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ilves: Anyone notice there was a very hard lock on a trash bin right behind that diner where the fire ants are? I don't have the ability to unlock it, but I'm highly curious as to what could be in a trash bin behind a diner.

Some kid gives you a quest to save his father from fire ants there - and if you have perk child at heart, I think, he will also give you the key to the container. There are some supplies in there - pretty useful at the game's beginning, if you ask me
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illegalyouth: what's your karma? if you're a "good" character, there's a group that sends out contract killers who want to collect a bounty put on your head. i don't know if there is an equivalent for "evil" characters, since i'm concentrating on good karma in my current game. i've already collected two separate contracts for my head on the dead bodies of groups who have attacked me -- some people called "talon."

I know about Talon, but Wolfgang is a trader, he is not supposed to attack unless you've done something.
Yes, there is a group if you've been bad, The Regulators.
To me, that's pretty funny, because The Regulators were a bad group of people.
EDIT:
and yes, there are random encounters, even the traders are random.
I once met a trader with a pet bear (i forget the name of them) who had killed a robot and he was all 'you stay away from my robot!!' and I was walking by it and he was all 'that's it, you're dead!' I tried fighting them off but he absolutely wasted me. At the same spot (this is the meresti station) in an earlier game, I came across a deathclaw at level 2.
Post edited November 07, 2008 by Weclock
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Weclock: EDIT:
and yes, there are random encounters, even the traders are random.
I once met a trader with a pet bear (i forget the name of them) who had killed a robot and he was all 'you stay away from my robot!!' and I was walking by it and he was all 'that's it, you're dead!' I tried fighting them off but he absolutely wasted me. At the same spot (this is the meresti station) in an earlier game, I came across a deathclaw at level 2.

My most random encounter definitely involved the roach king. It's a guy with a mini gun with some roaches. He's got a sweet helmet though. One other time I ran into a scavenger fighting some raiders near a vault entrance, killed the raiders, the scav said 'don't come near me' right when i was going up to talk to him and turned hostile. I happened to have my friendly paladin with a sledge hammer with me and she turned him into mush pretty quickly.
The only time I've seen a deathclaw was when I released one without knowing it at the Enclave Base... I'm kinda happy I was hiding at the moment and he didn't see me. It was freaking huge.
Post edited November 07, 2008 by ilves
Well, just like the Fire Ants that are probably always going to be in that area for that quest, it would have been nice for Bethesda to have had, like those Fire Ants, a creature that was definitely in that area and found you...... because not meeting anything, for any reason, is a bummer for the start of the game, and only now, about 7 hours in, am I starting to get the Wasteland 'vibe' again. Would like to have had it for those 7 hours prior to now! :)
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ilves: My most random encounter definitely involved the roach king. It's a guy with a mini gun with some roaches. He's got a sweet helmet though. One other time I ran into a scavenger fighting some raiders near a vault entrance, killed the raiders, the scav said 'don't come near me' right when i was going up to talk to him and turned hostile. I happened to have my friendly paladin with a sledge hammer with me and she turned him into mush pretty quickly.
The only time I've seen a deathclaw was when I released one without knowing it at the Enclave Base... I'm kinda happy I was hiding at the moment and he didn't see me. It was freaking huge.

1. Check out the AntAgonizer waaay up north (just a little south of the town of Dave) she's a crazy biotch.
2. that deathclaw at the enclave base will not attack you, so no reason to hide.
So I got a new char and I ended up killing 2 Super Mutants at lvl 3 with a baseball bat while they wielded a Mini Gun and a Hunting Rifle.
One of them was a Super Mutant Brute and took a little longer to kill. But at normal difficulty, no VATS, and only losing about 50 hp... this is quite shameful, in my opinion. What the hell were the developers thinking!?!?
Btw, how the hell do you people keep track of all the locations? The map seems kinda murky to me...
Post edited November 07, 2008 by Alai
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UK_John: Fair point so a +1. Whenever I give my view I am expectant that others have different views. My point is how much MORE relieved you would have been if you had to fight something, or had something chasing you into Megaton. A fight where you ran out of bullets and had to finish the creature/NPC off with your police baton?! Now how much tension would there have been? Now you only have a police baton, no bullets and still not sure where Megaton is! Bethesda could have, with just one weak creature ramped up the tension, so as you say, tension prior to meeting the creature, then the fight, now an expectation after the fight there was BOUND to be another before you got to Megaton, then finally getting to the city - and then the relief three or four times more than not meting anything! That's what I was hoping for and expecting. I assumed Bethesda would want to show me how dangerous this Wasteland was from the get-go, so that for the rest of the game I would give Wasteland the respect it deserves!
Because of the start and the following 6 hours, I still don;t give the wasteland much respect. I can just imagine going out of Megaton on that first quest and being nervous of leaving the walled city. As it was, I wasn't particularly. How the start manifested itself has a lot to do with that.
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SkullCowboy: Perhaps. For some. :) ! did get attacked first thing upon leaving Megaton. Molerat. For me, though, the anticipation and build up to something expected that doesn't happen is often more powerful than when it does. This goes for movies, games and even books. Also, a world that was packed wall to wall with things trying to eat, dismember or shoot me would get old. I like the fact that I don't have to battle continuously for every ten feet I travel from place to place. That gets annoying and frustrating. I like being able to explore the world, avoiding combat when I can. I have found that if you start to get complacent and don't 'check six' a lot you will get jumped. Dogmeat is a good early warning system. If he starts growling you better wonder why.
And on a wholly weird tangent, where are all the cats?
edit: +1 to ya. am enjoying the discourse.

