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ChristophWr: Im using my steam deck a lot and i really like linux. But Gog doesn’t care about Linux users. I’m tend to buy more games from steam now because of that. Hopefully they change their stance
And there it is again.

Missed opportunity for GOG.
On this thread there might be a few good answers to your question: https://www.gog.com/forum/general/gog_galaxy_update_check_out_the_improvements_weve_implemented_so_far_in_2023_3d7f6.
Besides other users' opinions though, the subtext of the post's copy seems to give away the idea that the development of the official client is already quite slow. So, as sad as it is, I wouldn't bet on a galaxy client for linux until something changes on that front.
Post edited May 16, 2023 by Wirvington
When Linux starts supporting performance HW with kernel built drivers, I might consider Linux. Until then I have to stick with what I have.
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AS882010M0: When Linux starts supporting performance HW with kernel built drivers, I might consider Linux. Until then I have to stick with what I have.
When you sober up maybe you'll realize nothing you say makes sense.
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LU2004: I dont like wine and prefer native versions. I may as well use windows if I am going to get the windows version.
I think Wine is a good workaround and most games work well. But I agree, I would rather see native Linux games being released, rather than relying on Wine as a crutch. There are multiple ways for Linux apps to be deployed using distro-agnostic containers these days. I.e. package them with the key libraries they need, rather than relying on system libraries (which is something Windows games have been doing with DLLs for a long time, presumably for similar reasons).
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AS882010M0: When Linux starts supporting performance HW with kernel built drivers, I might consider Linux. Until then I have to stick with what I have.
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EverNightX: When you sober up maybe you'll realize nothing you say makes sense.
Here is a little sense: Some distros use old libraries and kernel which then naturally do not support the latest hardware. Also, it sometimes takes several months after Windows support before it comes to Linux BUT it can also be the other way around but then the hardware is usually not sold openly, aside from pre-orders, before there is support in Windows.
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Themken: Here is a little sense: Some distros use old libraries and kernel which then naturally do not support the latest hardware.
That's like complaining Windows 95 is not up to date.
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Themken: Here is a little sense: Some distros use old libraries and kernel which then naturally do not support the latest hardware.
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EverNightX: That's like complaining Windows 95 is not up to date.
No it's not.

Do you want to know why?
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lupineshadow: No it's not.

Do you want to know why?
It's actually worse than that since Linux updates are free.
Post edited May 17, 2023 by EverNightX
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EverNightX: GOG does support Linux. It's just the Galaxy client that doesn't.

Anyway, Linux runs most Windows games fine so it kind of doesn't matter.
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ChristophWr: So how should i do it? Downloading the installs and start them with wine? Problem is i want to acces my cloud saves
Heroic has some degree of integration with gog. and they recently added cloud saves too. see this post for details
https://www.gamingonlinux.com/2022/07/heroic-games-launcher-adds-gog-cloud-saves-epic-overlay-support-anti-cheat-helpers/

use heroic, it will let you to install required wine/proton within the app. another app that supports gog is gamehub (but it only works with offline installers)

as WinterSnowfall said, wine-staging is a must if you intend to play with latest patches, good vulkan support.
Post edited May 19, 2023 by djoxyk
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WolfEisberg: You can download the games right from a web browser anyways. Or you can use something like Heroic Launcher.

But as for why GOG doesn't. It's unlikely to be a good business decision to support it with GOG Galaxy. They made $1.2 Million in profit last year, with Linux gaming being about 1% of PC gaming market share, that would mean about at best they would get about $12,000 in profit, but not really, because it would cost them than significantly more than $12,000 per year to create and support a linux version of the client.
Interesting!