It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
The Last Starship - Alpha 9 was released today along with an update video.

Information on bugs mentioned in the changelog below can be found on the bug tracker. The changelog is here:

New mission interface

• We have substantially upgraded and improved the mission system and all associated screens.
• We can now create rich, detailed missions with multiple stages and multiple objectives.
• The Communicator has also been upgraded and better integrated with the mission screen.
• Characters can now call you with information and instructions, and a log of those calls will be added to your mission screen.

Quality of Life improvements for the Mission Summary (top left of the screen):

• You can now 'Turn In' any completed mission directly from the mission summary
• A new diamond shaped location icon has been added to any objective that specifies a destination. Clicking the diamond will immediately bring up the sector map and highlight that location. This makes it very easy to navigate to the required locations for a mission.
• There is now a 'Prepare to jump' button in the Sector Map, for quick and easy alignment
• All mission types updated to take advantage of these new buttons.

New Story Episodes

• We have begun work on a series of story-based episodes.
• The general idea is to tell short stories with a rich cast of characters, and each story episode will be broken down into 2 or 3 parts.
• This involved the creation of a new Episode Manager system and a substantial upgrade of the Mission system.
• Story Episodes will automatically become available in the Mission Interface at the appropriate time.
• We have plans to add many more story episodes, now that this system is complete.
• Nb. Story episodes are available in Stargate mode, and in Free-roam mode. They are not available in survival mode. The Tiddlets mission remains available in Survival mode only.
• New Episodes:
- A Wolf in sheep's clothing - part 1
- A Wolf in sheep's clothing - part 2

Docking Tutorial

• A new Docking tutorial has been created, and is used directly in the episode Wolf Part 2.
• The tutorial will also show whenever a player is attempting a rescue mission.

SMALL CHANGES

• The time between waves of hostile forces attacking the Stargate has been tripled
• New graphics for crew in a space suit when they are outside the ship
• Reduced the radius at which a system blocks your FTL flight path (from 15 down to 4)
• The star background now shifts into an angry red when 'Battle Stations' is enabled
• Crew now walk 33% faster, and are slowed down less when carrying cargo
• New graphics for dead crew
• After loading a saved game, any ships where the crew are all dead due to suffocation will be recalled automatically under autopilot, and will leave the system

NEW AUDIO WORK

• Battle stations!
• Gun Turrets extending, retracting
• Mission Interface
• Music for the new story episodes

New community ships added to the base game - thank you!

• DOCTORX - DRX Helican Omicron
DRX Helican
DRX Psychopath
DRX Abyss
DRX Scarab

• JOHNNY STRUGGLES - The Altair Citadel

BUG FIXES

• You can no longer pause the game during the introductory flyby
• Fixed: Weapons Consoles are now correctly powered as part of the Weapons power category, not the Science power category
• Fix for drones incorrectly returning home when another ship in the local fleet is planning to jump to hyperspace
• Fixed: Fleet logistics transfers of the same item in opposite directions now cancel each other.
• Fix crash caused by invalid Researching Node.
Post edited March 13, 2024 by apparition
high rated
Into the Breach

Update to V1.2.93.

No changelog.
high rated
Crypt of the Necrodancer

Update to V4.0.0-b5095.

No changelog.
high rated
Tunguska: The Visitation

Updated to 1.80

Changelog from SteamDB:

Big Update for Controller/Deck! + More Fixes and Improvements

This is something I had planned to do ever since I was working on Slaughterhouse DLC. Now that the DLC is released, I have finally taken two weeks to dedicate on improving inventory management for controllers.

If you use the left stick to move the cursor over any of the grids, you'll see a "LT" icon popping up. Then, if you hold down Left Trigger, you'll enter the "Tetris mode" where your left stick will move a block cursor inside the grid, and it will be confined within the grid until you let go of the Left Trigger. This will make item selection and placement much easier. If you need to move an item from one grid to another, just let go of the left trigger, move the cursor over to the other grid, and hold LT again to enter its Tetris mode. It actually feels like playing Tetris, haha.

