Posted November 11, 2020
From what I hear, Final Fantasy 10 has one particular boss fight that's like this. Specifically:
* There's a 5 minute cutscene before the boss fight, that you need to watch every attempt.
* The boss fight has 3 phases.
* The second phase uses an attack that infects Zombie status on the entire party. A typical player, on their first attempt, will likely want to cure the status ailment, since it prevents you from healing the affected characters.
* The third phase opens with the boss using an attack that instantly kills everyone who isn't under Zombie status. If the player has been diligent in curing Zombie, then this will be a game over, forcing the player to re-watch the cutscene and replay the fight from the beginning.
Final Fantasy 10's post-game content, particularly the Dark Aeons and Penance, are also examples; here the problem is that the boss fights are long and boring. (That one other boss I mentioned is at least interesting other than the forced cutscene and the sudden death in the final phase.)
Other examples:
* FF5 has a superboss in a chest, some distance from a save point, that will wipe your party if you're not prepared (~8000 damage to the whole party when fighter-types "only" have HP in the 3000s).
* I've heard terrible things about Digital Devil Saga's superboss.
* SaGa 2, a game where attack magic is normally quite useful as a primary means of offense and where using an attack type makes some characters better at it, throws a boss that's immune to the damage spells available at the time, and status ailments are less reliable than in other SaGas.
* Paladin's Quest's final boss is also unfair.
(I don't have time to elaborate now, but maybe later I will.)
* There's a 5 minute cutscene before the boss fight, that you need to watch every attempt.
* The boss fight has 3 phases.
* The second phase uses an attack that infects Zombie status on the entire party. A typical player, on their first attempt, will likely want to cure the status ailment, since it prevents you from healing the affected characters.
* The third phase opens with the boss using an attack that instantly kills everyone who isn't under Zombie status. If the player has been diligent in curing Zombie, then this will be a game over, forcing the player to re-watch the cutscene and replay the fight from the beginning.
Final Fantasy 10's post-game content, particularly the Dark Aeons and Penance, are also examples; here the problem is that the boss fights are long and boring. (That one other boss I mentioned is at least interesting other than the forced cutscene and the sudden death in the final phase.)
Other examples:
* FF5 has a superboss in a chest, some distance from a save point, that will wipe your party if you're not prepared (~8000 damage to the whole party when fighter-types "only" have HP in the 3000s).
* I've heard terrible things about Digital Devil Saga's superboss.
* SaGa 2, a game where attack magic is normally quite useful as a primary means of offense and where using an attack type makes some characters better at it, throws a boss that's immune to the damage spells available at the time, and status ailments are less reliable than in other SaGas.
* Paladin's Quest's final boss is also unfair.
(I don't have time to elaborate now, but maybe later I will.)