Posted May 18, 2011
This is a re-post from Kotaku, I'm a regular commenter there, and I figured if more people speak up, something will be done about it.
Where do I begin...?
How about the part when I died 30-40 times just trying to get through the prologue. Don't let the reviewers console you, they play video games for a living, and thus are somewhat averse to common game difficulties. This game is brutally and unfairly difficult. I am not the only one with this issue it seems, an overwhelming majority of gamers seem to have run into the same issues as I. I died no less 4 times on the first battle! I thought to myself this is such epic bullshit. This guy is supposed to be a witcher... Why am I getting killed by common footsoldiers...?
They changed gameplay mechanics from the first game, sadly for the worse. Geralt has a quick and strong attack. Neither are distinguishable from the other. There are no more witcher styles. No combo attacks. It seems they tried to give the game an arcade feel, got halfway there, and stopped short. You can only target one enemy at a time. Problem is: THERE ARE NEVER SINGLE ENEMIES TO FIGHT. They always come at you in groups, and the groups use unfair tactics to kill you.
Let's look at how witcher 1 did combat:
You had 3 sword styles. Each sword style had multiple levels of attack, each level consisting of several combo hits. Each successful attempt to attack would continue the combo. Furthermore, there were group attack combos, to use against lesser but numerous enemies that could surround you. Also, you had acrobatics and dodges that you could use to get you out of a bind if you were to get surrounded.
These are all gone.
WHAT THE F?
Now, you only have two basic attacks, a short swing and a heavy attack. As I said before, neither are distinguishable from the other except that one does more damage than the other, they both have the same attack latency, if you will, and opportunity for counterattack if blocked. You might as well be using heavy every single time (which is what I do because light seems, well, useless). There is little feedback other than a healthbar over the head of an enemy to let you know how much damage he took. There are no bone crunching, or flesh slicing or metal pinging sounds to reinforce the brutality of the combat, to let you know: hey, you just fucking chopped this guy's arm off (if it does happen, you most likely will not notice it, because you are too busy running away from enemies just trying to frantically survive). Sometimes, you will wonder if your hit connnected at all, and with whom. You can target lock someone, but target lock is finicky. I can have someone target locked, and then all of the sudden I am attacking the wrong fucking guy? How did this happen? I didn't even touch the target button, no less attack another enemy. If i am gunning for one enemy, you better damn well let me finish him off instead of switching to another. Sometimes success in the battle comes down to how many guys are left. If I can't kill my intended target, that leave me a significant disadvantage in battle.
There is a roll button, but it doesn't do much. Geralt runs as fast as he rolls, what is the point of rolling if you not only sustain damage from rolling but it uses vigor, which you need for spells? There isn't really much advantage from rolling it seems. Acrobatics are gone. Geralt can't flip, backflip, or carwheel over enemies. Pray and kiss your arse goodbye if you are surrounded, you will die within 3-4 hits if you are.
Blocking uses vigor as well. You can't block from behind, which is understandable, but Geralt is sooooo EPICLY slow that you can't do split second dodges as you would expect a ninja assassin monster slayer to be capable of. You can only block one enemy at a time, which makes block useless in a majority of battles because they come at you at the same, and overwhelm you so easily.
I get that you are suppose to use spells, you are supposed to meditate before battles, you are supposed to use potions and play tactically. Once you use your vigor, you are left with guerilla tactics, 1-2 hits and then running around like a chicken with your head cut off until your vigor is restored and then quickly using your spells to temper the battle in your favor. Rinse, repeat until all enemies are dispatched.
It really breaks the flow of battle, which I had thought was going to be a strong point of this game. Of the many improvements from the first, I thought combat was going to be the most improved. After 6-7 hours of playing yesterday, I would have to say that the first game's combat is immensely more enjoyable than this borked heap of shit.
I suppose you could say I'm butthurt. This game was probably the biggest game of the year for me. I was so excited. I was anxious. I upgraded my rig, praised every screen and every video, ate up every detail, posted news updates on Kotaku and other forums on development of the game since last year. This was supposed to be my game of the year. You can imagine my disapointment.
I suppose I can't critique a game without listing some of its good points. Graphics are spectacular. The lighting and textures are the best of its kind. Each environment is carefully constructed, and beautifully detailed. Voice acting is top notch, excellent. Character models are amazing, and there are plenty of them. The story so far is intriguing and well told. The quests seem interesting.
I'm not trying to bash the game. I love certain aspects of it. Buy it to have it in your collection, just don't buy it and expect to play it right now, i can't recommend it in it's current state. Too broken.
One argument that seems to pop up is that Demon's Soul's has a similar level of difficulty. Demon's Soul's was designed from the ground up to be difficult. Witcher and his universe are not. The witcher Geralt is told to be of immense power and cunning. He is supposed to be fast, strong, intellingent, and durable. He is supposed to be able to take on the strongest and biggest of monsters. His combat tactics are not a hack and slash affair. His combat is supposed to be that of a mystical dance of death, each beautiful arcing swing of each sword as a carefully planned and methodically placed as to deal the maximum severity against each opponent.