Moreover, I added several improvements for controllers:

• When you enter the game the very first time, you'll see a black "Press Any Key" screen. If you press a keyboard/mouse button, you'll be assigned the Hybrid control scheme, and if you press a controller button, you'll be assigned the Gamepad control scheme.

• You can now use the Up/Down DPAD to select a save game slot and then press Y to load it.

• When at the Options page, if you hover the cursor at a line of option anywhere, you'll see the value of the option becoming bold. Now you can use Left/Right DPAD to scroll through the values. You can do the same with selecting body type and previous job at the character creation page.

I hope these changes make your experience better, and I'm still going to explore more improvement opportunities!

Now, other fixes/changes in 1.80:

• If you hover the cursor over the response option buttons in the dialogue, you'll see what the player will say if this button was clicked. This will help you know more about the choice.

• Fixed a null pointer bug when trying to place a repair kit in a pocket slot.

• Made Pyro's health random between 350 and 600, instead of always at 550

• Excluded Angel of Fire (armored Pyro) in Slaughterhouse, except at the boss fight

• Fixed a bug with the Ammo trader in Slaughterhouse only selling one stack of ammo per type later on. Now it's randomly between one stack and two stacks per wave.

• All seeds will have a chance to be high quality. If you plant a high quality seed, it'll contribute to the chance of the plant yielding high quality products. Premium > Superior

• Turning in high quality food or serums will also improve your relationship even more with the trader's faction.

• Fertilizer will also contribute to the chance of yielding high quality products.

• Fixed some of the small houses in Ravenwood where you get pushed up to the roof if you try to jump over furniture.
high rated
Train Valley 2

Standalone installer updated: [Windows] 1.6.9.2 ⇒ 1.6.9.6.

[In-game version number is build #47.]

No Changelog

_______________________________________________________________________


Warhammer 40,000: Sanctus Reach

Standalone installer updated: [Windows] 1.5.0 ⇒ 1.5.0a.

No Changelog
high rated
avatar
Geralt_of_Rivia: Crypt of the Necrodancer

Update to V4.0.0-b5095.

No changelog.
Changelog from SteamDB:

Crypt of the NecroDancer v4.0.0

Crypt of the NecroDancer v4.0.0 is now available!


This update marks the full release of the SYNCHRONY DLC! We'd like to thank everyone who played the DLC during the Early Access period and shared their feedback with our team!

In this version, we've also made lots of changes under the hood to increase performance and enable compatibility across all platforms.

New features

• Added Weekly Challenge mode to the SYNCHRONY DLC:
- Huge shout-outs to our incredibly talented modding community for creating such a wide variety of content!
- Each week features community-created playable characters, items, monsters, mechanics, bosses or zones
- Speedrun times and high scores are tracked on a set of single-player and co-op leaderboards for each week
- Previous weeks can be revisited and replayed at any time

• Added cross-platform online multiplayer for the SYNCHRONY DLC between all supported platforms:

- If cross-play is enabled when creating a public lobby, players from any platform can join the lobby
-• To play privately with friends from other platforms, set the visibility to "Public" and specify a password

- Cross-play can be enabled or disabled when creating a lobby, or as a filtering option in the public game browser

- Mods that have been reviewed and approved for all platforms by our moderation team can be enabled in cross-play sessions

• Added cross-platform leaderboards for the SYNCHRONY DLC:
- An icon next to each entry indicates which platform a leaderboard record was achieved on
- Leaderboard replays are now supported across all platforms for cross-play leaderboards

• Added online cross-play support for the AMPLIFIED DLC:
- Lobbies hosted with AMPLIFIED content enabled can now be joined by players who do not own the DLC
- Joining an AMPLIFIED lobby temporarily makes Zone 5 and all new items, enemies, shrines, traps and bosses available

• Added leaderboard ranking indicator to Run Summary menu when achieving a new personal best score or time
- For cross-platform leaderboards, both the old and new rank order are displayed

