Posted March 31, 2009
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Of course, given a choice, I'd choose to have Die By The Sword re-made in the Doom 3 engine. The old 50-polys per model graphics is very puke-inducing at times. However, it still remains a puzzle why game developers can never get their priorities right. Look at Fallout 3, months before it's release, Bethesda was busy hyping it's gore factor and how you can kill enemies in different ways. HELLO BETHESDA, MAY I REMIND YOU THAT YOUR GAME'S MEANT TO BE AN RPG?!
It's quite disappointing that the ingenuity of old is fading as gaming progresses. Everything's just a rehash of something else these days. Granted, some are well-made rehashes, but the point is, people are often dissecting their game features bit by bit that it's sickening. Games seldom mesh together into one fine product these days. They're like paper mache, having random pieces of artwork stuck together and being called a masterpiece after that
That being said, there have been some great games (hard to find, yes, but there all the same). I feel like the torch for actually innovative games has really been passed to Indie developers. Even so, look at games like Psychonauts or Sam and Max. Mass Effect had me reeling at the conclusion, and Bioshock wields its atmosphere and story like no other.
They are few, it's true, but cut some of the successes some slack. It's too much of a slippery slope to say that "as gaming progresses, ingenuity is fading".