.5M Stretch Goal. (While Torment’s budget will be bolstered by the generous $200K total in contributions from Brian Fargo and Steve Dengler (@dracogen), these aren’t included in the Stretch Goal calculations. The Stretch Goals were set with these contributions already considered – that is, the $200K sum didn’t apply to determining whether or not we reached any given Stretch Goal. But all of it will be applied to creating a better game and help counterbalance the impact of fees and dropped pledges.)
Many backers have asked about the “Stronghold” that was at the $4.5M Stretch Goal, however. At your request and suggestion, what we’ll do is allow all PayPal contributions through the end of April to count toward determining whether or not we reached this goal. On Monday, we’ll tell you exactly how far we have left to go and through the end of the month we’ll provide more frequent updates on tumblr and Facebook about progress toward that $4.5M goal.
If we do make it by the end of April 30th, we’ll declare that final Stretch Goal achieved! In this case we would include the Stronghold, designing it to fit the flavor of Numenera and to fully support Torment’s themes and narrative.
We cannot say enough how much we appreciate your support. We are very much looking forward to creating Torment: Tides of Numenera for you. You have made this game possible.
Thank you,
Kevin Saunders
Project Lead