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high rated
Against the Storm

Offline installers updated to 0.49.3R.

Greetings, Viceroys!
The dust has barely settled after Foxes joined the game, but we're already back with the new content update in which we're introducing:
New glade event: Merchant Shipwreck
8 new Deeds
6 new Ghost encounters
7 new Orders
New language: Thai
and more!

Complete notes can be found here: Against_the_Storm


CHANGELOG (from Steam)
Number of changes: 85
Inspired by community: 72%

Changes marked with ⚡ were inspired by the community.

New content and features
⚡ Added a new dangerous glade event.
Merchant Shipwreck - How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea in this place? It looks as if it had been lying here for centuries. Strange voices can be heard from below the deck...
⚡ Added 8 new deeds. All of them are tied to the new modifiers that were introduced into the game a few updates ago.
Frosts - Win a game near the Frosts modifier.
Abandoned Settlement - Win a game near the Abandoned Settlement modifier.
Untamed Wilds - Win a game near the Untamed Wilds modifier.
Land of Greed - Win a game near the Land of Greed modifier.
Petrified Necropolis - Win a game near the Petrified Necropolis modifier.
Gathering Storm - Win a game near the Gathering Storm modifier.
Overgrown Library - Win a game near the Overgrown Library modifier.
Ominous Presence - Win a game near the Ominous Presence modifier.
Added 6 new ghost encounters in the Cursed Royal Woodlands.
Ghost of a Lizard Elder
Ghost of a Lost Scout
Ghost of an Old Merchant
Ghost of a Murdered Trader
Ghost of a Fox Elder
Ghost of a Teadoctor
Added 7 new Orders. All of them make use of new objective types introduced into the game - completing trade routes with a given minimum value, and discovering glades in a short time span.
Profit Margin
Profitable Trade
Fair Exchange
Export Hub
Into the Unknown
Hasty Explorer
All at Once

Balance
⚡ Rebalanced the spawn rates of ghost encounters in the Cursed Royal Woodlands. The chances of coming across two identical ghosts on the same map should now be minimal.
⚡ Changed how cyst spawning during the Storm works. Previously, every Cyst that spawned during the Storm was immediately open. Now, after the last open Cyst was burned, subsequent cysts will appear closed.
This means that if you are in the middle of burning Cysts during the Storm, and a new one appears, it will be open. But if you burn all Cysts, and a new one appears only after the last one has been destroyed, it will lay dormant until the next Storm (or until awakened by an event, like the Infected Mole).
⚡ Changed the Land of Greed modifier effect. It no longer removes event rewards.
Land of Greed - The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows 50% quicker, but every ongoing trade route reduces Impatience generation speed by 20%.
⚡ Added new decisions to 5 already existing glade events.
Corrupted Caravan - with the option to either cleanse it or send contaminated goods to the Citadel (tagged as corruption).
Fuming Machinery - with the option to either tear it down or fix it (and be rewarded with a decoration with a special effect).
Withered Tree - with the option to either cleanse it or cut it down.
Petrified Tree - with the option to either cut it down or heal it (tagged as empathy).
Noxious Machinery - with the option to either cleanse it or tear it down.
⚡ If a player isn’t level 2 after the second tutorial map (because they skipped the tutorial, lost a game, or an update reset their settlement), they will be automatically promoted to level 2 after entering the World Map for the first time.
Changed the reward for the “fix” option in the Leaking Cauldron glade event. Instead of giving Reputation, it spawns fertile soil around.
Changed the way newcomer scaling works. Previously, the number of new villagers was based on the population of a settlement. Now the numbers are based statically on the number of years past. This change was introduced to allow players to recover more quickly after a negative chain of events wipes out a significant portion of their villagers.
Changed the way Standing levels progress when using Trade Routes. Previously, neighboring towns would level up after a fixed number of routes were completed. Now it’s the value of your transactions that counts. This change should introduce more variance into the system, and make it possible to gain Standing more reliably (with big transactions).
Increased the Complex Food requirement in the Vitality effect. It now requires 200 units (instead of 150) of complex food consumed to add the Resolve bonus.

