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It's a whole lot easier for me to see all the activity going on after I changed the video settings to half speed. Quarter speed was more revealing, and there were almost enough frames for that, but half speed was slow enough. The voice at half speed was still pretty acceptable, kind of in a reflective or thoughtful mood. Clearly a sort of mechanized voice.

Bottom right corner near the beginning of the video (< 10 seconds) said "game engine footage", which is interesting to consider.

Sun-flare camera effect need to go away. Does anyone actually see that with their own eyes without looking through a camera lens? Will I be watching a movie, or participating?

The whites of people's eyes are very...dry. Hmm, maybe the whole eye and not just the white. Not all the time, mostly the passersby. Maybe I'm just not used to seeing the whites of eyes. Maybe they need to be a little bit darker rather than whiter than white.

That sign either says "Brain Wasabi" or maybe "Brain Washing". Can't see all of it.

It's the future: spiked heels no longer get caught in sidewalk gratings.

The birds are very flat. They disappear as they flap their wings, as if they have no bodies.

Of the many ways I've held chopsticks, that particular way hasn't been effective for doing much of anything. Good thing the neck equipment doesn't get in the way of loading up the digestion system.

Interestingly the medical teams are using an asterisk * instead of a plus sign +. They are also well armed, and sometimes will do a sneak attack.

"...stolen PetroChem assets with intention to reduce inequality and poverty."
"Dozens killed since April amid a wave of anti-corporate protests."

The missing jaw is on the table in the mascara scene, but turned around to be seen rather than facing away as I'd expect if it were set down after removal. Seems more for effect than actually necessary, but I'm inexperienced with using eyelash paint. Maybe the jaw would get in the way of the hands?

The backend of the car looks like it'll have trouble not bumping the ground when getting into and out of parking lots not level with the street. I don't mean the tailpipes, I mean further below them. Or is that structure meant to absorb such impact?

The wheels are super wide. Is that for traction? Is that tread any good at effectively preventing hydroplaning? Looks doubtful to me. Hopefully there's enough straightaways so the fuel efficiency will benefit from the sleek shape of body.

I don't understand the wear and tear inside the car at the end of the video. Various abrasions along the inside of the seat (and is that a sticker?) and abrasion on the inside of the driver's door. I can't fathom the everyday experiences that would lead to that. It's doesn't look like damage (except the buttons for + and - on the console), instead it looks like abrasion from repetitive activities. But what? I mean, either there's been a lot of abrasion on the seats, or the material is a lot less durable than the driver's jacket.

There was a little bit of abrasion on the detail under the driver's window on the outside of the car, but no dents anywhere? Must be a fantastically responsive insurance policy, probably to ensure fuel efficiency isn't significantly degraded by a dented sleekness.

Only three lanes for traffic on what is seemingly a freeway. Well, maybe it's a bypass of sorts, it does dip rather suddenly underneath an overpass. Not a place to be driving during heavy rains.

At the end is that the same black car with vertical taillights that was at the beginning of the video that passed the "No Parking" zone (with two people sitting on the curb)?
Well it's a great looking trailer but in the end it's still just a trailer I would have preferred some gameplay videos hopefully some will come soon.

I have to say that for now the two most exiting things to come out of E3 are still the Vesperia PC version and Metal Wollf Chaos remaster (By the way it's a Devolver Digital game... so any hope of seeing it here :) ).
Post edited June 11, 2018 by Gersen
Wow. Surprised people didn't like this trailer. Maybe too hollywood? That was the aspect that I liked the most - it feels like it out-hollywood's hollywood. I also thought the setting was well-defined, between the rich corporates who live in a fantasy world, and those who live down below in the real world full of violence but also opportunities. I got a very strong impression of the kinds of varied storytelling that are going to be found within this world.

I would like to see gameplay, hopefully some of that will be coming from the show. But even if this is all I have for a while, it's enough for now to know that the game is still in production and making progress.
I've read at the news that some gamecodes were displayd at the Cyberpunk 2077 E3 trailer.
That's true. Actually you can try the 5 digit codes at the gog redeem web but are discarded codes while the press says that it was a giveaway. It's fun to find which gamecodes were "exposed" . I've found The witcher 3 and his expansions, The Witcher 2, Fate of Atlantis, Among to sleep, Wings, Monkey Island, Fate of Atlantis and many others.
If you want to have some fun fighting with the captchas, try it.
Post edited June 11, 2018 by nicohvc
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thomq: It's a whole lot easier for me to see all the activity going on after I changed the video settings to half speed. Quarter speed was more revealing, and there were almost enough frames for that, but half speed was slow enough. (..)
You may have even more luck analyzing the trailer frame by frame. I did it last night with ffmpeg (ffmpeg -i "Cyberpunk 2077 – official E3 2018 trailer-8X2kIfS6fb8.f313.webm" -r 30 -f image2 Cyberpunk_2077-%3d.png) and you can find link to several frames on my profile if you want to see how it looks.
Took a bit of space since I used 4K video..
Post edited June 11, 2018 by mike_cesara
The only thing I'm looking forward to now is a rough idea of the release date, although I appreciate the best and most logical response to that is...