there are two schools of thought concerning cats:
a. they are tastier than dogs
b. black bears mated with cats = ????? (yaoi guai?)
also if you want early detection, just up perception. but you have to pay attention to your compass and check for red every so often. =
current rating: 8/10 relative to fallout2 (which I would give 9/10).
yeah it is fun, and it is more realistic but fallout 2 was MORE fun....
I mean in some areas it was FLAT OUT SILLY (explosive outhouse? anyone?).
Fallout 3 is definitely more grim, and "real", and fun to play, but where is the hilarity? where are the lols? some parts are kinda funny but they don't have the comedy interspersed through the rampant cruel life that the characters led that fallout2 had.
If you've played fallout2, think about it some, and you'll come up with the conclusion that it was FUNNY. it really was! Fallout3 is not funny.
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robbiemad: If you've played fallout2, think about it some, and you'll come up with the conclusion that it was FUNNY. it really was! Fallout3 is not funny.

I was never playing Fallout because it was funny - in fact I liked much more grim Fallout 1 :D Yes, jokes were there, and when you thought about them, you found the world even more depressive... And that applies to Fallout 3 as well.
Add to UK_John & SkullCowboy discussion: I generally agree with SkullBoy, and I need to add: In Fallout 1 and 2, there was just a -chance- that something attacks you too. It didn't make the desert less desert-ish at all. Actually, it has done quite the conturary (I hope I spelled it right).
Fallout 3, first travel to Megaton without problems? Sure. Just to come out later and see for me one of the most depressing place in all Fallouts: School drowning in blood. And then, fighting for my life with bandits that attacked me outside.
Now, for something completely different: After playing around a little, I've discovered better implementation of radiation in Fallout 3 may be the first impression, but it seems completely wrong. Yes, in Fallout 1 and 2 you've never seen geier directly on your screen, but that doesn't mean it wasn't sitting in the background, laughing at your character, as he was becoming more and more irradiated. Effects of radiation in Fallout 3 seem a bit strange to me - you become irradiated, and your stats are instantly decreased. Nothing else happens. In old Fallouts, when you reached some point of irradiation, it took time for it to take effect - realistic. In case you weren't doing anything about it, damage to your body was even bigger - realistic. You didn't have your stats somehow decreased and then die on spot - death was long. And fracking painfull. I mean, almost every review was happy about how 'better' radiation in Fallout 3 is - in fact, it's done worse than in F1 or 2, AND it affects gameplay in almost the same way, you only need to take rad-away more often, which is not a problem, since it's lying everywhere.
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robbiemad: there are two schools of thought concerning cats:
a. they are tastier than dogs
b. black bears mated with cats = ????? (yaoi guai?)

I think you mean Yao Guai.
I don't even want to imagine Yaoi Guai.
Fire ant quest. Man. I hated it. Took me hours to finish, cost me most of my ammo and equipment. but the reward was sweet. and now I think it was very enjoyable one.
Radiation in Fallout 1 and 2. It never bothered me. I have never done anything with it. Ever.
I like it more in fallout 3. I actually care about it (to small degree. Got annoyed few times and just swam across the river (blood ties quest))
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robbiemad: there are two schools of thought concerning cats:
a. they are tastier than dogs
b. black bears mated with cats = ????? (yaoi guai?)
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Weclock: I think you mean Yao Guai.
I don't even want to imagine Yaoi Guai.

oh come on, you luled at that one. =P
mental image come on!
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Weclock: I think you mean Yao Guai.
I don't even want to imagine Yaoi Guai.
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robbiemad: oh come on, you luled at that one. =P
mental image come on!

Sometimes Rule 34 is used for evil..evil gay pretty mutant bears..
Post edited November 08, 2008 by Weclock
There is wolf rain. not much different.
Shame I cannot draw. I have this picture in my head of super mutants wearing tuxedos hugging each other in romantic way.
Post edited November 08, 2008 by lukaszthegreat
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lukaszthegreat: Fire ant quest. Man. I hated it. Took me hours to finish, cost me most of my ammo and equipment. but the reward was sweet. and now I think it was very enjoyable one.
Radiation in Fallout 1 and 2. It never bothered me. I have never done anything with it. Ever.
I like it more in fallout 3. I actually care about it (to small degree. Got annoyed few times and just swam across the river (blood ties quest))

Radiation is such a non-issue in F3. I probably have about 40 rad-aways and rad-x's that I barely use. So far the only place I've found radiation to actually be painful is at the one vault you have to visit for the main storyline, but even that can be completely avoided. I do wish there were more locations that were at least moderately irradiated that would force you to use rad-x and rad away at a higher level.
My new pet peeve is giant radscorpions... they're just annoying, they're like rats but take longer to die.
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lukaszthegreat: Fire ant quest. Man. I hated it. Took me hours to finish, cost me most of my ammo and equipment. but the reward was sweet. and now I think it was very enjoyable one.
Radiation in Fallout 1 and 2. It never bothered me. I have never done anything with it. Ever.
I like it more in fallout 3. I actually care about it (to small degree. Got annoyed few times and just swam across the river (blood ties quest))
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ilves: Radiation is such a non-issue in F3. I probably have about 40 rad-aways and rad-x's that I barely use. So far the only place I've found radiation to actually be painful is at the one vault you have to visit for the main storyline, but even that can be completely avoided. I do wish there were more locations that were at least moderately irradiated that would force you to use rad-x and rad away at a higher level.
My new pet peeve is giant radscorpions... they're just annoying, they're like rats but take longer to die.
the poison glands fetch a pretty bottlecap.