UX/UI improvements
⚡ The Trading Post is now movable. The “move” button can be found in the Trading Panel after selecting the building (you can also move the Trading Post by hovering your cursor over it and pressing M on your keyboard).
⚡ Added an option to rebind the “copy building” function in the Options menu.
⚡ Resource tooltips now show which buildings a player owns (they are highlighted in the list of all buildings that can produce said resource).
⚡ Tooltips for goods are now formatted differently. They display building names in a list and show the star rating of a recipe next to the building name.
⚡ Need tooltips now show which service buildings a player owns (they are highlighted in the list of all buildings that can fulfill said need).
⚡ Holding Shift when changing production limits will now change the number by 10. Holding Ctrl will change the number by 5.
⚡ The clickable area for Woodcutters’ Camp settings has been enlarged.
⚡ Resources in the “related goods” section of the Recipe Popup are now separated based on which slot they are assigned to in the original recipe.
⚡ Clicking on a need icon in a service building will now open the Recipe Panel and automatically search for the good required to satisfy the said need.
⚡ Changed the name and icon of the Obsidian Shovels perk to avoid confusion.
Improved scaling for almost all tooltips in the game. Tooltips should now be able to resize more easily in all directions.

(to be continued below ...)
high rated
Against the Storm (... continued from above)

CHANGELOG (from Steam)

Bug fixes
⚡ Fixed an issue with the unique effect of the Converted Harmony Altar not taking the Teadoctor into account.
⚡ Fixed an issue with the Automaton worker slot still showing the old icon instead of the new one.
⚡ Fixed some overlapping text in Resolve effect tooltips.
⚡ Fixed an issue with ghosts requiring the burning or spawning of cysts appearing for players without Rainpunk unlocked in the Citadel.
⚡ Fixed a bug that caused Fox and Lizard icons to not be clickable in the Training Expedition panel.
⚡ Fixed a few outdated pieces of ghost dialogue (they were referencing requests that were no longer present in the game).
⚡ Fixed an issue with a handful of orders appearing in maps where they can’t be completed (like an objective to build farm fields in a map without fertile soil).
⚡ Fixed a bug with scouts not playing any animation when solving the Destroyed Rainpunk Foundry glade event.
⚡ Fixed a bug with scouts not playing any animation when solving the Altar of Decay glade event.
⚡ Fixed a bug with the Sealed Vault glade event having an incorrect working effect on higher difficulty levels.
⚡ Fixed an issue with two-line order objectives sometimes cutting into other text on the HUD.
⚡ Fixed an issue with the Blight Swarm Prestige modifier not being available in Training Expeditions.
⚡ Fixed a bug with recipes in the mine displaying a one-star efficiency. They are now correctly assigned a two-star tier.
⚡ Fixed a bug that allowed Cornerstones like Firelink Ritual to appear in a game without any species with the need for Religion. From now on, if a need is not represented in a settlement, Cornerstones tied to it will not appear.
⚡ Fixed a bug that caused the ESC key to sometimes not work correctly when trying to exit the Embark View.
⚡ Fixed an incorrect objective text displayed on the HUD for Orders based on delivering goods.
⚡ Fixed a bug that caused the visual FX of a completed Order to be displayed above other UI elements.
⚡ Removed an unnecessary dot in the tooltip header of Order objectives based on delivering goods.
⚡ Fixed a bug that allowed the Destroyed Rainpunk Foundry to be deleted with the destruction tool.
⚡ Fixed a bug that caused the Herb recipe in the Greenhouse to be affected by the Leaking Cauldron working effect.
⚡ Fixed an issue with the Mine missing the worker count in the Encyclopedia.
⚡ Fixed an issue with Citadel Resource icons being inconsistently ordered below upgrades in the upgrade tree.
⚡ Fixed an issue with Twitch Chat Polls sometimes breaking after caravan voting.
⚡ Fixed an issue with Twitch Chat Polls breaking after two votes were started at the same time.
⚡ Fixed an issue with the Consumption Control panel having a brighter background than other full screen popups.
⚡ Fixed a bug with ore not reappearing while moving a building placed on top of it.
⚡ Fixed a bug with the Human Starting Ability showing the fertile soil marker on the edge of the map in games without any fertile soil.
⚡ Fixed a wrong translation in the Korean version of the Voice of the Forest effect.
⚡ Fixed a bug that caused some numbers to be obstructed and unreadable in the Japanese version of the game (like for example in the Protected Trade Cornerstone).
⚡ Fixed a typo in house descriptions in the Spanish version of the game.
⚡ Implemented multiple fixes to the Simplified Chinese version of the game (biome descriptions, some effect descriptions, order objectives, etc.).
⚡ Fixed an incorrect translation of the Fungal Guide perk in the Ukrainian version of the game.
⚡ Fixed an issue with two buildings having the same name in the German version of the game (Distillery and Tinctury). Additionally, improved translations in the Embark View and the Carved in Stone perk description.
⚡ Fixed an incorrect translation of the Procrastination effect in the Russian version of the Game. Additionally, we implemented multiple miscellaneous fixes and improvements to the localization (deeds, descriptions, perks).
Fixed a few incorrect profession names assigned to new buildings (Distillery, Beanery, Tea House).
Fixed an issue with female Fox villagers carrying incorrectly rotated objects.