• Added a new replay menu and replay management features:
- The replay menu now displays info such as character, mode, zone/floor number and speedrun time for each replay
- Replays can be marked as "Favorite" to pin them to the top of the replay menu and store them permanently
- The replay menu can now be accessed from the pause menu and the run summary menu while watching a replay

• Added options to control the visibility of other player's usernames in online sessions

• Added platform indicator icons to the player list

• Added status indicator to player list menu

• Added menu options to report players, lobbies and leaderboard entries

• Added an option to block disruptive players
- Blocking a player prevents them from joining lobbies you've created
- When joining another player's lobby, a warning message is shown when a blocked player joins the game

• Added new graphics system for greatly improved performance across all platforms

• Added an option to display the current framerate in-game

• Added password-protected multiplayer lobbies

• Added rich presence status for all platforms

• Added "Show modded lobbies" and "Show cross-play lobbies" filters to game browser menu

• Added an overhauled mod management system and menu:

- Old mod versions are now automatically deleted after updating to the latest version
-• This behavior can be disabled via an option in the "Mod options" menu
-• This can also be invoked manually for all installed mods using option in the "Mod options" menu

- Contextual mod actions are now displayed in a small pop-up overlay, instead of a section in the sidebar

- Inappropriate mods can now be reported and (and their creators muted) directly from within the mod menu

- Searching/filtering the mod menu now highlights all occurrences of the search term in mod titles and descriptions

• Added support for saving/loading mods in presets

• Added a progress bar when loading game content

• Added equipment sprites for spells added in the SYNCHRONY DLC

• Added an option to customize the color of gold outlines for Monk/Coda

Changes

• Changed character selection room statistics to dynamically adjust to the current extra mode and player count

• Changed 'Letterbox' view scaling mode to prefer pixel-perfect scale factors, instead of stretching pixels

• Changed 'Stretch' view scaling mode to preserve the original aspect ratio, while stretching pixels to non-integer factors

• Changed replay overlay to show "Restart" button prompt on the final level, instead of "Next level"

• Changed post-death replay to alternate between the player's and monster's perspective after each loop

• Changed version compatibility checks to tolerate differences in build numbers:
- This allows hotfixes to be released at different times between platforms without preventing players from joining each other

• Changed replay system to compress all replays recorded throughout each day into one file:
- This greatly reduces storage requirements and improves performance when navigating the replay menu
- Replays marked as "Favorite" are saved separately, allowing individual runs to be shared with other players

• Changed leaderboard categories if the SYNCHRONY DLC is enabled:

- Reduced number of combinations involving extra modes (Deathless, No Return, Hard, Phasing, Randomizer, Mystery)
-• Co-op boards for extra modes are unified across player counts (2/3/4/5+ co-op have been merged into 2+)
-• Extra modes no longer have Custom Music and Double Tempo leaderboard variants

- Multi-character modes (All Characters, Story, Ensemble) still retain all leaderboard variants

- Archived versions of all merged/removed leaderboards can still be viewed using the in-game menu on supported platforms

• Changed translations to include all new and updated text across all supported languages

• Changed resource loading system to improve startup time

• Changed skin selection menu to only show selected player character

• Changed spectator/replay mode to hide item slot key bindings

• Changed minimap to crop the view around the player camera on large levels

• Changed minimap to show Shrines of Configuration and selectable characters in the lobby

• Changed minimap to follow the player through side rooms in the lobby

• Changed online mod setup synchronization to be performed simultaneously for everyone, instead of waiting for the host

• Changed tile map, light map and collision map systems to improve performance and reduce memory usage

• Changed hitbox size of menu entries for mouse/touch input to eliminate gaps between entries

• Changed fullscreen mode to use a borderless window

• Changed mod dependencies to be downloaded automatically when loading a mod after a dependency was uninstalled

• Changed DLCs to be load-order-independent, eliminating unnecessary reloads when joining unmodded multiplayer sessions

Modding features

• Added module [noparse]VertexAnimation[/noparse] with functions for smoothing out animations during low FPS:
- Obtain an animID from [noparse]VertexAnimation.linear(vx, vy, maxTime)[/noparse], then pass it to [noparse]buffer.draw{anim = animID, ...}[/noparse]
- [noparse]ObjectRenderer.getObjectVisual()[/noparse] automatically preserves animIDs of moving entities

