Vagabond: Get the fuck over it people. It's a $20 fully moddable game. When I was interviewing them, they were incredibly nice and passionate about the game.
The game is good. Buy the game.
Whiteblade999: It doesn't matter if it is good. As I have told you numerous times this kind of thing that potentially break a game if put in wrong. Titan Quest was a great game (same genre actually so the comparison is even better) but the DRM implemented ultimately led to bad sales and the shut down of the studio.
that's totally wrong. They had the problem that it leaked on torrentsites and 94-98% of the games played where illegal copies.
That's what ruined them. They even had a site up for 2 weeks where it clearly said : thank you pirates for our demise.
"quote :
One, there are other costs to piracy than just lost sales. For example, with TQ, the game was pirated and released on the nets before it hit stores. A lot of people are talking about how it crashes right when you come out of the first cave. There was a security check there.
So, before the game even comes out, we’ve got people bad-mouthing it because their pirated copies crash, even though a legitimate copy won’t. How many people decided to pick up the pirated version because it had this reputation and they didn’t want to risk buying something that didn’t work? Talk about your self-fulfilling prophecy.
Let’s dig a little deeper there. So, if 90% of your audience is stealing your game, even if you got a little bit more, say 10% of that audience to change their ways and pony up, what’s the difference in income? Just about double.
If even a tiny fraction of the people who pirated the game had actually spent some god-damn money for their 40+ hours of entertainment, things could have been very different today. Some really good people made a seriously good game, and they might still be in business if piracy weren’t so rampant on the PC. That’s a fact."