"When it's ready!" :)

Should I start saving up for my next PC rig yet, or hold off a little while longer... :p
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thomq: It's a whole lot easier for me to see all the activity going on after I changed the video settings to half speed. Quarter speed was more revealing, and there were almost enough frames for that, but half speed was slow enough. (..)
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mike_cesara: You may have even more luck analyzing the trailer frame by frame. I did it last night with ffmpeg (ffmpeg -i "Cyberpunk 2077 – official E3 2018 trailer-8X2kIfS6fb8.f313.webm" -r 30 -f image2 Cyberpunk_2077-%3d.png) and you can find link to several frames on my profile if you want to see how it looks.
Took a bit of space since I used 4K video..
Wow, those 4K frames are very detailed. Should definitely be looking into getting an external GPU unit after the game is released, assuming it's ever released for macOS.
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mike_cesara: You may have even more luck analyzing the trailer frame by frame. I did it last night with ffmpeg (ffmpeg -i "Cyberpunk 2077 – official E3 2018 trailer-8X2kIfS6fb8.f313.webm" -r 30 -f image2 Cyberpunk_2077-%3d.png) and you can find link to several frames on my profile if you want to see how it looks.
Took a bit of space since I used 4K video..
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thomq: Wow, those 4K frames are very detailed. Should definitely be looking into getting an external GPU unit after the game is released, assuming it's ever released for macOS.
I'd upload whole folder on mega.nz, but it takes ~16GB. On my current line this would take some time.. Anyway, was interesting analyzing the video frame by frame ; )
Anyone can do it by himself. Downloading 4K video from yt is quite easy, check one of my
previous posts.
And looks quite impressive on a 4K telly : )

edit:
External GPU? More like workstation with multiple CPU's and GPU's ; ) The world seems to be massive and so bloody detailed..
Post edited June 12, 2018 by mike_cesara
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MadalinStroe: But I don't know how I feel about the music. It doesn't seem to match the world, at least that's my first impression.
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MadalinStroe: Okay, I listed more and I think I know why I don't like it. It's not really a song, it's the same beat with minor flourishes, then the narration reaches the "I'm a big dreamer" line, and music just cuts to a higher bpm beat, which again repeats until the trailer reaches the "car scene" at which point they cut back to the initial beat and again a small flourish and an abrupt cut to silence.

The initial beat is actually very good, but that higher bpm middle completely ruins the feel, because it doesn't fit the methodical build up from the start. And by the time we get back to the original beat, the trailer just ends.

EDIT: Yeah, that middle beat cut is so abrupt that it ruins my enjoyment of the trailer.
EDIT2: Maybe there's a longer/complete version of the trailer with proper beat transitions. I can only hope and wait to see what's next.
According to post #59 in a CDProjektRed forum thread, the music is supposedly the song Spoiler by Hyper, from the album Lies.
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GR00T: Trailer looks slick and impressive, but yeah, a little gameplay would have been nice, since the trailer doesn't seem to indicate much about the game itself. I'm looking forward to the game but this trailer hasn't really added anything to that anticipation, as I figure at this point, CDProjektRed can deliver a great game. The info captured about no microtransactions and no DRM - now that's got me hyped.

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Breja: How do you know this? Seriously, how the hell do you know this? :D
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GR00T: My thought exactly when I read this.
I was referring to Witcher 3, not CP2077, perhaps my wording was wrong and it's been said the wrong way
Really psyched about this, loved the Witcher series.
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thomq: According to post #59 in a CDProjektRed forum thread, the music is supposedly the song Spoiler by Hyper, from the album Lies.
I give you 10 tries to guess what I'm listening to, right now. You'll never get it. Totally unrelated, ;), thank you for the link! +1

EDIT: Even the complete song has its problems. That weirdness at 2:47 is completely un-needed, and all it does is to break the flow. Personally I don't like that part.

EDIT2: If the song ends up being used in the game, the only way I can imagine it working is if they do riffs on the main beat.
Post edited June 12, 2018 by MadalinStroe
Previews are starting to roll in:
The game will be first-person perspective
You can make a male or female character.
The Cool stat from the 2020 pen and paper game will be included
And copy-pasted from IGN:
http://www.ign.com/articles/2018/06/12/e3-2018-first-cyberpunk-2077-details-game-is-a-first-person-rpg-more
CD Projekt describes the game as a "first-person RPG."
Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.
You play a character named V (as in the letter).
V can be a man or a woman.
The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
These stats are all pulled from the original tabletop RPG.
There are no classes at the start. Instead, you evolve the class you want to be as you play instead of picking a role.
You can drive cars in the game, and seemingly toggle between first and third person during this.
While driving in first-person, the U.I. appears diegetically on the windshield.
You can engage in combat while driving -- AI took over steering as you lean out the window and shoot at enemies.
CD Projekt also described Cyberpunk as a "mature experience intended for mature audiences."
The goal is for you to not only engage with the game world, but with its inhabitants.
Like Witcher, you take missions from NPCs and have dialogue options in conversations.
It's an open world that you open up more with "street cred." For example, a specific jacket might raise it by 5%, allowing you access to new places.
Completing a quest levels up your street cred.
The UI in the demo is extremely minimal at -- just a light compass and a small quest log.
UI expands during combat -- enemies have names, health bars, and what appear to be levels.
Some enemies have question marks instead of levels, possibly meaning they're much higher level than you.
Damage numbers pop up during combat.
There's a bullet-time-like ability that allows you to slow down time.
CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.
Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
There's an inspection system lets you look super close at items and learn more about lore.
You use an inhaler to heal.
Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.
I know some people dislike First Person but i personally love it and prefer it in these kinds of games, wouldn't want it in Witcher 3 though and no level scaling is good to hear as is the focus on choice and consequense.

Overall it sounds promising and far more so than the trailer showed but i'm hoping the bullet time is an augment rather than a feature in combat.
Post edited June 13, 2018 by ChrisGamer300
Wouldn't it make sense to create a new topic with all these information?

Also, yeah, first person is great.