In laymen's terms (TLDR): You would think that he could take a group of 3 shit-kicking footsoldiers on with ease, cutting each down in one hit. From the beginning of the game, you get your ass kicked by lowly castle guards. This is not the Geralt I remember, the one that I have read about in the books. It breaks the immersion.
Don't tell me I'm playing the game wrong. Modern RPG's are supposed to be about customization, the experience should customize itself according to your playstyle and your story choices. Don't make excuses for broken gameplay mechanics. I believe everyone should be able to experience this game, it's a great game and full of detail both in story and surroundings. It's one that shouldn't be passed up. My biggest fear is that people will play this once, shelve it, and tell others that the game is borked because of poor gameplay mechanics. That's not how and epic masterpiece like this should be remembered.
I turned the difficulty down to easy, but the sense of accomplishment is lost. It seems the only thing that changes is the amount of damage you do versus the amount of damage they do. Playing this game on normal feels like I'm playing elder scrolls oblivion again, backpedaling while swinging because enemies are so much stronger than me and I can run backwards just as fast as they run forwards. It's unfair, unrealistic, and above all, un-fun.
Minor quibbles:
The 360 controller is fully supported, with it's functions mapped out on screen and I have to say that the controller works fairly well in gameplay, but sucks in menu screens. Inventory management with a controller is a pain. Also, there is a very noticeable amount of controller lag in menu screens. I i hit down on the D-pad 3 times, I expect my menu selection or cursor to go down 3 times, right? Not so it seems.
Screen text is so small that it becomes hard to read if you intend on playing the game console style, with your computer hooked up to your big screen. I love playing games like this on a big screen, because the graphics and sound design (ambient surround sounds) will blow you away. But after 4 hours of squinting to see small text in my inventory and journal screens, I begrudingly brought my computer back upstairs and hooked it up to computer monitor just to be able to read menu screens. In other words, if you thought Mass Effect 2 was bad, You will more than likely have to get reading glasses after your first playthrough of Witcher 2 if the devs don't patch it with bigger text.
Other things that don't affect me (as much anyways): no remappable support for left handed gamers, no inverse mouse selection in game menu. No ability to change graphics settings in game, you have to exit it every time.
I could go on. Suffice it to say that I might just wait for a patch. It's hard for me to play a game that is this rich in detail and story, only to be dissapointed by the parts that one actually "plays". As I recall, witcher 1 was quite broken by launch, and within a few months the game went on to become quite a spectacular game when CD project dedicated itself to providing excellent post game support. Let's hope they do the same for this game.
Two words constantly ring through my head as I play through it:
"Flawed Perfection"
Where do I begin...?
How about the part when I died 30-40 times just trying to get through the prologue. Don't let the reviewers console you, they play video games for a living, and thus are somewhat averse to common game difficulties. This game is brutally and unfairly difficult. I am not the only one with this issue it seems, an overwhelming majority of gamers seem to have run into the same issues as I. I died no less 4 times on the first battle! I thought to myself this is such epic bullshit. This guy is supposed to be a witcher... Why am I getting killed by common footsoldiers...?
They changed gameplay mechanics from the first game, sadly for the worse. Geralt has a quick and strong attack. Neither are distinguishable from the other. There are no more witcher styles. No combo attacks. It seems they tried to give the game an arcade feel, got halfway there, and stopped short. You can only target one enemy at a time. Problem is: THERE ARE NEVER SINGLE ENEMIES TO FIGHT. They always come at you in groups, and the groups use unfair tactics to kill you.
Let's look at how witcher 1 did combat:
You had 3 sword styles. Each sword style had multiple levels of attack, each level consisting of several combo hits. Each successful attempt to attack would continue the combo. Furthermore, there were group attack combos, to use against lesser but numerous enemies that could surround you. Also, you had acrobatics and dodges that you could use to get you out of a bind if you were to get surrounded.
These are all gone.
WHAT THE F?
Now, you only have two basic attacks, a short swing and a heavy attack. As I said before, neither are distinguishable from the other except that one does more damage than the other, they both have the same attack latency, if you will, and opportunity for counterattack if blocked. You might as well be using heavy every single time (which is what I do because light seems, well, useless). There is little feedback other than a healthbar over the head of an enemy to let you know how much damage he took. There are no bone crunching, or flesh slicing or metal pinging sounds to reinforce the brutality of the combat, to let you know: hey, you just fucking chopped this guy's arm off (if it does happen, you most likely will not notice it, because you are too busy running away from enemies just trying to frantically survive). Sometimes, you will wonder if your hit connnected at all, and with whom. You can target lock someone, but target lock is finicky. I can have someone target locked, and then all of the sudden I am attacking the wrong fucking guy? How did this happen? I didn't even touch the target button, no less attack another enemy. If i am gunning for one enemy, you better damn well let me finish him off instead of switching to another. Sometimes success in the battle comes down to how many guys are left. If I can't kill my intended target, that leave me a significant disadvantage in battle.
