gandalfnho: The KS pitch from the beginning...
IanM: This is kind of going in circles now, but the expectation of real time is predictable - they can say the combat system is going to be different, well that was obvious since the DnD IP is not available. It's still normal and reasonable to expect a different real time system, it's not a trivial number of users that had this expectation. If it were insignificant the devs would've been completely open from the start. They could've been completely open from the start and it's a great shame that they weren't since they would've got all their funding anyway if they'd said it would be TB.
People in development and game retail know very well that turn based is not well accepted amongst users that aren't expecting it. It's a culture shock, it's viewed as backward and 'not videogame.' Remember that 80% of backers did not take part in the poll. Quite a few of them are likely to get a rude shock when they play the game as it will be their first encounter with TB, and a lot of them aren't going to like it in the slightest. If returns were possible with digital I think the return rate would be higher than it was for the FF games.
I will try to find the post vote dev comment on this that contains the admissions and explanations that I referred to (I didn't copy it at the time since I didn't back and didn't need a refund) but I found it shocking that they would be so brazen about their scheme. I wanted the game, I do still want the game, and I was hoping for some kind it mitigation but all they did was confirm suspicions that the presentation was misleading for the most cynical reasons - it's easier for them to do TB and they wanted the pledges no matter what.
Anyone know if they have given refunds to backers that were particularly angry?
I agree I don't like the way they went about the whole thing, I'm pretty sure they were pretty sure they were going to do TB from the beginning and dicked around their followers knowing it wouldn't be received fully openly. I was quite upset (and still am a little) that it is going to be TB and not RT. To me a big part of the game is going to be the immersion and when real-time pauses, for me, immersion breaks. With so few combat encounters I feel like they could have implemented a slow real-time combat system that would have served the game greatly, not even RT with Pause, simply real-time. The action wouldn't have to be fast-paced, I think of an MMO where you're voluntarily attacking a mob. You're aware you're about to start combat, you prepare yourself, and then you engage, no turns, no pausing, you just fight and use your skills and you either are skilled enough and win or you need to reload (in SP, respawn in multiplayer) and try again; it's not overwhelming or fast, it just takes learning and skill.
Yes, I would have still funded the game at the tier I did, which was DAMN high, if they'd said from the beginning, early on, or at any point that it was going to be TB had they handled it differently than they did. They made some show out of it, saying backers could vote but then that they might not listen to the vote depending. All a big game and joke and handled very poorly and I really lost a lot of respect for Brian Fargo because of it. My only worry is that they did the TB because it was easier programming, not because it was what is the best decision for the game. I have high hopes that they made the best decision for the game, but confidence that it will still be an awesome game if that isn't what happened.
I had never played TB before Fallout. I got Fallout soon after its release after reading the PCGamer review and thinking it was going to be the most awesome game I ever played (and it was.) I start playing it and combat is turn-based and I'm very confused and it took me a while to understand the concept (because I didn't read anything about it or try to learn about it beforehand, I just went head-first into the game without knowing.) I read about turn-based and got PISSED that that was how the game was going to play. So jarring, so clunky, so non-strategic (were my thoughts.) So, a rough few hours of playing with it and I had it all figured out and moved on along and was able to enjoy the game fully and no longer cared. What made me care was that it initially took away from my enjoyment, but I was able to solve that. The problem was this - and I suspect it is much the same problem all the people super-upset about it being TB have: I wasn't used to it, it was new and took learning and time and was frustrating and I simply had to get used to something different. The world today wants everything to be easy and quick and if they have to put in more effort than their lazy-asses want to, then they will bitch about it. People would rather be contentious over something that doesn't hit their palette with 100% consumability rather than try and figure out how it could be very palettable if they'd just get out of their closed minds and put a little effort into trying something different.
I'd be a huge asshole if I had let my close-mindedness keep me from enjoying Fallout to its fullest.