It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
low rated
avatar
nightcraw1er.488: No, no lack of understanding, just not going to be drawn into a pointless argument. I made my point quite clearly. The game is average as evidenced by meta critic - 72 critic score, 8.1 user, and the various points, which have also been raised on the steam forums which I just checked, but please do go ahead and slag me off to other users it won’t change anything. The game is average as is bound by flame, and most likely the other two games on here from spiders. I have better things to do.
I don't think OP is trying to be mean....they likely like the game and wanted to rebutt your reply a bit.

Also does anyone else remember when anything over 70% meant good or better? Now everything gets a 7-9.5/10 or a 1-2/10.
avatar
kai2: Yes, it's just a game, right? At the same time, there are so many things the responder mentioned that show a lack of understanding of the game's mechanics that I felt compelled.
avatar
nightcraw1er.488: No, no lack of understanding, just not going to be drawn into a pointless argument. I made my point quite clearly. The game is average as evidenced by meta critic - 72 critic score, 8.1 user, and the various points, which have also been raised on the steam forums which I just checked, but please do go ahead and slag me off to other users it won’t change anything. The game is average as is bound by flame, and most likely the other two games on here from spiders. I have better things to do.
I certainly understand you can find a million people on Steam screaming about the same things, but...

When you don't know that you can lock-on ranged weapons... when you don't know that you can excuse companions... when you don't seem to understand that spending points in intuition adds expanded interactions in conversations...

What am I supposed to think?

I understand you found the game boring (Greedfall is a slow burn). Fine. But when you add the mechanics you don't understand (after 25 hours?) with the mechanics you don't like -- managing companions / teams, etc. I'm left with a lot of questions about those 25 hours.

Although with this said... just read a Polygon article claiming Greedfall is turn-based combat. Anyone who has played 15 minutes (not needing 25 hours) of the game knows that's untrue. Sheesh.
Post edited October 21, 2019 by kai2
I've now easily put over 40 hours into Greedfall and am still loving the game, but after that many hours played , I feel I have a grasp of what the game does well and what it does poorly. So it seems a good time to ...

... list the things I feel Greedfall does poorly...

1) Enemies are locked to zones. There's nothing quite like an organic sword-fight spilling from a hillside into a valley, but... stray too far from the enemy's combat zone (an invisible radius) and they will immediately -- mechanically -- turn and run (at renewed full health) back to their starting position. While not a "deal-breaker" this mechanical conceit can break the immersion.

2) Awareness of enemies. Although the systems would suggest that individual enemies can become aware of your presence, it's not so in action. If you come upon a herd of enemies, they will either all simultaneously become aware -- or all stay unaware -- of your presence, a hive-mind. There is no baiting or drawing individual curious enemies. It's all or nothing.

3) Enemies and night. Prior to release it was intimated that night would bring about more and stronger enemies (like Dragon's Dogma), and while there are bands of rogues and thieves that spawn in certain areas of certain zones at night, many of the beasts in those zones sleep at night... meaning that night -- which never gets too dark -- is often an easier time to "sneak" through levels.

4) Elastic combat. While I think overall Greedfall's combat is a good, re-vamped iteration on the Technomancer system -- and most of the time it works well -- sometimes enemies can "teleport" seemingly large distances to whack you in the head and call it a day. No, this isn't as bad as Risen 3, but it does come about from time-to-time.

5) Every once-in-awhile an action chosen in the tactical pause menu won't activate when returning to battle, but again, this is rare... it's only happened two or three times in my 40+ hours. The same could be said for auto-aim glitching... very rare, but it does happen.

6) Until I finish the game,jury's out on map size, but... I never expected to say this, but... the world map is almost too big for the game. It's grand and beautiful and one of the most carefully crafted after those of Piranha Bytes, but with an increasingly maze-like construction, limited loot value in the wild, and general "sameness" of the biomes, it starts to feel like fewer -- more densely-packed -- zones might have worked in Greedfall's favor.

7) Cities. I love the cities in Greedfall (serene is amazing!) -- even with their general re-use of interiors -- but... one of the cities is meant to stand out... and it does so very, very slightly. Walking the streets I'd expected a bigger diversion from the external character of the other cities.

