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high rated
The Slormancer

Update to InDev 0.8.0g.

No changelog.
high rated
ΔV: Rings of Saturn

Update to V1.42.7.

Changelog:

1.42.7 - Signal to Noise

Runasimi releases quantum communications
Runasimi Inc. has introduced an advanced communication system tailored to meet the demands of real-time interlunar communications. This groundbreaking system employs a sophisticated quantum data transmission method in conjunction with Runasimi’s proprietary digital signal processing algorithms. This innovative approach ensures seamless and nearly instantaneous communication over interlunar distances, setting a new standard in space communication technology.

New flexible astrogation regulatory
Responding to the dynamic and challenging conditions of Saturn's Rings, the Enceladian Astrogation Authority has significantly relaxed its astrogation regulations. This adjustment grants astrogators the liberty to traverse the debris-strewn expanses of the Rings without the encumbrance of filing detailed flight plans. Now, spacecraft within the Rings are merely required to maintain a record of potential destination coordinates, substantially minimising administrative tasks and bolstering operational agility. This regulatory update is designed to stimulate exploration and mining activities by streamlining procedural requirements, all while upholding the essential principles of space traffic safety and accountability.

Comprehensive astrogation console update
Minding LF's latest update to its astrogation consoles, aimed at revolutionising the way astrogators sort and select navigation targets, has been released amidst a swirl of controversy. By introducing new algorithms for easier sorting and recovery of previously lost tracking data, the update offers astrogators unparalleled flexibility and precision in mission planning. However, its launch closely following the Enceladian Astrogation Authority's new, more lenient navigation regulations has led to accusations of unfair competition, with critics suggesting Minding LF might have had prior knowledge of the regulatory changes.

Maintenance Logs
* You can now call ships you talked with previously; most of the time, they will answer.
* New simulation range controls in the settings menu allow you to limit the physics simulation area and improve performance on low-end systems.
* New astrogation protocol. POI which you lost track of will still be selectable on your astrogation console - they are still contained in the ship logs, after all, it's just your current astrogator that has trouble finding them. You may attempt an astrogation jump to such a location, but you will arrive at the location that is the best guess of your current astrogator.
* Additional icons on the Astrogator console allow you to see different classes of astrogation destinations more easily.
* You can now label your astrogation destinations with different colours, making it easier to distinguish one moonlet from another.
* You can now zoom in on the Astrogation console visual map.
* General astrogation re-balance. Since you can now travel to expired astrogation targets, the base tracking time of your crew was lowered by 25% to account for that.
* Claim beacons will now return to the Enceladus Prime station automatically when your claim period expires. Previously, if you did not equip it again and travelled to exactly the same spot, you could find a defunct beacon waiting for you, just as if you just released it.
* Map labels on the dive target selection screen and the Astrogator panel will now keep their original size when you zoom in and out.
* Enhanced graphics on Enceladus stations. The station now has multiple-resolution images for all distances, so it will look more consistent when viewed at different zoom levels. Most notably, this removes subtle shimmering of the edges when the camera is zoomed away.
* OCP-209 HUD now has Bearing and Orientation readouts.
* Having your NDCI collision alert set to 10 seconds triggered a zero division, which could gradually degrade the performance of your game during dives.
* The settings menu will no longer overflow the Steam Deck screen when you increase the HUD size.
* Adjusted the layout of the Settings menu to fit additional controls.
* Updated translations.
high rated
The Slormancer

Updated to In Dev 0.8.0h

Changelog from SteamDB:

The Encyclopedia Update is now available!

Hello everyone!

The Encyclopedia Update (v.0.8.0) is now available!

Codex

• A Codex has been added to the game and should answer the most frequently asked questions regarding most mechanics.
• Stats Tooltips have been added, displaying current value and valuable informations to all the stats that may appear on Skills or Upgrades.

If you feel like an entry is missing an important information, please let us know. After working on the game for so long, we lost track of what is easy to understand and what is not.

Achievements

• A little over 200 Achievements have been added to The Slormancer.
• Steam Achievements will be added later (for the 1.0 release).