There is a roll button, but it doesn't do much. Geralt runs as fast as he rolls, what is the point of rolling if you not only sustain damage from rolling but it uses vigor, which you need for spells? There isn't really much advantage from rolling it seems. Acrobatics are gone. Geralt can't flip, backflip, or carwheel over enemies. Pray and kiss your arse goodbye if you are surrounded, you will die within 3-4 hits if you are.
Blocking uses vigor as well. You can't block from behind, which is understandable, but Geralt is sooooo EPICLY slow that you can't do split second dodges as you would expect a ninja assassin monster slayer to be capable of. You can only block one enemy at a time, which makes block useless in a majority of battles because they come at you at the same, and overwhelm you so easily.
I get that you are suppose to use spells, you are supposed to meditate before battles, you are supposed to use potions and play tactically. Once you use your vigor, you are left with guerilla tactics, 1-2 hits and then running around like a chicken with your head cut off until your vigor is restored and then quickly using your spells to temper the battle in your favor. Rinse, repeat until all enemies are dispatched.
It really breaks the flow of battle, which I had thought was going to be a strong point of this game. Of the many improvements from the first, I thought combat was going to be the most improved. After 6-7 hours of playing yesterday, I would have to say that the first game's combat is immensely more enjoyable than this borked heap of shit.
I suppose you could say I'm butthurt. This game was probably the biggest game of the year for me. I was so excited. I was anxious. I upgraded my rig, praised every screen and every video, ate up every detail, posted news updates on Kotaku and other forums on development of the game since last year. This was supposed to be my game of the year. You can imagine my disapointment.
I suppose I can't critique a game without listing some of its good points. Graphics are spectacular. The lighting and textures are the best of its kind. Each environment is carefully constructed, and beautifully detailed. Voice acting is top notch, excellent. Character models are amazing, and there are plenty of them. The story so far is intriguing and well told. The quests seem interesting.
I'm not trying to bash the game. I love certain aspects of it. Buy it to have it in your collection, just don't buy it and expect to play it right now, i can't recommend it in it's current state. Too broken.
One argument that seems to pop up is that Demon's Soul's has a similar level of difficulty. Demon's Soul's was designed from the ground up to be difficult. Witcher and his universe are not. The witcher Geralt is told to be of immense power and cunning. He is supposed to be fast, strong, intellingent, and durable. He is supposed to be able to take on the strongest and biggest of monsters. His combat tactics are not a hack and slash affair. His combat is supposed to be that of a mystical dance of death, each beautiful arcing swing of each sword as a carefully planned and methodically placed as to deal the maximum severity against each opponent.
In laymen's terms (TLDR): You would think that he could take a group of 3 shit-kicking footsoldiers on with ease, cutting each down in one hit. From the beginning of the game, you get your ass kicked by lowly castle guards. This is not the Geralt I remember, the one that I have read about in the books. It breaks the immersion.
Don't tell me I'm playing the game wrong. Modern RPG's are supposed to be about customization, the experience should customize itself according to your playstyle and your story choices. Don't make excuses for broken gameplay mechanics. I believe everyone should be able to experience this game, it's a great game and full of detail both in story and surroundings. It's one that shouldn't be passed up. My biggest fear is that people will play this once, shelve it, and tell others that the game is borked because of poor gameplay mechanics. That's not how and epic masterpiece like this should be remembered.
I turned the difficulty down to easy, but the sense of accomplishment is lost. It seems the only thing that changes is the amount of damage you do versus the amount of damage they do. Playing this game on normal feels like I'm playing elder scrolls oblivion again, backpedaling while swinging because enemies are so much stronger than me and I can run backwards just as fast as they run forwards. It's unfair, unrealistic, and above all, un-fun.
Minor quibbles:
The 360 controller is fully supported, with it's functions mapped out on screen and I have to say that the controller works fairly well in gameplay, but sucks in menu screens. Inventory management with a controller is a pain. Also, there is a very noticeable amount of controller lag in menu screens. I i hit down on the D-pad 3 times, I expect my menu selection or cursor to go down 3 times, right? Not so it seems.
Screen text is so small that it becomes hard to read if you intend on playing the game console style, with your computer hooked up to your big screen. I love playing games like this on a big screen, because the graphics and sound design (ambient surround sounds) will blow you away. But after 4 hours of squinting to see small text in my inventory and journal screens, I begrudingly brought my computer back upstairs and hooked it up to computer monitor just to be able to read menu screens. In other words, if you thought Mass Effect 2 was bad, You will more than likely have to get reading glasses after your first playthrough of Witcher 2 if the devs don't patch it with bigger text.
Other things that don't affect me (as much anyways): no remappable support for left handed gamers, no inverse mouse selection in game menu. No ability to change graphics settings in game, you have to exit it every time.
I could go on. Suffice it to say that I might just wait for a patch. It's hard for me to play a game that is this rich in detail and story, only to be dissapointed by the parts that one actually "plays". As I recall, witcher 1 was quite broken by launch, and within a few months the game went on to become quite a spectacular game when CD project dedicated itself to providing excellent post game support. Let's hope they do the same for this game.
Two words constantly ring through my head as I play through it:
"Flawed Perfection"