stonebro: I don't civilization has gone to hell.
It's just that the coverage of random retards doing random stuff is a whole lot better due to this thing, the netterint, or what it's called.
It happens more than you think. WOW, and online gaming in general, is a serious problem which is currnelty being evaluated for inclusion in the DSM I believe. An addiction is an addiction. You can be PSYCHOLOGICALLY addicted to *anything*, and as such, *anything* can have addictive qualities.
>Flame Shield<
Since all an MMO is in essence is a competitive chat room (IE, a chat room where avatars have comparable statistics which people can boast about) coupled with random rewards, it's not suprising that they are addictive. A randomly-generated reward *IS* the most addictive psychologically, and as such, these MMO companies can use the addictive aspects of human nature and combine them with a monthly fee to make MUCH more than they could be making real games.
I mean comeon, Modern Warfare 2 is the second most played game right now, and once you pay Bobby Kotick $100 and your soul, it's yours forever. WOW takes $15 a month, and only ranks one higher. The case for monthly subscriptions is bullshit. NO gaming company is actually investing that money in "servers and updates", and they CHARGE you for the "new content" they claim the fee goes towards in the form of expansions.
That's why GW, and especially DDO are doing it right, they are competing on their own merits, not by trying to artificially increase their revenue.
If an MMO didn't NEED to have the addictiveness factor, the genre could evolve, and the true MMO's could be released. Conventionally though, I doubt that will happen any time soon. I have yet to play an "MMO" that has a true "persistant online world", or however they say it. With WOW's income, it should be the best game ever created, and should have at LEAST 10-100 times as many MEANINGFUL updates as Team Fortress 2, a game that not long ago was on sale for $2.50, has had.
End rant.