There are quite a few values that were not tracked before adding Achievements so there are a few Achievements that will be starting at 0.

Profile Menu

• The Profile Menu has been reworked to look more modern and better reflect the actual content of the game.

Click to Move

• Click to Move has been reworked and should feel more natural to use.
• The Click to Move key can now be rebind.
• Aiming should be more precise and now come with visual feedback.

Performance

We've done numerous changes that should drastically improve the performances of the game. That being said, new issues might arise from all these changes (basically, we might have broken something).
If so, please let us know.

And since we've made changes to how the game compiles and executes, there is a small possibility that it just no longer works on your setup. If so, let us know as soon as possible so we'll be able to work things out.

We've done a great deal of changes yet there are some things remaining that may cause the game to slow down, if you happen to find one, please let me know (such as when equipping this X Legendary Item or that Y Upgrade).

Even though everything should work much faster, the game can still be quite demanding for the more modest configs. On your side, you can disable Damage Numbers and / or Lifebars, both of these can take a toll on performance when many enemies are being displayed. Enabling the "Low FX" option from the Settings menu also helps a lot.

Bugs

Slorm Reaper

• Fixed a crash with Primordial Reaper of Time and Space.
• Changed the lore of Reaper of the Spider Nest to match its Reapersmith.
• Relevant Projectiles should now properly rebound when hitting the edges of the screen when Reaper of the Spider Nest is equipped.
• Changed the lore of Reaper of Support to match its Reapersmith.
• In The Great Forge, Imps should no longer be locked outside the Area when using Slasha.

Various

• Using "Sort Inventory" should no longer mess with Loadouts.
• Blazing Fireball now add the correct amount of stacks.
• Opening Random Boxes with Jemma with a Controller should no longer lock you out of the menu under specific circumstances.
• In The Great Forge, the "War Chest Quantity is equal to War Chest Quality" reward should now work properly.
• You should no longer be able to use an exploit allowing you to unlock all Slorm Reapers through the campaign.
• Imps should now behave properly when Slowed or Chilled.

That's about it for now!
Cheers!
high rated
The Witcher: Enhanced Edition updated to 2.3a for Mac.

The Witcher 2: Assassins of Kings Enhanced Edition updated to 2.1a for Mac.

No changelogs.
high rated
Warhammer 40,000: Gladius - Relics of War

Updated to 1.13.03 for Windows and Linux.

Changelog from Steam:

Warhammer 40,000: Gladius - 1.13.03 - Patch Notes

We're releasing a new update for Gladius. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.12.03
Bug Fixes

• Fixed crashes that could occur in multiplayer while on a relayed connection.
• Fixed some server crashes that could occur in multiplayer.
• Fixed an animation issue with the Techpriest Dominus.
• Fixed animation / sound issues with bombing run attacks.
• Fixed Craftworld Aeldari and Adepta Sororitas growth modifiers not working as intended.
• The Passion now affects the Canoness.
• Removed unused Dark Scythe weapon.
• Fixed Master of Pain ability description missing "this and..." (adjacent units).
• Fixed Brides of Death ability description missing "this and..." (adjacent units).
• Fixed Plasma Grenade prerequisites shouldn't have Succubus (it already has Starscraper for Archon).
• Fixed Twin-Linked missing "buff" category.
• Fixed missing line break </br> in Drukhari Chapter 4.
• Fixed Skip action sometimes not ending at the start of the turn.
• Fixed Combat Drugs mentioning loss of hitpoints.
• Reduced Spirit probe level requirement from 4 to 3 (as according to the ability description).
• Spirit Probe now affects Cronos (as according to the ability description).
• Overlord now affects Archon (as according to the ability description).
• Combat Drugs (Splintermind, Painbringer, Grave Lotus, Hypex) now require to research Reavers instead of Dark Foundry.
• Fixed Wraiths not ignoring Wireweed and River penalties.
• Fixed Drukhari weapon upgrade names.
• Fixed missing Drukhari barks.
• Fixed faction abilities and Cronos heal not refreshing cooldown status in multiplayer.
• Fixed Skitarii Marshall's Servo-Skull Uplink affecting fortifications.
• Minor language and other fixes.
high rated
Mount & Blade: Warband

Update to V2.068.

