chautemoc: Well, the positive side of a system like this is it prevents pirates from getting the updates. Or, that's the idea anyway. I'm not sure how effective it is. .
DG: That's the thing, it's not. Look at updates of Steam only games. When an update rolls out, the pirates crack it and put it online. Or look at GTA 4 patches: GTA 4 has a TON of DRM: Games for Windows, Securom and the Rockstar club application. And with all these protection, they still crack the updates and make them available to the pirated copies.
Hammerfall: There is absolutley nothing wrong with protecting your work
It is, because it's futile, as i explained above, and it's a pain in the ass for the legal user.
Bodyless: and atm impusle is still a less annyoing form of drm. you can play the unpatched version without it, you can archive the patched version and transfer it to another computer, it makes patching fast and easy and the patches they produce are worth it.
Yes, but that computer, where you transfer your game, must have the Impulse client and must be online the first time when you install it there, from the arhive. Or maybe i'm wrong about this, i never tried it, just read about it.
Bodyless: cd keys and clientside drm like diskchecks will in the long run require more work from the user.
Cd keys work very well for online play. You can't play a game online without a valid cd-key. Think of Blizzard games, for example. As for SP games, any form of DRM (be it ancient, like cd checks and cd key, or modern like Securom, Impulse Goo, etc) is defeatable. That's why is futile to try to protect you games with DRM, imo...
Bodyless: And i didnt saw any patches on gog yet. all games here are no longer getting new patches neither does gog produce any patches.
Look more carefully at the description: All games on GoG are patched with the latest available patch. The same thing can be done with modern games. For example Gamersgate: when Braid was patched, it was automatically patched server side. Of course it's easier to release a manual patch, since you don't have to dnl again the whole game, but i prefer it to the Impulse and Steam's solution.
Think about it. Imagine ten years from now, when games like Demigod would be just like some of the good old games around here: their devs don't exists any more, the publishers have been bought by others or dissapeared, etc. In that case, where would you get your updates from? Where will get the last patch?
I know that all game son gog are already patched. if you download a game via impulse it will come patched too immediatly but the point is that the games on gog dont get any
patches. so you wont see anyone downloading a patch from gog.
oh and if you dont like somethign starting up when booting then you can always just deactivate the damn thing. there should be either an option in the program or you can use msconfig.
Anyway. as long we are not lving in some kind of fairy tale land you cannot expect anyone to put up their newest games like gog does (it is neither publisher or developer, its a store) . gog's way works cause the game so are OLD.