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StingingVelvet: Yeah but games are not books or movies, which are all the same general experience and only the plot and such matters. Games are founded on gameplay and for a lot of people no matter how good a story is if the gameplay is not for them they're not interested. And those people make complete sense to me, even if I am a big fan of stories in games.
Possibly, but I'm one of those people who think that there's nothing better in the history of crpgs than isometric games (IE + ToEE).

But I did play KOTOR even though I don't like such graphics and view. And to my surprise, It was great game and one of my best crpg experience.
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StingingVelvet: Yeah but games are not books or movies, which are all the same general experience and only the plot and such matters. Games are founded on gameplay and for a lot of people no matter how good a story is if the gameplay is not for them they're not interested. And those people make complete sense to me, even if I am a big fan of stories in games.
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SLP2000: Possibly, but I'm one of those people who think that there's nothing better in the history of crpgs than isometric games (IE + ToEE).

But I did play KOTOR even though I don't like such graphics and view. And to my surprise, It was great game and one of my best crpg experience.
I will give it another try, as I do like a good story.
Neverwinter Night's camera turned me off of RPGs for quite a long time. I really miss the old 2D of the classics like Baldur's Gate, Icewind Dale, ToEE, PS:T. I still have never played NWN2 or any of the NWN1 expansions. For awhile I turned to the complete opposite of 2D RPG, Morrowind and much later Oblivion, but always felt like something was lacking. I even dipped my toes very briefly in the MMORPG games, WOW and Everquest, but I never really got into them as they seemed very boring to me.
Currently I am finishing up SS2, but plan to play the classics I mentioned above until Wasteland 2, Project Eternity, and Torment: ToN are released. I sure hope in 10 or so years, I will want to replay these three new games.
Post edited April 06, 2013 by jjsimp
Updated our Journal (17): Our Heartfelt Thanks

TL;DR: Thanks!, what's next, and the stronghold we didn't reach.
Hi!

All of us made history yesterday, reaching a new record for the most funded video game on Kickstarter! Thank you so much for your support, both through your pledges and through your spreading the word to others.

We had 74,405 backers on Kickstarter, raising $4,188,927. As of midmorning yesterday, we had about 2K backers and $127K through PayPal. In the last day, we reached the two major Stretch Goals at $4M and $4.25M, and also the 12th Fathom, and we’re thrilled to be able to add these aspects to Torment!





Thanks also to everyone who came to the party yesterday (either in person or virtually). In case you missed it, you can view the video at http://www.twitch.tv/inxile_entertainment/b/387052030, though we plan to edit into it into a more focused video sometime in the future.

So, What’s Next?

Colin and I are meeting today and tomorrow to plan the next steps before he returns to Michigan on Monday. We’ll send an Update on Monday with the final totals and some additional information about add-ons and the PayPal store. As before, the majority of the team at inXile HQ continues to charge forward on Wasteland 2.

Meanwhile, after a short break to recover from the intense past couple months, our Torment pre-production team will be moving ahead. We’ll be looking at the gross total of funds raised and determine how much we project for the development budget (i.e., taking into account the fees and costs of physical goods and fulfillment). Over the upcoming weeks, we’ll be developing our plan for Torment and better establishing the scope of the game. Meanwhile, we’ll also be working more on the creative and design aspects of the game, in preparation to fully engage the writers later this year.

Stronghold and the $4.5M Stretch Goal

We don’t have the final PayPal numbers yet, but we expect to be far short of the $4.5M Stretch Goal. (While Torment’s budget will be bolstered by the generous $200K total in contributions from Brian Fargo and Steve Dengler (@dracogen), these aren’t included in the Stretch Goal calculations. The Stretch Goals were set with these contributions already considered – that is, the $200K sum didn’t apply to determining whether or not we reached any given Stretch Goal. But all of it will be applied to creating a better game and help counterbalance the impact of fees and dropped pledges.)

Many backers have asked about the “Stronghold” that was at the $4.5M Stretch Goal, however. At your request and suggestion, what we’ll do is allow all PayPal contributions through the end of April to count toward determining whether or not we reached this goal. On Monday, we’ll tell you exactly how far we have left to go and through the end of the month we’ll provide more frequent updates on tumblr and Facebook about progress toward that $4.5M goal.

