Posted May 16, 2023
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rojimboo
There is No Planet B.
Registered: Jul 2012
From Finland
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Wirvington
Mon Oncle
Registered: Dec 2013
From Nauru
Posted May 16, 2023
On this thread there might be a few good answers to your question: https://www.gog.com/forum/general/gog_galaxy_update_check_out_the_improvements_weve_implemented_so_far_in_2023_3d7f6.
Besides other users' opinions though, the subtext of the post's copy seems to give away the idea that the development of the official client is already quite slow. So, as sad as it is, I wouldn't bet on a galaxy client for linux until something changes on that front.
Besides other users' opinions though, the subtext of the post's copy seems to give away the idea that the development of the official client is already quite slow. So, as sad as it is, I wouldn't bet on a galaxy client for linux until something changes on that front.
Post edited May 16, 2023 by Wirvington
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AS882010M0
New User
Registered: Apr 2019
From United States
Posted May 17, 2023
When Linux starts supporting performance HW with kernel built drivers, I might consider Linux. Until then I have to stick with what I have.
![EverNightX](https://images.gog.com/c5ad4e5914e2a33f9aeaee70c7dbe79a1dbd35a0193ebcc7393620ab0e29cfa2_forum_avatar.jpg)
EverNightX
_
Registered: Nov 2011
From Other
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Time4Tea
Free speech and honey!
Registered: Jan 2015
From United States
Posted May 17, 2023
I think Wine is a good workaround and most games work well. But I agree, I would rather see native Linux games being released, rather than relying on Wine as a crutch. There are multiple ways for Linux apps to be deployed using distro-agnostic containers these days. I.e. package them with the key libraries they need, rather than relying on system libraries (which is something Windows games have been doing with DLLs for a long time, presumably for similar reasons).
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Themken
Old user
Registered: Nov 2011
From Other
Posted May 17, 2023
Here is a little sense: Some distros use old libraries and kernel which then naturally do not support the latest hardware. Also, it sometimes takes several months after Windows support before it comes to Linux BUT it can also be the other way around but then the hardware is usually not sold openly, aside from pre-orders, before there is support in Windows.
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EverNightX
_
Registered: Nov 2011
From Other
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lupineshadow
New User
Registered: Apr 2012
From Japan
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EverNightX
_
Registered: Nov 2011
From Other
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djoxyk
Debian 10
Registered: Jul 2017
From Ukraine
Posted May 19, 2023
![avatar](http://images.gog.com/c5ad4e5914e2a33f9aeaee70c7dbe79a1dbd35a0193ebcc7393620ab0e29cfa2_avm.jpg)
Anyway, Linux runs most Windows games fine so it kind of doesn't matter.
![avatar](http://images.gog.com/b4fd4cb80e87b12b25f720779aec9812724242c2a798685973cee7b551077e70_avm.jpg)
https://www.gamingonlinux.com/2022/07/heroic-games-launcher-adds-gog-cloud-saves-epic-overlay-support-anti-cheat-helpers/
use heroic, it will let you to install required wine/proton within the app. another app that supports gog is gamehub (but it only works with offline installers)
as WinterSnowfall said, wine-staging is a must if you intend to play with latest patches, good vulkan support.
Post edited May 19, 2023 by djoxyk
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flipflapflop
Yes. I'm laughing at YOU!
Registered: Sep 2016
From Philippines
Posted May 19, 2023
![avatar](http://images.gog.com/b43f6af7def71133a35cbc9da1445c005af82493c8d0db6f925a25c2351598db_avm.jpg)
But as for why GOG doesn't. It's unlikely to be a good business decision to support it with GOG Galaxy. They made $1.2 Million in profit last year, with Linux gaming being about 1% of PC gaming market share, that would mean about at best they would get about $12,000 in profit, but not really, because it would cost them than significantly more than $12,000 per year to create and support a linux version of the client.