Posted April 28, 2023
high rated
Against the Storm
Offline installers updated to 0.49.3R.
Greetings, Viceroys!
The dust has barely settled after Foxes joined the game, but we're already back with the new content update in which we're introducing:
New glade event: Merchant Shipwreck
8 new Deeds
6 new Ghost encounters
7 new Orders
New language: Thai
and more!
Complete notes can be found here: Against_the_Storm
CHANGELOG (from Steam)
Number of changes: 85
Inspired by community: 72%
Changes marked with ⚡ were inspired by the community.
New content and features
⚡ Added a new dangerous glade event.
Merchant Shipwreck - How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea in this place? It looks as if it had been lying here for centuries. Strange voices can be heard from below the deck...
⚡ Added 8 new deeds. All of them are tied to the new modifiers that were introduced into the game a few updates ago.
Frosts - Win a game near the Frosts modifier.
Abandoned Settlement - Win a game near the Abandoned Settlement modifier.
Untamed Wilds - Win a game near the Untamed Wilds modifier.
Land of Greed - Win a game near the Land of Greed modifier.
Petrified Necropolis - Win a game near the Petrified Necropolis modifier.
Gathering Storm - Win a game near the Gathering Storm modifier.
Overgrown Library - Win a game near the Overgrown Library modifier.
Ominous Presence - Win a game near the Ominous Presence modifier.
Added 6 new ghost encounters in the Cursed Royal Woodlands.
Ghost of a Lizard Elder
Ghost of a Lost Scout
Ghost of an Old Merchant
Ghost of a Murdered Trader
Ghost of a Fox Elder
Ghost of a Teadoctor
Added 7 new Orders. All of them make use of new objective types introduced into the game - completing trade routes with a given minimum value, and discovering glades in a short time span.
Profit Margin
Profitable Trade
Fair Exchange
Export Hub
Into the Unknown
Hasty Explorer
All at Once
Balance
⚡ Rebalanced the spawn rates of ghost encounters in the Cursed Royal Woodlands. The chances of coming across two identical ghosts on the same map should now be minimal.
⚡ Changed how cyst spawning during the Storm works. Previously, every Cyst that spawned during the Storm was immediately open. Now, after the last open Cyst was burned, subsequent cysts will appear closed.
This means that if you are in the middle of burning Cysts during the Storm, and a new one appears, it will be open. But if you burn all Cysts, and a new one appears only after the last one has been destroyed, it will lay dormant until the next Storm (or until awakened by an event, like the Infected Mole).
⚡ Changed the Land of Greed modifier effect. It no longer removes event rewards.
Land of Greed - The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows 50% quicker, but every ongoing trade route reduces Impatience generation speed by 20%.
⚡ Added new decisions to 5 already existing glade events.
Corrupted Caravan - with the option to either cleanse it or send contaminated goods to the Citadel (tagged as corruption).
Fuming Machinery - with the option to either tear it down or fix it (and be rewarded with a decoration with a special effect).
Withered Tree - with the option to either cleanse it or cut it down.
Petrified Tree - with the option to either cut it down or heal it (tagged as empathy).
Noxious Machinery - with the option to either cleanse it or tear it down.
⚡ If a player isn’t level 2 after the second tutorial map (because they skipped the tutorial, lost a game, or an update reset their settlement), they will be automatically promoted to level 2 after entering the World Map for the first time.
Changed the reward for the “fix” option in the Leaking Cauldron glade event. Instead of giving Reputation, it spawns fertile soil around.
Changed the way newcomer scaling works. Previously, the number of new villagers was based on the population of a settlement. Now the numbers are based statically on the number of years past. This change was introduced to allow players to recover more quickly after a negative chain of events wipes out a significant portion of their villagers.
Changed the way Standing levels progress when using Trade Routes. Previously, neighboring towns would level up after a fixed number of routes were completed. Now it’s the value of your transactions that counts. This change should introduce more variance into the system, and make it possible to gain Standing more reliably (with big transactions).
Increased the Complex Food requirement in the Vitality effect. It now requires 200 units (instead of 150) of complex food consumed to add the Resolve bonus.
UX/UI improvements
⚡ The Trading Post is now movable. The “move” button can be found in the Trading Panel after selecting the building (you can also move the Trading Post by hovering your cursor over it and pressing M on your keyboard).
⚡ Added an option to rebind the “copy building” function in the Options menu.
⚡ Resource tooltips now show which buildings a player owns (they are highlighted in the list of all buildings that can produce said resource).
⚡ Tooltips for goods are now formatted differently. They display building names in a list and show the star rating of a recipe next to the building name.
⚡ Need tooltips now show which service buildings a player owns (they are highlighted in the list of all buildings that can fulfill said need).
⚡ Holding Shift when changing production limits will now change the number by 10. Holding Ctrl will change the number by 5.
⚡ The clickable area for Woodcutters’ Camp settings has been enlarged.
⚡ Resources in the “related goods” section of the Recipe Popup are now separated based on which slot they are assigned to in the original recipe.
⚡ Clicking on a need icon in a service building will now open the Recipe Panel and automatically search for the good required to satisfy the said need.
⚡ Changed the name and icon of the Obsidian Shovels perk to avoid confusion.
Improved scaling for almost all tooltips in the game. Tooltips should now be able to resize more easily in all directions.