• Added menu layout debugger to debug overlay

• Added optional function field [noparse]ev.menu.closeCallback[/noparse] to [noparse]event.menu[/noparse]

• Added support for color-type settings via [noparse]Settings.user.color{...}[/noparse]

• Added support for drawing custom triangles/quads via [noparse]Render.getBuffer(...).drawQuad{...}[/noparse]

• Added function [noparse]leaderboardRunInfo.summarizeContext()[/noparse]

• Added function [noparse]secretRoom.startFight()[/noparse]

• Added function [noparse]secretRoom.deleteTransactionCollider()[/noparse]

• Added _[noparse]event.NecroEditcategoryInit[/noparse] and _[noparse]event.NecroEditcategoryFilter[/noparse] to modify editor categories via mods

• Added enum [noparse]editorCategory.FilterGroup[/noparse] to control grouping of editor search results

• Added [noparse]event.menuSettingsEntry[/noparse] to override how settings are presented in the menu

• Added launch parameter [noparse]--no-mods[/noparse] to launch the game without loading mods

• Changed developer settings menu (Shift+F8, Shift+F9) to improve usability:
- Added highlighting for modified vs. untouched settings
- Added search term highlighting
- Increased column width for settings value
- Improved support for lower resolutions
- Increased bounding box size on touchscreen devices
- Enabled switching between options and custom rules without first closing the menu
- Fixed performance issues when displaying extremely long settings values
high rated
Craft The World

[Windows/Mac] updated to 1.10.005_1

no changelog
Post edited March 14, 2024 by MarS666
high rated
Agatha Christie - Hercule Poirot: The London Case

Updated to 1.0.7 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.02 is here

Bonjour Detectives,

A new patch for Agatha Christie - Hercule Poirot: The London Case has been deployed. Here is what you can expect:

• Art: new gala photos added, higher res and better key stealing action
• Fix for the pictures in dialogue not continuing on a mouse click
• Fixed issues with the interaction icons
• Added new, unique thinking animation for Poirot during dialogue scenes
• Disabled fidget animation while conversations are active
• Minor bugfix

Stay connected!

Twitter - Facebook - Instagram - TikTok - Discord
high rated
Sir Whoopass: Immortal Death

Updated to 1186 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Version 2.3.1

• Hotfix for Twitch command bot not printing all available commands.
+++
Version 2.3.3

• Hotfix for Twitch-bot still didn't want to print all commands. This fix fiex the old fix that was supposed to fix the original issue.
• Link to instructions for Twitch & Streamloots have been added
• Tightened up the graphics on level 3
+++
Version 2.3.4

• Fixed the control mapper that, for some inexplicable reason, didn't want to play ball.
high rated
Through the Ages

Standalone installer updated: [Windows, Mac] 2.19.973 ⇒ 2.19.987.
Patch notes 2.19.987
- Graphs loading fixed
- Loading game fixed
- Loading news fixed
- Clicking on buttons now works better
- Clicking outside of buttons do not work anymore
_______________________________________________________________________


Train Valley 2

Standalone installer updated: [Linux, Mac] 1.6.9.2 ⇒ 1.6.9.6.

Still no Changelog
Post edited March 14, 2024 by surfer1260
high rated
avatar
surfer1260: Warhammer 40,000: Sanctus Reach

Standalone installer updated: [Windows] 1.5.0 ⇒ 1.5.0a.

