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I still have my Septerra Core jewel case lying around and I enjoyed the game when I played it way back when. Here's my description:
- The world mythology is very good.
- Graphics were quite good at the time (3D renders)
- Enemy and NPC models are quite limited. Most have several colour variations.
- Voices of the NPCs are also limited, but there is voice acting (although not for all dialogue)
- Sidequests are available, but there aren't very many as I recall.
- Grinding may be necessary at the beginning of the game, but I don't remember it being necessary later on for completion.
- Characters stats are all predetermined. Customization is limited to equipment choices.
- Music is memorable, but can get annoying.
- You can make dialogue choices but they are limited.
- Gameplay/story progression is linear for the most part.
Battle System:
- You can have a max of 3 characters in your active party at any time. They will follow you around as you explore.
- There are no random battles in this game. Enemies will either be on screen or they will jump out and engage you at pre-specified locations.
- Usually if you bump into one visible enemy, two more will jump in from the side of the screen. You almost never encounter a one-enemy party because of this (sort of annoying)
- Battles take place on the current map (no separate screen), although all the characters usually "jump" to assume a pre-specified battle formation. This will affect certain attacks that either hit on a line or an area of effect.
- In battle, each character has a 3-tier gauge that fills over time according to their speed. An action can be taken whenever a tier is filled. Attacking when more tiers are filled = more power. Special skills require a certain number of tiers to activate. Although the gauges fills in real time, once you decide you want to attack you either press spacebar (I think) or click on a character portrait to pause the game and select an action.
- The magic and skill system use a shared-party pool of mana called "core energy'.
- Magic is cast using "Fate cards", which are acquired throughout the game. Each character can only use one fate card at a time, but if multiple character's gauges are filled the effects of multiple cards can be combined. Ex. One character can use the "Heal" card and another character can use the "All" card to create a healing spell that will cure all party members.
- There is an elemental rock-paper-scissors system in place to make elements relevant.
- There are no battles on the overworld map.
Final word: Gameplay may not be satisfying for some, but the story and mythology are top-notch.
I hope this was helpful :)
Post edited March 18, 2009 by requinox
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requinox: I still have my Septerra Core jewel case lying around and I enjoyed the game when I played it way back when. Here's my description:
- The world mythology is very good.
- Graphics were quite good at the time (3D renders)
- Enemy and NPC models are quite limited. Most have several colour variations.
- Voices of the NPCs are also limited, but there is voice acting (although not for all dialogue)
- Sidequests are available, but there aren't very many as I recall.
- Grinding may be necessary at the beginning of the game, but I don't remember it being necessary later on for completion.
- Characters stats are all predetermined. Customization is limited to equipment choices.
- Music is memorable, but can get annoying.
- You can make dialogue choices but they are limited.
- Gameplay/story progression is linear for the most part.
Battle System:
- You can have a max of 3 characters in your active party at any time. They will follow you around as you explore.
- There are no random battles in this game. Enemies will either be on screen or they will jump out and engage you at pre-specified locations.
- Usually if you bump into one visible enemy, two more will jump in from the side of the screen. You almost never encounter a one-enemy party because of this (sort of annoying)
- Battles take place on the current map (no separate screen), although all the characters usually "jump" to assume a pre-specified battle formation. This will affect certain attacks that either hit on a line or an area of effect.
- In battle, each character has a 3-tier gauge that fills over time according to their agility. An action can be taken whenever a tier is filled. Attacking when more tiers are filled = more power. Special skills require a certain number of tiers to activate. Although the gauges fills in real time, once you decide you want to attack you either press spacebar (I think) or click on a character portrait to pause the game and select an action.
- The magic and skill system use a shared-party pool of mana called "core energy'.
- Magic is cast using "Fate cards", which are acquired throughout the game. Each character can only use one fate card at a time, but if multiple character's gauges are filled the effects of multiple cards can be combined. Ex. One character can use the "Heal" card and another character can use the "All" card to create a healing spell that will cure all party members.
- There is an elemental rock-paper-scissors system in place to make elements relevant.
- There are no battles on the overworld map.
Final word: Gameplay may not be satisfying for some, but the story and mythology are top-notch.
I hope this was helpful :)

I'm so buying this game.
I wouldn't mind getting me Earth 2140, but I heard this special XP edition does have its downside in terms of lack of multiplayer functionality, and some particular annoying AI. Would someone know anything about this?
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requinox: I still have my Septerra Core jewel case lying around and I enjoyed the game when I played it way back when. Here's my description:

Thanks for that! You should post it in the release annoucement page when that comes.
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ElPixelIlustre: I'm so buying this game.

I tried the demo yesterday and loved it. Very addictive and immediately engaging. I must have it. I hope it comes soon...
Earth's gameplay just doesn't do it for me. Having battleground divided in 1:1 square polygons that your units can only move from one to another? In Command & Conquer that didn't looked so painfully artificial.
On the other hand, I'm really looking forward to Septerra Core.
just now i noticed septera core and gorky, shame on my head. Those two are emeralds of gaming (not like F1, F2 but still really good ones), so it means i need to put some bucks away.
Post edited March 20, 2009 by moonfear
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Guestie: I wouldn't mind getting me Earth 2140, but I heard this special XP edition does have its downside in terms of lack of multiplayer functionality, and some particular annoying AI. Would someone know anything about this?

There's nothing mentioned in the game's catalog page or its support articles about a lack of multiplayer functionality and GOG is usually really good about notifying customers about that kind of stuff. As for the AI, it should be no different than the normal game, GOG does not make changes like that to the games they sell, they just ensure compatibility with modern OSes.