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Mikee: You know, even CDProjekt is 15 years old now we preserve small business culture and we still kind of bunch young guys, more gamers than business folks, so we just behave the way we wanted other companies to behave towards us as customers. No big magic;) And we don't have any corporate policies to hide behind them we just have our common sense which drive us, hopefully in right direction, actually I strongly believe that it driving us in the very right direction;)

if at all possible, being the big fish in a little pond is very beneficial. Being able to pick (to a certain degree) what games you will provide, and in what manner, can certainly mean the difference between sales and losses.
Imagine if there was say, an "Unknown Games service!" selling new indie titles that nobody knew anything about.. I would imagine they would not do well. While with GOG you have block buster titles, but of years back, you're selling classics. Old people who loved the games will buy them, and new people who want to learn more will buy too.
Mikee,
Even though your English really suffers, your point gets across very well -- and that is the fact that you are in tune with your customers, and care what we think. Thanks for all your replies!
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Mikee: guarantee minimal incomes (here comes our expenses, and our hope that enough people will buy prepaid games;)

That's the reason why we will not see niche games here... but I still love GOG for hits.
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Kola256: That's the reason why we will not see niche games here... but I still love GOG for hits.

One could argue that a sizeable portion of the catalogue is comprised of niche games as it is. Either way, there's nothing stopping them from figuring out alternative deals for the more niche games, if that's what's necessary. Whether the publishers/developers will accept such an offer is a different matter, though.
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Mikee: The most difficult task is to persuade different companies to take money from us (usually developers are more keen to get additional revenues), especially that the bigger company is, the more frightened is that due to lack of DRM somebody will stole their 5-10 bucks, 5-15 years old games and distribute it freely in the internet (somehow they don't realize that they are already available in the net from the date of the release;)

Tell them to search torrent sites for some of the titles carried by GOG. They'll find them in abundance... But none of them will be the GOG versions.
I've done this exercise a few times by now, out of curiosity, to see if your lack of DRM would lead people to pirate your games. So far, I haven't found anything. I see this as a sign that customers are happy with, and respect, your chosen business model, and do not want to compromise it by betraying the trust you are showing them.
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Wishbone: Tell them to search torrent sites for some of the titles carried by GOG. They'll find them in abundance... But none of them will be the GOG versions.
I've done this exercise a few times by now, out of curiosity, to see if your lack of DRM would lead people to pirate your games. So far, I haven't found anything. I see this as a sign that customers are happy with, and respect, your chosen business model, and do not want to compromise it by betraying the trust you are showing them.

Not even Fallout?
That's interesting. I would have figured it wouldn't be too hard to find external downloads of at least the better-known titles. If we disregard the issue of whether people respect GOG's business model or not, I think there are several factors against it:
1) Crack groups have no interest in GOG releases (there's nothing to crack / brag about), so they aren't putting torrents out there. Why bother?
2) Lack of community interest. These are old games - most pirate activity centers around new, hot releases like Fallout 3. Old games are less likely to be heavily shared, and would also spread to other sharers at a greatly diminished rate compared to their original release.
3) Even people who are sharing the original cracked versions are not likely to go out of their way to find, download and share a new version, especially since the already weak distribution makes it harder to get the files without buying them.
4) If you've actually paid for something, and you're not a crack group looking for recognition, you're probably a lot less inclined to let a bunch of strangers leech it from you for free than if you got it free yourself.
Overall, I guess the people who are most likely to put these games on torrents or peer to peer aren't actually acquiring the games in the first place. All that said, GOG is still a new service. I'm sure somebody here puts everything they buy from GOG in their shared p2p folder, and I'm sure many have made copies for friends and family, but there probably aren't very many illicit copies floating around just yet. I expect we'll see it before too long, though.
Post edited December 29, 2008 by Mentalepsy
5. To put GOG game on torrent, they have to buy it first. Why giving money on old games, as they can crack new titles sold with DRM?
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Kola256: That's the reason why we will not see niche games here... but I still love GOG for hits.

Well, we have limited resources of our licensing department, so active search for a niche games is not our priority. But if the game is good and it is possible to get we won't refuse (it happens for example when it is a part of bigger lkine up).
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bpops: Mikee,
Even though your English really suffers, your point gets across very well -- and that is the fact that you are in tune with your customers, and care what we think. Thanks for all your replies!

Hehee:) I see that either i need to take some lessons to refresh it, or at least not reply in late night;) ..anyway good that it was still understandable:)
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Mikee: You know, even CDProjekt is 15 years old now we preserve small business culture and we still kind of bunch young guys, more gamers than business folks, so we just behave the way we wanted other companies to behave towards us as customers. No big magic;) And we don't have any corporate policies to hide behind them we just have our common sense which drive us, hopefully in right direction, actually I strongly believe that it driving us in the very right direction;)

I remember when I first came here and saw that 'we're gamers, like you' in the about section I think it was, and being skeptical. Lots of places will say stuff like that and not mean it. Clearly, you guys really do. :)
Thanks tons for talking about the inner workings of the whole thing -- I'm loving seeing this site evolve, and hope for great success. :)
Also your english is pretty good! Doesnt suffer much, just tiny things here and there. If I could speak Polish as well as you do english I'd be mighty proud, hehe.
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Mikee: The most difficult task is to persuade different companies to take money from us (usually developers are more keen to get additional revenues), especially that the bigger company is, the more frightened is that due to lack of DRM somebody will stole their 5-10 bucks, 5-15 years old games and distribute it freely in the internet (somehow they don't realize that they are already available in the net from the date of the release;)
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Wishbone: Tell them to search torrent sites for some of the titles carried by GOG. They'll find them in abundance... But none of them will be the GOG versions.
I've done this exercise a few times by now, out of curiosity, to see if your lack of DRM would lead people to pirate your games. So far, I haven't found anything. I see this as a sign that customers are happy with, and respect, your chosen business model, and do not want to compromise it by betraying the trust you are showing them.

well, there's no way to look at sneaker pirates..
Great to see the official responses in this thread... I really respect the GOG team, and that goes a long way when a new release is announced and I decide whether or not to pony up the cash.
I have a HUGE backlog of games to play from this holiday season, but I still buy most games of interest when released on GOG in the first day, mostly to support this site. There are a lot of negatives to capitalism, but one of the positives is having a hand in making something you like a success, and I want GOG to succeed.
Keep trying for those old Sierra and Lucasarts games... they would make this site not only much more well known, but also big bags of cash to invest in other properties.
Dear CDProjekt/GOG.com:
Your service is absolutely amazing, and there are several games I never had the chance to play back in the day (either because money was tight or I didn't have a computer powerful enough to run them) that you guys are making available, and for extremely reasonable prices too. I want to thank you for that.
As far as convincing LucasArts to put their adventure games up on GOG.com (as well as some of their other games), here's what you do. Tell them that these games are in extremely high demand from folks like myself who wish to run these games in a version of ScummVM or DOSBox that isn't Windows-only (and I have one of theirs already, but I'd buy Secret of Monkey Island again for the extras)!
Also, the excessive (and some would say extortionary) prices being charged for versions of these games on the secondhand market would probably make LA sit up and take notice. Besides, they probably care enough about these games making them money to actually have these games available to their dedicated and devoted fans for very reasonable prices (instead of paying scalper's prices for these games). So keep on trying! This service is going to get a huge boost just with LucasArts supporting the service alone.
Thank you for your amazing, fantastic service.
Sincerely,
BJ Wanlund
Post edited December 31, 2008 by BJWanlund