Posted October 16, 2019
With limited money and time, I still bought Spiders' Age of Discovery fantasy RPG Greedfall day 1. I've enjoyed -- even loved -- most of their prior games (all AA) and wanted to support their continued ambition and newest offering. But...
... although I bought it day 1...
... I only started really playing it a couple of nights ago. So, why did I wait a month to play it? Seriously, I was conflicted with spending $55 on a game and it took a month -- and the 30 day return policy running up -- for me to break open the case (yes, I'm a console heathen on many games).
Anyway, I want to keep a thread of my thoughts (no spoilers) updated as I play. Maybe it will be of some use to... someone down the line? I do feel confident Greedfall will soon be here on GOG. With that said...
I've now put about 16 hrs into the game on extreme difficulty and my first thoughts are:
1. Yes, this is a AA game, but the art direction is amazing. There's a unified artistic vision here that is remarkable.
2. I'm captivated by the cities and the politics. I've heard complaints that the beginning hours were lopsided with politics and story set-up, and while I see the point, I see that as a positive -- I'm enthralled by everything in this world... and this is the first time in forever that I haven't wanted to skip dialogs! The atmosphere and world-building have completely sucked me in.
3. Combat is... mediocre -- especially early in the game. Prior to leveling and gearing up, combat can be terribly hard, but a few hours back (approx 10 hours) I finally started to understand the system and have geared and levelled enough to see combat is feeling much, much better. If you can accept combat like The Technomancer or Vampyr, then you'll feel right at home. If you need a "flawless" Capcom system, you'll find this maddening.
4. I'm loving exploration in this game. Certainly it's not an open-world but Spiders knows how to make maze-like maps where it's possible to travel a path many times and then suddenly see a door that you've never opened -- a room or cave or hallway never yet explored. But... there are a lot of corridors and invisible walls. Sometimes those things bother me, but so far in Greedfall they've barely registered with me.
5. Greedfall feels very familiar having played The Technomancer. Greedfall feels much more skillfully crafted and accomplished, but the core DNA is still there -- from door-opening animations to map layouts and quest writing (although again, Greedfall so far does all of these elements better).
6. At 16 hrs of methodical exploration-centric gameplay I feel that I've barely brushed the surface of the game story-wise... and that's just fine with me. The experience so far has been brilliant and I actually don't want to rush through this world. So far I haven't run into so many plotlines that I'd be lost if I took things slow and even took some nights off... so that's the plan... take it slow and savor it. For now this is the most engaging game I've played since God of War and I regretted powering through that game.
Anyway, I'm getting to play out a kind of fantasy Dumas novel and thoroughly enjoying it so far. We'll see if it holds up as I progress further... and hopefully have some thoughts later on the economy and leveling system.
... although I bought it day 1...
... I only started really playing it a couple of nights ago. So, why did I wait a month to play it? Seriously, I was conflicted with spending $55 on a game and it took a month -- and the 30 day return policy running up -- for me to break open the case (yes, I'm a console heathen on many games).
Anyway, I want to keep a thread of my thoughts (no spoilers) updated as I play. Maybe it will be of some use to... someone down the line? I do feel confident Greedfall will soon be here on GOG. With that said...
I've now put about 16 hrs into the game on extreme difficulty and my first thoughts are:
1. Yes, this is a AA game, but the art direction is amazing. There's a unified artistic vision here that is remarkable.
2. I'm captivated by the cities and the politics. I've heard complaints that the beginning hours were lopsided with politics and story set-up, and while I see the point, I see that as a positive -- I'm enthralled by everything in this world... and this is the first time in forever that I haven't wanted to skip dialogs! The atmosphere and world-building have completely sucked me in.
3. Combat is... mediocre -- especially early in the game. Prior to leveling and gearing up, combat can be terribly hard, but a few hours back (approx 10 hours) I finally started to understand the system and have geared and levelled enough to see combat is feeling much, much better. If you can accept combat like The Technomancer or Vampyr, then you'll feel right at home. If you need a "flawless" Capcom system, you'll find this maddening.
4. I'm loving exploration in this game. Certainly it's not an open-world but Spiders knows how to make maze-like maps where it's possible to travel a path many times and then suddenly see a door that you've never opened -- a room or cave or hallway never yet explored. But... there are a lot of corridors and invisible walls. Sometimes those things bother me, but so far in Greedfall they've barely registered with me.
5. Greedfall feels very familiar having played The Technomancer. Greedfall feels much more skillfully crafted and accomplished, but the core DNA is still there -- from door-opening animations to map layouts and quest writing (although again, Greedfall so far does all of these elements better).
6. At 16 hrs of methodical exploration-centric gameplay I feel that I've barely brushed the surface of the game story-wise... and that's just fine with me. The experience so far has been brilliant and I actually don't want to rush through this world. So far I haven't run into so many plotlines that I'd be lost if I took things slow and even took some nights off... so that's the plan... take it slow and savor it. For now this is the most engaging game I've played since God of War and I regretted powering through that game.
Anyway, I'm getting to play out a kind of fantasy Dumas novel and thoroughly enjoying it so far. We'll see if it holds up as I progress further... and hopefully have some thoughts later on the economy and leveling system.