If we do make it by the end of April 30th, we’ll declare that final Stretch Goal achieved! In this case we would include the Stronghold, designing it to fit the flavor of Numenera and to fully support Torment’s themes and narrative.

We cannot say enough how much we appreciate your support. We are very much looking forward to creating Torment: Tides of Numenera for you. You have made this game possible.

Thank you,

Kevin Saunders
Project Lead
"Many backers have asked about the “Stronghold” that was at the $4.5M Stretch Goal, however. At your request and suggestion, what we’ll do is allow all PayPal contributions through the end of April to count toward determining whether or not we reached this goal. On Monday, we’ll tell you exactly how far we have left to go and through the end of the month we’ll provide more frequent updates on tumblr and Facebook about progress toward that $4.5M goal. "

!!!!

:D
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shane-o: "Many backers have asked about the “Stronghold” that was at the $4.5M Stretch Goal, however. At your request and suggestion, what we’ll do is allow all PayPal contributions through the end of April to count toward determining whether or not we reached this goal. On Monday, we’ll tell you exactly how far we have left to go and through the end of the month we’ll provide more frequent updates on tumblr and Facebook about progress toward that $4.5M goal. "

!!!!

:D
What is the big deal about the Stronghold? :D
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nijuu: What is the big deal about the Stronghold? :D
It's not just that, I'm hoping they're allowing the the extras that go with the 4.5mil goal (expanded reactivity, length, and depth)

I also like they're extending the funding

The Stronghold idea is great as it can be introduced in a number of ways: bought, taken via force/diplomacy, taken via castoff, etc.. Plus from what I read, the Stronghold isn't something you just get from the start; you might not find it at all
Hm, about $ 180,000 or $ 170,000 via Paypal until the end of the month?

Well, we'll see. It's a good thing they're going for it, though. : )
Post edited April 07, 2013 by Nergal01
Stronghold/houses have no interest for me. Meh.
Yeah, well, the stronghold wouldn't be essential for me. The "more reactivity" part, though, that one's pushing my buttons. ; )
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StingingVelvet: Stronghold/houses have no interest for me. Meh.
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Nergal01: Yeah, well, the stronghold wouldn't be essential for me. The "more reactivity" part, though, that one's pushing my buttons. ; )
Yeah, and the thing is it's probably not your run of the mill stronghold/housing, they might make it like some other plane of existence or somewhere in your mind/sould whatever.
The main point is that they'll also expand and improve the narrative and the reactivity.
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jjsimp: Currently I am finishing up SS2, but plan to play the classics I mentioned above until Wasteland 2, Project Eternity, and Torment: ToN are released. I sure hope in 10 or so years, I will want to replay these three new games.
Have you tried playing the Fan Missions yet?

(One is called Ponterbee Station, and it's part of a trilogy by the same author.)
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jjsimp: Currently I am finishing up SS2, but plan to play the classics I mentioned above until Wasteland 2, Project Eternity, and Torment: ToN are released. I sure hope in 10 or so years, I will want to replay these three new games.
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GameRager: Have you tried playing the Fan Missions yet?

(One is called Ponterbee Station, and it's part of a trilogy by the same author.)
Fan missions for SS2, no just currently running through the standard game, with the visual improvements patch.
I don't really care about having a stronghold (although a place where I can dump my loot between quests would be nice), but the concept art for the numenairship was very appealing, very appealing indeed...
My opinion of strongholds :

Strongholds are a hindrance to replayability (the ability to hoard in general). The average rpg gamer is not sloppy in general, give them the slightest dedicated place to stockpile things, it will awake their inner hoarder-demon and sample the game out in one playthrough ... even if they know it will spoil the next playthrough (because they will do the same thing exactly).

Second impression : the game seems to dwell around the idea 'do your things NOW, then let your past be a memory and go on with what reamains of your life'. I conceive the stronghold to 'embody' (or incarnate, not sure of the right term) the exact opposite.


All this made me think of a little survey : Where did you hoard your stuff in arcanum ? You know, that crate where you store books and thermometers.

Because there is no spoiler feature, here is ...
[my answer]
.
..
...
....
Tarant, the rat infested/cleaned building near the docks.
[/my answer]

The point of the survey is that everyone who played arcanum stored tons of stuff, and I think there is not many different places where people chose to do so (I mean ....NORMAL people .... crazy all-living-things-exterminators are not normal people, and they have all crates of the world ... those they didn't break at least)