Posted May 27, 2009
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Fleets are smaller and need to be used more tactically since ships generally take a while to build. Movement (from what I remember) is fully 3d, but very much like homeworld its not that much used in 3D movement - mostly just 2D will work well enough (sadly a limitation of RTS games on a 2D moniter ;)
Generals also form part of your setup and you can put them incharge of ships to give bonuses to performance - carefull if your ship gets blown out (I don't think they always make it to the esecape hatch!)
There is an extensive research tree - with a lot of options from planet and government advances to ship weapons and spy methods.
Spies are a key aspect and one should always have at least one or two to give havok to the enemy and protect against the enemy's own spy activities
Planets are not complicated to run, but are a key part of the game, as is holding them. There are also governers to consider putting in charge to give boosters to certain aspects
Resources are more limited and much come from planets, but there are asteriods to mine for additional resources.
ITs 100* more pretty than Homeworld 2 - heck explosions are a joy to watch :)
Sooo... MOO2 but real-time and 3-d?