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What are some boss fights which made you think the developer was malicious and wanted you to suffer?



I am playing Baldur's Gate 2 on Core Rules difficulty and i can't beat a dragon that i am up against. I could just lower the difficulty to story mode, but i have already done that twice and i don't want to rid myself of the sense of achievement.

However the fight was clearly designed by someone who wanted me to suffer. I have just finished Watchers Keep, and except for the 2nd floor (where i lowered the difficulty to normal on two occasions) and a fight against a monster that is natively immune to normal weapons and casts protection from magical weapons (eventually i just figured out i need to dispel magic, but didn't lower difficulty) it wasn't that hard. However this dragon is absurd.


Have you ever had a difficult boss fight that irritated you.
I feel like the entire game of the recent Doom Eternal was designed by tryhards who wanted to be super-edgy by making it as difficult as possible in terms of the number of enemies and the damage they do. It's not even a challenging sort of difficulty, it's just stressful and annoying to the point that the game becomes unfun.
Post edited November 14, 2020 by Crosmando
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GeraltOfRivia_PL: What are some boss fights which made you think the developer was malicious and wanted you to suffer?

I am playing Baldur's Gate 2 on Core Rules difficulty and i can't beat a dragon that i am up against. I could just lower the difficulty to story mode, but i have already done that twice and i don't want to rid myself of the sense of achievement.

However the fight was clearly designed by someone who wanted me to suffer. I have just finished Watchers Keep, and except for the 2nd floor (where i lowered the difficulty to normal on two occasions) and a fight against a monster that is natively immune to normal weapons and casts protection from magical weapons (eventually i just figured out i need to dispel magic, but didn't lower difficulty) it wasn't that hard. However this dragon is absurd.

Have you ever had a difficult boss fight that irritated you.
its not exactly a fight but, every time i notice one of your posts i feel it is time to quit with GoG again for some time
low rated
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GeraltOfRivia_PL: What are some boss fights which made you think the developer was malicious and wanted you to suffer?

I am playing Baldur's Gate 2 on Core Rules difficulty and i can't beat a dragon that i am up against. I could just lower the difficulty to story mode, but i have already done that twice and i don't want to rid myself of the sense of achievement.

However the fight was clearly designed by someone who wanted me to suffer. I have just finished Watchers Keep, and except for the 2nd floor (where i lowered the difficulty to normal on two occasions) and a fight against a monster that is natively immune to normal weapons and casts protection from magical weapons (eventually i just figured out i need to dispel magic, but didn't lower difficulty) it wasn't that hard. However this dragon is absurd.

Have you ever had a difficult boss fight that irritated you.
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Radiance1979: its not exactly a fight but, every time i notice one of your posts i feel it is time to quit with GoG again for some time
I recommend you to play Baldur's Gate anyway. It's a great game
I remember the final battle against Ares in the first God of War was infuriating. I had to retry it so many times. Conceptually it wasn't even crazy but for some reason the shared health mechanic was rough.

It needs a PC re-release so I can get to the bottom of what went wrong.
The final fight in Baldur's Gate 2: Throne of Bhaal with Ascension and Sword Coast Stratagems installed.
In that case I guess Gaider was the developer in question.
Post edited November 11, 2020 by PetrusOctavianus
Maria, the last boss of the first DLC of Nioh 1. She is completely unlike any other boss in the game and doesn't play by that game's rules at all. She made me quit the game. It's funny, because I could do the game on the next THREE difficulties up to her without a problem, but I couldn't even beat her on the first difficulty.

In the tabletop card game, Pathfinder Adventure Card Game (which is probably my favorite cooperative "board game"), some of the bosses and henchmen [minibosses] in Skull & Shackles and especially Wrath of the Righteous did not work, and did not scale well with number of players. The Army foes in particular from chapter two of Wrath of the Righteous were so ungodly bad even the developers admitted they were off and made adjustments to them for the organized play rules. The couple problem ones in Skull & Shackles were mostly from player count scaling problems, an issue that sometimes comes up when a game can be played 1-6. Some combinations don't work well with some cards and scenarios.

Duke Nukem 3d Plutonium/Atomic chapter 4's end boss, Alien Queen -- which you fight under water! with additional spawns! -- was quite annoying and difficult. And, again, a lot unlike much of the rest of the game where you could dodge, take cover and pot shots, and whatnot. I remember being frustrated with her, and basically never would try to fight her. I'd consider it done once I got to her in the stage (unlike the entire rest of the game, including the previous stages in act 4, which I replayed quite a few times). I'd love for GOG to get 20th Anniversary Edition so I could play the 5th chapter sometime. But Pandy Richford is a dickhead.

Final Fantasy Xiii-2, early on, a boss fight turns into a QTE/rhythm game. My husband and I immediately quit quite early. That crap has no part in any game that wants to be taken seriously.
Post edited November 13, 2020 by mqstout
All of them?

Nah, just joking. Well, half joking. Actually, I think developers are malicious and want me to suffer for the sole fact that they put boss battles into games in the first place. ;P

(Not talking about tougher opponents but scripted boss battles that serve as bottlenecks or road blocks and take place in restricted arenas, including repeating patterns or puzzles and such. Mostly those in action games, not RPGs.)
Post edited November 11, 2020 by Leroux
Some of those sub bosses in MK, like Motaro and Goro.
About a week ago I finally finished the fight with the moray in Pathfinder:Kingmaker. Getting through it was just brutal. She has a hypnotizing ability which affects all but one of my companions. Her insanely high AC means most of my attacks would just whiff. Her resistances are sky high. I thought I might use magic missile since it doesn't miss, but she's immune to that spell because of course she is.
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Matewis: Some of those sub bosses in MK, like Motaro and Goro.
MK2 was the worst when it came to this. I can't finish it, even when abusing mechanics.
The Kayran in The Witcher 2. It feels like a dance more than a fight, where you have to perform exact steps that fall outside regular fight mechanics, and at least one phase fails to activate if you get hit, even if you aren't dead yet.
The final boss battle in Hydrophobia was very hard and frustrating. I think I played the revised version; they say it was even worse before, if I'm not wrong.

EDIT: I finished Quake for the first time just days ago (I'm late to the party, I know) and I found the final boss pretty disappointing. I managed to defeat it by pure chance (if you know what needs to be done, you can judge by yourself the likelihood of that happening). I'm not sure the developer was malicious, maybe they tried to go for something original and unexpected, but that certainly ended up ruining the game a bit for me. A pity, since I found it marvellous up to that point - and I still love it.
Post edited November 11, 2020 by cose_vecchie
Dragon's Dogma: Dark Arisen has three Bosses that are well beyond what would customarily be deemed as unreasonably and inexcusably difficult.

1) The Final Boss, Daemon is the most difficult and after defeating him (if you are able) he then has a morphed form tht is equally difficult and begs to be be defeated.

2) Death stalks the player character in the halls of Bitterblack Island. Only a few character types have a decent shot of killing him and he always comes back after a while.

3) The UR Dragon (Online Version) I takes numerous successive visits to the online arena to defeat him. You compete separately and at different times with other online users to obtain accumulative damage, eventually leading to his destruction.
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cose_vecchie: The final boss battle in Hydrophobia was very hard and frustrating. I think I played the revised version; they say it was even worse before, if I'm not wrong.
Hey, someone actually finished this obscure game? I had almost forgotten about it, but recently, after years, I thought about it again and wondered whether it would be worth it to give it another shot (I think I only played it for about an hour or so, back in the days).
Post edited November 11, 2020 by Leroux