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Ugh, well I hope it doesn't end up phase-based. I don't find it particularly enjoyable. I'd rather have traditional turn-based or "real-time with pause".

That being said, even if I don't end up enjoying the combat, most of it is supposed to be skippable so it won't be a big deal.
Post edited March 11, 2013 by KingOfDust
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KingOfDust: Ugh, well I hope it doesn't end up phase-based. I don't find it particularly enjoyable. I'd rather have traditional turn-based or "real-time with pause".

That being said, even if I don't end up enjoying the combat, most of it is supposed to be skippable so it won't be a big deal.
What's that?
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Elmofongo: What's that?
Dude, that's what people are talking about most of the last page.
I'd much rather have RTwP. Making it turn-based will slow the game down too much and probably won't interface well with pacifist runs. As a rule, turn-based combat of any kind seems to work best with combat-heavy games. Of course, making it turn-based means easier-to-write scripted conversations during fights...
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orcishgamer: Maybe if you're interested you can look it up.
So you don't have a response.

Nice troll, would be trolled again, 8/10
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orcishgamer: Maybe if you're interested you can look it up.
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Melnorme: So you don't have a response.

Nice troll, would be trolled again, 8/10
Orcishgamer is a serious guy on serious forums. Don't go calling people trolls just because you don't agree with them.
Update 5

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325

(forum wont allow copy and paste for some odd reason...)


From Twitter...
"Brian Fargo @BrianFargo

"For example, there is no total this Kickstarter could reach that would lead us to implement multiplayer." Quote from our update...
Expand
Reply Retweet Favorite More "

:D
Post edited March 11, 2013 by nijuu
Interesting point from the update:

"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."
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Crosmando: Interesting to note also, phase-based combat is a "blob" mechanism, as in it assumes distance and movement don't matter in combat and your party is a "blob" all occupying the same position. Most phase-based games are first-person, ie the Wizardry and Bard's Tale series. Unless of course Torment is going to have JRPG combat, but somehow I doubt this...
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BrotherNone: "blob" combat is only one type of phase-based combat. Not all phase-based systems are blob systems. Check out Frozen Synapse, for example.
I loved that game, it had a real challenge to it. Too bad after I noticed how really bad I'm with strategic ideas, I'm only half-good with tactical movements.

As for combat I also hope it'll become Real TIme with Pause with options to pause when X or Y happens. It'll make combat more versatile than turn-based but it'll have the option to pause for almost anything for those that enjoy that.

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mondo84: Interesting point from the update:

"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."
I think that's smart. Less juvenile situations the better, everything to avoid this becoming a mainstream game like Project Eternity. Not that I think sex can't be handled well, just that it's easy to fall in a 'cheap trap' just to have it in the game.
Post edited March 12, 2013 by Nirth
Yeah the romance thing is a relief, that immature rubbish has been a blight on RPG's ever since Baldur's Gate 2. Bioware need to be mocked for doing them, not emulated.

But regarding the phase-based thing, how did that Frozen Synapse game work? As in does the player give command/s, and then your units execute them at the same time? Do the enemy make their moves at the same time you do, once you give your orders and start the battle phase? That itself could be kinda weird and hard to write AI for, I could see repeating situations when the computer would just do the same thing you did, and you would "run into" each other, if you get me. I honestly would just prefer a straight turn-based system similar to Wasteland 2, I hope if it goes to backer vote InXile will allow us an option for turn-based combat.
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Crosmando: But regarding the phase-based thing, how did that Frozen Synapse game work? As in does the player give command/s, and then your units execute them at the same time? Do the enemy make their moves at the same time you do, once you give your orders and start the battle phase? That itself could be kinda weird and hard to write AI for, I could see repeating situations when the computer would just do the same thing you did, and you would "run into" each other, if you get me. I honestly would just prefer a straight turn-based system similar to Wasteland 2, I hope if it goes to backer vote InXile will allow us an option for turn-based combat.
Frozen Synapse uses simultaneous turns. Each turn lasts five seconds, which is a lot more time than it sounds like. I personally couldn't get into the system - far too unforgiving, especially as the maps are randomized - but a lot of people thought it was brilliant.

Basically, you give orders according to a continuous schedule rather than a discrete (action point-based) one. When your extensive simulations are done and you commit to the plan of action the game unpauses and you watch events unfold as if it were, say, a management game match. Usually you end up slaughtered, of course.
Post edited March 12, 2013 by Whitecroc
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Crosmando: But regarding the phase-based thing, how did that Frozen Synapse game work? As in does the player give command/s, and then your units execute them at the same time? Do the enemy make their moves at the same time you do, once you give your orders and start the battle phase? That itself could be kinda weird and hard to write AI for, I could see repeating situations when the computer would just do the same thing you did, and you would "run into" each other, if you get me. I honestly would just prefer a straight turn-based system similar to Wasteland 2, I hope if it goes to backer vote InXile will allow us an option for turn-based combat.
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Whitecroc: Frozen Synapse uses simultaneous turns. Each turn lasts five seconds, which is a lot more time than it sounds like. I personally couldn't get into the system - far too unforgiving, especially as the maps are randomized - but a lot of people thought it was brilliant.

Basically, you give orders according to a continuous schedule rather than a discrete (action point-based) one. When your extensive simulations are done and you commit to the plan of action the game unpauses and you watch events unfold as if it were, say, a management game match. Usually you end up slaughtered, of course.
Hmmmm, I might check out that game to see what it's like. Though I imagine that kind of system would work better with a strategy game.
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Crosmando: But regarding the phase-based thing, how did that Frozen Synapse game work? As in does the player give command/s, and then your units execute them at the same time? Do the enemy make their moves at the same time you do, once you give your orders and start the battle phase? That itself could be kinda weird and hard to write AI for, I could see repeating situations when the computer would just do the same thing you did, and you would "run into" each other, if you get me. I honestly would just prefer a straight turn-based system similar to Wasteland 2, I hope if it goes to backer vote InXile will allow us an option for turn-based combat.
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Whitecroc: Frozen Synapse uses simultaneous turns. Each turn lasts five seconds, which is a lot more time than it sounds like. I personally couldn't get into the system - far too unforgiving, especially as the maps are randomized - but a lot of people thought it was brilliant.

Basically, you give orders according to a continuous schedule rather than a discrete (action point-based) one. When your extensive simulations are done and you commit to the plan of action the game unpauses and you watch events unfold as if it were, say, a management game match. Usually you end up slaughtered, of course.
Have to admit im not a fan of the system (yes i tried Frozen Synapse and frankly not good at it lol) :)
But having said that, this game will be more of a story based RPG so i guess the combat will take a backseat (at least from all indications so far with the stretch goals shown) :)
Post edited March 12, 2013 by nijuu
Yeah that kind of combat system sounds a little too radical and complex (never thought I'd say that) for a Torment game.
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Crosmando: Yeah that kind of combat system sounds a little too radical and complex (never thought I'd say that) for a Torment game.
To be fair, they're probably thinking more along the lines of Advance Wars or Civilization, where you move all your pieces and then your opponent does the same.