(to be continued below ...)
Offline installers updated to 0.49.3R.
Greetings, Viceroys!
The dust has barely settled after Foxes joined the game, but we're already back with the new content update in which we're introducing:
New glade event: Merchant Shipwreck
8 new Deeds
6 new Ghost encounters
7 new Orders
New language: Thai
and more!
Complete notes can be found here: Against_the_Storm
CHANGELOG (from Steam)
Number of changes: 85
Inspired by community: 72%
Changes marked with ⚡ were inspired by the community.
New content and features
⚡ Added a new dangerous glade event.
Merchant Shipwreck - How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea in this place? It looks as if it had been lying here for centuries. Strange voices can be heard from below the deck...
⚡ Added 8 new deeds. All of them are tied to the new modifiers that were introduced into the game a few updates ago.
Frosts - Win a game near the Frosts modifier.
Abandoned Settlement - Win a game near the Abandoned Settlement modifier.
Untamed Wilds - Win a game near the Untamed Wilds modifier.
Land of Greed - Win a game near the Land of Greed modifier.
Petrified Necropolis - Win a game near the Petrified Necropolis modifier.
Gathering Storm - Win a game near the Gathering Storm modifier.
Overgrown Library - Win a game near the Overgrown Library modifier.
Ominous Presence - Win a game near the Ominous Presence modifier.
Added 6 new ghost encounters in the Cursed Royal Woodlands.
Ghost of a Lizard Elder
Ghost of a Lost Scout
Ghost of an Old Merchant
Ghost of a Murdered Trader
Ghost of a Fox Elder
Ghost of a Teadoctor
Added 7 new Orders. All of them make use of new objective types introduced into the game - completing trade routes with a given minimum value, and discovering glades in a short time span.
Profit Margin
Profitable Trade
Fair Exchange
Export Hub
Into the Unknown
Hasty Explorer
All at Once
Balance
⚡ Rebalanced the spawn rates of ghost encounters in the Cursed Royal Woodlands. The chances of coming across two identical ghosts on the same map should now be minimal.
⚡ Changed how cyst spawning during the Storm works. Previously, every Cyst that spawned during the Storm was immediately open. Now, after the last open Cyst was burned, subsequent cysts will appear closed.
This means that if you are in the middle of burning Cysts during the Storm, and a new one appears, it will be open. But if you burn all Cysts, and a new one appears only after the last one has been destroyed, it will lay dormant until the next Storm (or until awakened by an event, like the Infected Mole).
⚡ Changed the Land of Greed modifier effect. It no longer removes event rewards.
Land of Greed - The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows 50% quicker, but every ongoing trade route reduces Impatience generation speed by 20%.
⚡ Added new decisions to 5 already existing glade events.
Corrupted Caravan - with the option to either cleanse it or send contaminated goods to the Citadel (tagged as corruption).
Fuming Machinery - with the option to either tear it down or fix it (and be rewarded with a decoration with a special effect).
Withered Tree - with the option to either cleanse it or cut it down.
Petrified Tree - with the option to either cut it down or heal it (tagged as empathy).
Noxious Machinery - with the option to either cleanse it or tear it down.
⚡ If a player isn’t level 2 after the second tutorial map (because they skipped the tutorial, lost a game, or an update reset their settlement), they will be automatically promoted to level 2 after entering the World Map for the first time.
Changed the reward for the “fix” option in the Leaking Cauldron glade event. Instead of giving Reputation, it spawns fertile soil around.
Changed the way newcomer scaling works. Previously, the number of new villagers was based on the population of a settlement. Now the numbers are based statically on the number of years past. This change was introduced to allow players to recover more quickly after a negative chain of events wipes out a significant portion of their villagers.
Changed the way Standing levels progress when using Trade Routes. Previously, neighboring towns would level up after a fixed number of routes were completed. Now it’s the value of your transactions that counts. This change should introduce more variance into the system, and make it possible to gain Standing more reliably (with big transactions).
Increased the Complex Food requirement in the Vitality effect. It now requires 200 units (instead of 150) of complex food consumed to add the Resolve bonus.
UX/UI improvements
⚡ The Trading Post is now movable. The “move” button can be found in the Trading Panel after selecting the building (you can also move the Trading Post by hovering your cursor over it and pressing M on your keyboard).
⚡ Added an option to rebind the “copy building” function in the Options menu.
⚡ Resource tooltips now show which buildings a player owns (they are highlighted in the list of all buildings that can produce said resource).
⚡ Tooltips for goods are now formatted differently. They display building names in a list and show the star rating of a recipe next to the building name.
⚡ Need tooltips now show which service buildings a player owns (they are highlighted in the list of all buildings that can fulfill said need).
⚡ Holding Shift when changing production limits will now change the number by 10. Holding Ctrl will change the number by 5.
⚡ The clickable area for Woodcutters’ Camp settings has been enlarged.
⚡ Resources in the “related goods” section of the Recipe Popup are now separated based on which slot they are assigned to in the original recipe.
⚡ Clicking on a need icon in a service building will now open the Recipe Panel and automatically search for the good required to satisfy the said need.
⚡ Changed the name and icon of the Obsidian Shovels perk to avoid confusion.
Improved scaling for almost all tooltips in the game. Tooltips should now be able to resize more easily in all directions.
(to be continued below ...)