8) This is usual for actions RPGs, but just sating... character progression is slow outside of main quests. If you want to progress your character, don't prioritize exploration above all else. I've made it a point to thoroughly explore my surroundings prior to taking on quests (especially main-line quests) and have found myself very under-powered.

9) Puzzles. There aren't many puzzles in Greedfall, but those I have encountered drove me crazy. Why? Because the few I have found have been built from verbal cues and not visual cues... and I'm not always in a room where I can hear the dialogue (ah, family)... let alone remember it. Ugh.

I don't have many big issues with this game. Yes, it still has Spiders' DNA -- maze-like maps and back-tracking -- but it all works so much better in Greedfall than prior. I'm having a great time, but...

... I am slowing down my gameplay...

Why?

Because I don't want to rush this game. I love the beautiful world, atmosphere, and characters and don't want o see the title card "the end."
low rated
avatar
kai2: ... I am slowing down my gameplay...

Why?

Because I don't want to rush this game. I love the beautiful world, atmosphere, and characters and don't want o see the title card "the end."
All good things(media/games/other things) come to an end all the time & leave us wanting more...it is part of life, after all......think of it less as an end and more as a beginning of something else that's even greater/better. :)

(Also kudos to you for keeping up with this thread)
Despite all the flaws people have mentioned, this definitely sounds like the kind of game I'd like. I'm eagerly waiting for it to arrive on GOG (though I won't buy it full price, as they didn't bring it here day 1).
low rated
avatar
kai2: ... I am slowing down my gameplay...

Why?

Because I don't want to rush this game. I love the beautiful world, atmosphere, and characters and don't want o see the title card "the end."
avatar
GameRager: All good things(media/games/other things) come to an end all the time & leave us wanting more...it is part of life, after all......think of it less as an end and more as a beginning of something else that's even greater/better. :)

(Also kudos to you for keeping up with this thread)
Thanks. It's been the first game in a long time that I've be completely immersed and totally invested, so it's been easy.

Also... (and I don't yet understand why?)... I've found so much told about Greedfall -- across media and reviews -- that's patently incorrect... it got me to wanting to write my experience and clarify what I can.
avatar
kai2: Thanks. It's been the first game in a long time that I've be completely immersed and totally invested, so it's been easy.

Also... (and I don't yet understand why?)... I've found so much told about Greedfall -- across media and reviews -- that's patently incorrect... it got me to wanting to write my experience and clarify what I can.
I've been following your thread. I'll grab this game if it appears here for sure, but keep the updates coming. I find your thoughts and experiences of the game interesting.
avatar
DebbieL: Despite all the flaws people have mentioned, this definitely sounds like the kind of game I'd like. I'm eagerly waiting for it to arrive on GOG (though I won't buy it full price, as they didn't bring it here day 1).
If you have played any of the earlier Spiders' games -- and enjoyed them (especially Technomancer) -- you will certainly enjoy Greedfall.

While I am not arguing against your stance on purchasing, I might suggest...

... more full-price sales on GOG could convince a publisher to bring more of their games to GOG day-one.

But that's just my thinking... and I rarely buy any full-price games for other reasons -- family, obligations, etc.
I did want to add 2 more cons...

10) Allies / companions. After "unlocking" a companion to your pool of allies, individual allies can be enlisted to your two-person team. You can play without any team members whatsoever-- except for certain portions of the story which lock at least one ally to your team. But, it's important to remember that team members have skills that may be needed, their presence might unlock new conversation choices, and to gain affinity they need to be alongside and interacted with. And yes, although all companions level whether by your side or not, you will need to upgrade their equipment for battle. And with that said...

... these are not the fully capable -- and even deadly pawns of Dragon's Dogma. These are modest combatants that for most of the game will have trouble killing all but the most simple creatures. They certainly help with crowd control, but so far in my gameplay -- against large creatures and bosses -- the team is knocked-out early and I'm left to either use a potion to revive them or go things alone (there is no perma-death. allies revive after you have vanquished the threats in that combat zone).

I'm hoping that with enough upgrades my team will ultimately be able to handle things on their own (as far as I can tell, enemies do not scale in Greedfall), but currently they're along as monster bait.