No changelog.
high rated
Inspector Schmidt - A Bavarian Tale

Standalone installer updated: [Windows] 1.0.1.825 ⇒ 1.0.1.856.

No Changelog

_______________________________________________________________________


Mount & Blade: Warband - Viking Conquest Reforged Edition

Standalone installer updated:
[Windows] 2.064 (GOG) ⇒ 2.068
[Mac] 2.059 ⇒ 2.068
Viking Conquest 2.068

Viking Conquest 2.068 is live! No update to the multiplayer server files is needed. Modders can access the latest files on our website here.

PATCH NOTES (2.068)
• Overhaul script_game_get_troop_note to attempt to strip out extraneous or non-immersive info coming from the limited debugging purpose of the original note system, add links, recognize issues around pretenders, handle lords removed from the game and dethroned kings, mention locations of player's prisoners, and name defecting lords that have arrived at the player's court.
• Make script_texto_lords_relation compatible with the above updates to script_game_get_troop_note
• Fix randomization of defector at player hall
• Keep refused defectors from returning to player's hall
• Add ages for companions in case they become heroes
• Remove un-localized cheat/debug line
• Add notification to player when they are indicted
• Fix footwear of certain troops. Note, however, that nobility in this period preferred to signal their status over reducing potential battle damage.
• script_give_center_to_lord: check when parameter operates as flag
• Reduce volatility of player's personal relations with factions when factions change their bearing to one another or a player joins a faction at war
• Add a case to the court scene to screen out ladies of defecting/inactive lords who have not presented themselves to the player yet
_______________________________________________________________________


The Book of Bondmaids

Standalone installer updated: [Windows] 1.84 ⇒ 1.86.

No Changelog

_______________________________________________________________________


Three kingdoms story: Conussia

Standalone installer updated: [Windows] 1.63 ⇒ gog_19032024.
Standalone installer updated: [Windows] gog_19032024 ⇒ gog_01_29032024.
Standalone installer updated: [Windows] gog_01_29032024 ⇒ gog_03_20032024.

No Changelog
high rated
avatar
surfer1260: The Book of Bondmaids

Standalone installer updated: [Windows] 1.84 ⇒ 1.86.

No Changelog

_______________________________________________________________________

Three kingdoms story: Conussia

Standalone installer updated: [Windows] 1.63 ⇒ gog_19032024.
Standalone installer updated: [Windows] gog_19032024 ⇒ gog_01_29032024.
Standalone installer updated: [Windows] gog_01_29032024 ⇒ gog_03_20032024.

No Changelog
Both games got GOG Galaxy achievements added. In the case of Conussia those additional updates happened because the dev forgot some files and fixed these with the latest update. Achievements for "The Book of Bondmaids" are still invisible (set to development mode) but I've informed the dev and hopefully they will be visible soon.

Lust Theory Season 1 (Galaxy / Offline Installer)
- GOG Galaxy achievements added

(Game has been updated three days ago but devs accidentally forgot to set it to the master branch so it was only visible for them :D)
Post edited March 20, 2024 by MarkoH01
high rated
The Thaumaturge

Updated to 0.0.70849_ship_20240319_185812 (Galaxy & Offline Installer)

Changelog from SteamDB:
The Thaumaturge Patch 1.0.2 out now!

Hello everyone!

Thank you for all the valuable feedback and kind words
We're still working on improving and fixing The Thaumaturge.

We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.

Thank you!

Patch 1.0.2

Stability:

• Framerate Limit option has been introduced to decrease cases of using too much resources which should improve the overall stability and performance (default and recommended value is 75 FPS);
• Improvements to overall stability that should reduce cases of random freezes and crashes.

