Posted August 29, 2013
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Other emulators are less or more complex, on a case-by-case basis. It is up to GOG to determine if the outlay justifies the return. At the end of the day that is the prime consideration. Not whether it can be done, but whether it can be done profitably.
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And yes GOG would have to assume the liability for technical support, they already do this with all of their currently released games, its really no different.
Profitability, I don't know what the reasonable price point might be. Can the games be sold individually? I imagine that would vary. Newer consoles with "larger" games like say a Playstation title could probably easily be sold as a standalone. Titles from something older like an Amiga. Well it might be more practical to do combo packs from a particular publisher who released multiple titles on that platform. That's really a case by case basis. In principle though, there isn't much difference between what GOG has already done with PC games than they would need to do for other platforms/consoles. The X factor is admittedly on what legalities you might run into with those platform or console owners.
This is not a problem with DOSBox, and gog can therefore bundle each game with dropbox, but for Amiga games this means there are two options:
1 - Bundle each game with a fully functional emulator, which means each game must be sold with a licensed Kickstarter, which means that the price of the game will be GameLicense + KicstarterRom = MoreExpensiveGame
2 - Sell the emulator and the kickstarter separately, and only sell the game (disk-images) separately. This will bring down the price of the game to be on the same level as all others, but the game will no longer work "out of the box".