11) Affinity pojnts and agency. Last night I turned in a quest (almost all quests in Greedfall have multiple parts) and my party was fine with it, but upon this action, the Quest-giver / NPC immediately said I should embark on a mission... and one of my team members immediately didn't like even the mention of that mission and I lost an affinity point. Now, I'm fine with losing that affinity point if I had actively chosen to embark on the mission, but I didn't.... I hadn't done anything except listen... the mission was simply imparted to me and I lost an affinity point with an ally over that?
Post edited October 22, 2019 by kai2
low rated
avatar
kai2: Thanks. It's been the first game in a long time that I've be completely immersed and totally invested, so it's been easy.

Also... (and I don't yet understand why?)... I've found so much told about Greedfall -- across media and reviews -- that's patently incorrect... it got me to wanting to write my experience and clarify what I can.
I felt the same about SS1 and 2, so I started let's playing the series: (P.S. Don't mind the red marks on posts.....morons hit that thread too, be cause apparently gaming threads by non liked users=bad here)

As for other reviews(of Greedfall) being "incorrect"...some might be people paid to review it or doing it as part of their job, or it just didn't hit the right boxes for them. :|
avatar
GameRager: As for other reviews(of Greedfall) being "incorrect"...some might be people paid to review it or doing it as part of their job, or it just didn't hit the right boxes for them. :|
Well, having worked in a field where I know people were paid to frequent sites and down-vote -- or review bash -- competitor products, I don't trust a lot of what I read. At a time when the game industry is contracting -- and Greedfall made by a small team hitting far above their weight (nearing AAA) -- I expect "guerilla marketing tactics." With that said, it's interesting that Outer Worlds is getting such glowing reviews (I do expect it's good)... but then the company was purchased by MS and I've heard they infused a lot of money into the system.
low rated
avatar
kai2: Well, having worked in a field where I know people were paid to frequent sites and down-vote -- or review bash -- competitor products, I don't trust a lot of what I read. At a time when the game industry is contracting -- and Greedfall made by a small team hitting far above their weight (nearing AAA) -- I expect "guerilla marketing tactics." With that said, it's interesting that Outer Worlds is getting such glowing reviews (I do expect it's good)... but then the company was purchased by MS and I've heard they infused a lot of money into the system.
Yeah, unfairly reviewing based on company loyalty and also supporting certain games that push the "right" messages can also happen....this much is sadly also true.
avatar
kai2: If you have played any of the earlier Spiders' games -- and enjoyed them (especially Technomancer) -- you will certainly enjoy Greedfall.

While I am not arguing against your stance on purchasing, I might suggest...

... more full-price sales on GOG could convince a publisher to bring more of their games to GOG day-one.

But that's just my thinking... and I rarely buy any full-price games for other reasons -- family, obligations, etc.
I haven’t played any Spiders games before. I did think about trying out The Technomancer when it came to GOG, but the setting doesn’t really appeal to me. GreedFall, on the other hand, seems right up my alley.

As for the price, well, there’s the thing: I’d happily pay full price if they’d only bring it here day 1. I’ll usually just leave a comment in the release thread pointing this out.
I've now played 40+ hours... and learned something today that I want to set straight...

avatar
nightcraw1er.488: Also, one of the cardinal sins of this type of games, forcing npcs on you. I really hate others tagging along, getting I the way, having to dress them etc. That’s a negative.
Nightcrawler (and anyone reading this thread) I apologize for mistakenly claiming you can excuse all companions. When I wrote that, I was certain I had excused them all early in the game... and when I then looked up companion info online the sources seemed to confirm that you could indeed excuse all companions -- except during companion-specific missions. But...

... today I decided to excuse all of my companions...

... and I couldn't.

I went online again... and this time did a more thorough search and found that on PC you can excuse all companions via mod, but out-of-the-box you cannot excuse all companions and effectively play solo.

I truly apologize for both my mistake and for the tone our conversation took (and for unintentionally misleading anyone). While I still heartily disagree with many of your points, you were correct on this point and I was in-the-wrong.

I hate when others state things incorrectly and then I go and do the same... embarrassing.
Post edited October 24, 2019 by kai2
low rated
avatar
kai2: I hate when others state things incorrectly and then I go and do the same... embarrassing.
Eh, it happens....no biggie.

(Also sorry about the trolls low rating your replies to me.....all your replies to me are low rated. I am guessing someone is using an app to low rate and it hits anyone replying to me as well, or they are doing it manually and dislike people replying to me. Either way I apologize for getting you caught up in all this nega rating fuss and muss.)