General issues and improvements:

• Fixed the issue where creating quick saves between scenes could lead to black screens;
• Fixed the issue where random encounter at Port Praski could have been started during any time of day instead of night which resulted in black screen;
• Fixed the issue where Difficulty level could randomly change to Challenge despite being at other, lower levels;
• Fixed issues with some Achievements’ description;
• Fixed the issue where some of Wiktor’s attack animations played incorrectly;
• Fixed the issue where input was not disabled in the background while a tutorial was opened in UI tabs resulting in tutorial videos displaying black image;
• Fixed the issue where changing to any tab from Thaumaturgy Development tab resulted in attack videos displaying black image;
• Fixed the issue where interacting with a viewpoint could reset all the clues in the area;
• Fixed instances of missing translations;
• Fixed instances of incorrect text formatting;
• Fixed instances of discrepancies between VO and written texts;
• Improvements for animations across multiple scenes;
• UI improvements;
• Navigation improvements;
• Collision improvements.

Quest related issues:

• Fixed the issue where fast travel point (carriage) could be missing at the beginning of the Third Act, blocking progress;
• Fixed the issue where Players could have been blocked during The Art of Dying side quest;
• Fixed the issue where black screen could occur during The Price of Friendship side quest;
• Fixed a conditional blocker during To Dust, You Shall Return main quest if manipulation on certain NPC was performed;
• Fixed the issue where interaction with Rasputin was not available during At the Crossroads main quest;
• Fixed an exploit where it was possible to increase Proud points during They're Alive side quest;
• Fixed a few issues where certain choices during The Price of Friendship side quest used incorrect logic;
• Fixed the issue where redundant objective lead to an inactive NPC during The Price of Friendship side quest;
• Fixed the issue where The Price of Friendship side quest could be blocked if Front Page side quest was started in the meantime;
• Fixed the issue where trail lead to an incorrect phone during Front Page side quest;
• Fixed the issue where Upyr behaved incorrectly at the beginning of the fight in Fearless side quest;
• Fixed the issue where manipulation could have become unavailable after meeting certain conditions during Dangerous Friends main quest;
• Fixed the issue where visiting barber during The Reptilian Bash side quest before the objective appeared, made said objective redundant;
• Fixed the issue with Rasputin’s model incorrect loop during Shadows of Sins Past main quest;
• Fixed the issue where Wiktor’s shouts, regarding nearby clues, triggered at any time of day instead of night during They're Alive side quest;
• Fixed the issue where Upyr’s model could persist during the fight if manipulation was unlocked during To Dust, You Shall Return main quest;
• Fixed the issue with redundant trail during A Great Uproar main quest;
• Fixed the issue where Flaw could not be obtained if objectives were completed in certain order during They're Alive side quest;
• Fixed the issue where two Ligia models could be present at the same time during Cognitive Function side quest;
• FIxed the issue where an NPC could be doubled during Front Page side quest;
• Fixed the issue where a redundant objective remained active during Front Page side quest;
• Fixed a few logic issues with Front Page and Cognitive Function side quests;
• Fixed an interaction issue with an NPC during Horses in the Sky side quest;
• Fixed an interaction issue with a collectible during Waiting for a Miracle main quest if playing on mouse and keyboard;
• Fixed an interaction issue with a carriage during Front Page side quest;
• Fixed the issue with doubled NPCs after the fight during The Price of Friendship side quest;
• Fixed the issue with missing trail of a certain objective during Close to the Apple Tree main quest;
• Fixed the issue with incorrect entry about Wanda during The Mermaid City's Son main quest;
• Fixed the issue where certain conclusion could not be drawn during Bastards of the Night main quest;
• Fixed the issue where a certain dialogue choice degraded Rasputin’s attitude by too much during Devil’s Gambit main quest.

More updates coming soon!

