Aliasalpha: You and me both mate. Hey maybe we could kidnap him and do exploratory surgery...
Andy_Panthro: I would think that showing him some of his earlier successes in all their glory and comparing them to the limp reception of tabula rasa would do it, but if we need to get the scalpels out...
You would need to bring him down from the orbit he's circling on these days first.
Aliasalpha: I don't know how much SS2 improved over 1 but I found 1 to be very clumsy and whilst the ideas looked good, I felt like I was forever fighting with the controls and never got to have any fun with the game
lowyhong: I think both had pros and cons, but like what drmlessgames said, SS1 had cyberspace; plus hacking was better handled than Shock 2's trial-n-error
However, I prefer System Shock 2, simply because it is less Ultima Underworld-ish. Not that I don't like UU, but I feel SS2 had better atmosphere and was more "lived in" than SS1
I have played ultima underworld the stygian abyss only the early levels, but it's almost as much of an awesome game as SS1 is. They look similar because they share the same engine. Actually, i prefer SS1, since SS2 looks too much "Thief"-ish to me. :D SS2 used the same engine that powered the first Thief games too. An improved control key scheme for SS1 would make it a better game that it is now. There was a project that aimed at rewriting the SS1 engine from scratch, to be able to use native modern resolutions and being able to re-map keys, i think it's still going on. SS2 while good, was too long, too many fetching errands to run around and in dark, boring places like warehouses. : P