Lifthrasil: We'll see. That may be where you draw the line. However, there have been so many announcements of 'if GOG does this or that, I'll never shop here again' and very little actual consequence.
"GOG would never introduce DRM. I would be straight out of here if they did." (GOG introduces Multiplayer-DRM) "Ahh, but multiplayer doesn't count. You need DRM for multiplayer!" (that's obviously false, and yet it is the excuse many, many prefer to believe)
Step by step the expetations were lowered, until the only remaining reason to buy here was DRM-free single player. Now GOG abolished that too. There are single player games where the Galaxy version gets more content than the offline installers. DRM-ed too (otherwise GOG couldn't make sure that only Galaxy users get it). And yet
this list here is suspiciously short, if you compare it to the >61.000 people who say that they want GOG to stay DRM free.
I guess the 'as long as all single-player games are 100% DRM-free' line has shifted to 'as long as offline installers exist (even if they offer less content and don't get updates)'. We will see where it shifts next.
But eventually, GOG will just be a small clone of Steam. Or just an subsidiary outlet for Epic. In any case, GOG is deliberately moving away from DRM-free, step by step. It's their decision to do that and it is my decision not to shop here anymore.
Maybe, maybe not, we'll see.
The thing to keep in mind is that even prior to Galaxy, DRM-free gamers were treated as second-class citizens.
Updates were often late or non-existent, sometimes, features were missing and we often didn't have multiplayer (because it was implemented with some matchmaking services).
I also think LAN has been dying a slow death for some time. It was somewhat popular back when it was the only multi-player option, but its not as simple as online matchmaking and again, I wouldn't be surprised that a minority of users use it.
Overall, a lot of people will trade rights for convenience anytime. Heck, even among the 'drm-free' crowd, I'd be curious to know how many people primarily use the offline installers vs the number that primarily use Galaxy.
We're a niche market, probably less than 15-20% of the market overall. Game developers will not give us their prime focus. We'd have to convince a significant portion of the remaining 80-85% of the market to care to change this (good luck with that, I've been trying to get my friends to care about this for years and they think I'm odd for limiting my gaming selection to DRM-free pc games).
The main thing GOG has done with Galaxy is to get a bit of the DRM "I want my convenience, take away my rights please" pie. Now, whether they'll stop caring about DRM-free once their user-base is more diversified remains to be seen. With Steam around the corner, I think that would be a grave tactical mistake on their part, but we'll see.