Take care,
Fool's Theory and 11 bit studios
high rated
Secrets of Grindea to (37_1.01a)

Patch Notes

Changes
The game now asks for player confirmation before a rebind of the confirm button goes through
Players can no longer sell the unique seeds that are required for the Master Gardener achievement
When failing to establish a multiplayer connection, the game tries to provide error context
The final boss' Inferno attack should no longer be able to corner players if the Giant Earth Spike is positioned poorly

Bug Fixes
When accepting the 'enemies from floor above'-bet in the Arcade Mode Desert, you'll now be granted Twilight Shift
Defeating the final boss of Arcade Mode now actually grants score!
Solving the Deceit puzzle and then immediately exiting the game no longer soft locks upon reload
Fixed a visual bug where the arena door would not open after The Gauntlet I arena challenge had been cleared
Quitting the game during the cutscene between Lurifix' quests in Mt Bloom no longer soft locks the save
The game should now award the Card Enthusiast achievement without needing to quit and load back in
The crash report tool can now identify some more common issues and give advice
Leaving the Forgotten Tower during the puzzle phase no longer causes the zone to bug out for multiplayer clients
The game no longer locks up for multiplayer clients when finishing Arcade Mode with less than 100% score
Fixed a crash that occured in the ingame menu when selecting the last item of a category, selling it, and then trying to select it again


What's Next?

We're currently working on the design part of a New Game+, and will simultaneously keep doing bugfixes and QoL changes!
high rated
avatar
Fonzer: Stardew Valley got the 1.6.0 update no changelog on gog though

This update adds new content to the game, focusing mainly on the valley, with additions and improvements to almost all areas of the game. There are also a ton of quality of life features, and bug fixes.

Some of the changes:
A new major festival
Two new mini festivals
A new environmental event
Hundreds of new lines of dialogue
A new end-game skill system
New crops, crafting items, furniture, and more
A new farm type: Meadowlands Farm
Multiple pets
WAY MORE, I don't want to spoil everything

Full patch notes (with spoilers) can be found here and here
Stardew Valley, 1.6.1
Mostly bugfixes:

-Fixed botched German egg quest text (for new players going forward)
-Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals
-Fix Junimo harvester in save crash
-Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started
-Fixed the telephone robin house upgrade question being malformed
-Improved cases where the quest title could go off the edge of the quest log
-Fixed eyebrow accessory looking weird when fishing
-Don't allow clipboard to be set to a null string
-Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes)
-Fixed several map tile issues and places where forage could spawn out of bounds
high rated
Inspector Schmidt - A Bavarian Tale

Standalone installer updated: [Windows] 1.0.1.856 ⇒ 1.0.1.876.

No Changelog
high rated
Master of Magic (2022)

Updated to 1.09.17

Changelog from Steam:

Master of Magic: Hotfix Version 1.09.17 is out now
A small hotfix has been released


Greetings, wizards,

a small hot fix has been released:

• FIX Crash resulting from units stacked one on top of the other during a battle, which in turn was a result of battle map data cached by request from invisible unit before walls were setup (it allowed units to plan a path through walls, but stopping before entering them, in some cases one on top of one another)

• FIX Crash when targeting enchantments of other wizards in case that wizard was not encountered yet (ie to dispel world enchantment of an unknown wizard)


Thank you
high rated
Northgard

Updated to 3.4.16.37124 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch notes for 20/03/2024

v3.4.16.37124

Bugfixes

• Added new logs to understand the 4v2 issue
• Owl - Fixed a crash in conquest when selecting a root
• Fixed some crash when loading a save
• Thor Wrath - Fixed Barricade construction near the center

Known Issues

• Performance issues
• Some localization missing
high rated
SteamWorld Build

Updated to 1.0.5 (Galaxy & Offline Installer)

Changelog from SteamDB:
Mechanical Meadows - OUT NOW!

We’re thrilled to announce our latest free update - Mechanical Meadows!

Bringing a vibrant bouquet of fresh content teeming with springtime charm, you’ll be able to spruce up your dusty robot town with a delightful assortment of decorations and relax in a beautifully blooming environment.

Watch the launch trailer

New features include:

• 11 player placeable decors
• 5 environment decors
• 10 mine decors
• 3 agent decors
• 1 tumbleweed
• 1 custom light and post

What are you waiting for? Grab your tools, fire up your boiler and get ready to breathe new life into the world around you.

Happy Building!

Mechanical Meadows - Out Now - PC, Xbox, Nintendo Switch & PlayStation

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