No Changelog
This fixed an issue the game had since 1.5.0 that made offline installer for the DLC not work of offline.
high rated
Travellers Rest 0.6.4.7 -> 0.6.4.9
Patch v0.6.4.8
Changelog from Steam:
- Fixed some visual bugs in the beach map.
- Added an end to the fishing tutorial when you fail the mini-game several times.
- Fixed several bugs related to yogurt.
- Fixed a bug that caused problems in Wilson's animations.
- Fixed a bug that caused non-collectable fish to appear.
- Fixed several visual bugs related to ramen and seaweed salad.
- Fixed a bug that caused the housekeeper to suddenly disappear if not finding their way back to the reception table.
- Fixed some possible bugs with the behavior of some NPCs such as workers.
Patch v0.6.4.9
Changelog from Steam:
- Solved an issue that could cause one controller to control both players when playing in split screen.
- Fixed a bug that caused cows not to find their way in and out of the barn, alongside other improvements to their behaviour in general.
- Fixed a bug that caused passersby to stand still indefinitely if they had an obstacle in the way such as an animal.
- Fixed a bug that caused crabs to stay still when hit with the mop.
- Adjusted the selection trigger of the Sea Breeze Tablecloth object.
- Fixed a movement error when hitting employees with the mop when they are skipping work.
- Fixed a bug that caused the delivery notification popup to appear even when nothing had been purchased at the shop.
- Fixed a bug that caused that dish ingredients not to load correctly in some crafters.
- Fixed a camera bug when entering the barn playing on Ultra-wide resolution.
- Fixed a visual error with customers eating Cooked Seafood.
high rated
Justin Wack and the Big Time Hack

Updated to 2.0.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Spring Sale 2024 Update

• Smaller size-on-disk: 4.7 GB (used to be 11.6 GB) (now compressing some assets that are then decompressed on start)
• Using items on hotspots are now done through single-click to select the item rather than drag-n-dropping the item while holding down the mouse button
• Items that can't be used on hotspots (or combined with other hotspots) are now communicated to the player with a X-icon rather than the player saying something like "That doesn't seem to work"
• All translations now in place (German, French, Spanish, Polish)

Enjoy, and welcome to the Discord if you want to report anything or hang out
https://www.warmkitten.com/discord
Post edited March 14, 2024 by Hustlefan
high rated
Northgard

Updated to 3.4.10.37003 (Galaxy & Offline Installer)

Changelog from Steam:
v3.4.10.37003

Bugfix

• Family Shared account can't play ranked anymore
• Leaving a queue after being in a lobby will not make loose 5 GP anymore
• Added security to avoid the join pop up while in a lobby
• Fixed Axe thrower forge not working for distance attack
• Fixed a crash at the end of conquest's mission "How to train your Wyvern"
• Fixed Linux GOG start game issue

Known Issues

• Joining premade without quitting a previous matchmaking search will result in major issues for other players
• Performance issues
• Game stay blocked in lobby until every players put ready
• Lobby full occurence
• Ready pop up when already in a lobby
• Some localization missing
high rated
Apologies for posting it again, it seems the forum "ate" my reply and could not edit it (I was trying to figure out how to post links formatted in bold).

Anyway, some game updates:

GAMES
======

Montezuma's Revenge
1.31d_(69305) -> 1.32_(71825)

Summer with Mia Season 1
1.5.1_(70330) -> 1.5.5_(71891)

Caves of Lore
1.5.0.1_(71547) -> 1.5.5.0_(71829)

Songs of Conquest
0.93.2_25fa9612e0_1356_(71342) -> 0.94.2_fa14bb859f_1443_(71704)

Lunistice
1.05a_(64bit)_(61137) -> 1.05b_(64bit)_(71749)

Stellaris
3.11.1.0_(71368) -> 3.11.2.0_(71724)

DEMOS
======

Craftomation 101 Demo
0.71.8_(71413) -> 0.71.11_(71682)

Sleepytime Village DEMO
1.14_(68339) -> 1.2_(71894)

Toy Shire Demo
v0.1.4_(68199) -> v0.2.5_(71841)

Still Joking Demo
1.1344_(70533) -> 1.1457_(71872)

Crystal Project Demo
1.5.2.1_(64bit)_(71372) -> 1.5.3.1_(64bit)_(71710)

Dreadful River Demo
0.5.0.0_(64bit)_(71526) -> 0.5.1.0_(64bit)_(71806)

Aground Demo
2.1.2_(63541) -> 2.1.1b_(46212) [version rollback?]
Post edited March 14, 2024 by Cymepa