Other
⚡ Added 2 new music tracks to the Cursed Royal Woodlands (during Storm).
Added a new officially supported language - Thai.
Changed the visual representation, name, and description of the Living Matter. The event (and its clone) is now called Blood Flower. This change was introduced mainly to get rid of the old Living Matter model (which was simply a particle effect) and to ground it a bit more in the game’s lore.
Improved overall stability and fixed a few instances of CPU crashes that occurred after the last engine update.
high rated
Ostriv

Offline installers updated to 0.5.1.2

Current and past CHANGELOG is available at https://ostrivgame.com/blog

---------

Spirit of the Island

Offline installers updated to 1.3.5.1

CHANGELOG (from Steam)

Hi friends!
Our new update is mostly fixes with one big change: we've upgraded the version of the Unity engine that game runs on. So if you see performance improvements, it's probably because of this change.

Fixes
Tea Infusion now properly restores HP;
Water drinking in the tutorial section won't cause you to get stuck anymore;
Sometimes your house wasn't saving its new position after you rotated it and reloaded the game - this was fixed;
You can now equip backpacks from storage chests;
Moved some boxes at Pilot's house and also fixed his first respawn position;
Fixed a an old abuse that allowed you to duplicate bags from inventory to storage - thanks again for reporting it to us, it was a tricky one;
Your mail won't get stuck in mailbox now;
Your character is now completely immune to damage in dialogue or cutscene sections;
Spirit Ring now properly increases your HP;
Upgraded our tourists' walking ability, especially at Pier;
Fixed some texts for quests and UI parts.
high rated
Dead Cells

Updated to 1.24.0 for Windows, Linux and Mac.

Changelog from SteamDB:

Our 34th Dead Cells update, "Clean Cut" is live!

Hello!

The "Clean Cut" update is here! 'Tailored' (wink wink) to improve the whole Dead Cells experience with a bunch of trims and cuts for every part of the game, as well as adding some new toys to play with!

TLDR

• 2 new weapons
• Change your head to Bobby with any outfit
• Speedrun mode
• Boss Rush now has customisation options and Return to Castlevania bosses (including upgraded versions)
• Training Room has a ton of new customisation

New items

First up we have the two new weapons, the Sewing Scissors and Giant Comb, both indispensable tools for a clean cut. Head to the Tailor's room to discover them both.

Sewing Scissors: a huge pair of scissors that scale with Survival. Will instakill all enemies that it hits, if one of the enemies is killed by the attack's standard damage. Gotta target those rats.

Giant Comb: a Brutality weapon that launches enemies upwards on the first hit and deals critical damage to enemies that are not on the ground.

New NPC

Turns out, the Tailor was hiding a daughter all along, and by some coincidental massive stroke of fortune, she has just the skills to replace your head with the flame "Bobby version" on all skins. Crazy world...

New Speedrun mode

Finally, we have the brand new Speedrun Mode with in-game time tracking for speedrunners, or anyone else who wants to know how much time they've spent trying to make it to Hand of the King and failing. Activate this mode to track and display the completion time of each biome and track your previous best times.

On top of all that we’ve also done a ton of upgrading, reworking and rebalancing...

Upgrades

• We've added a new “DIY” mode in Boss Rush. With this mode, you can choose whichever bosses you want to face in a run.
• The 3 bosses from Return to Castlevania have also been added to Boss Rush and Training Room.
• Enhanced bosses have been tweaked in the Boss Rush.
• Training Room has multiple new options for you to practice your skills:

• New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness.
• New UI to choose a certain number of scrolls
• New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome.
• Added the mini-bosses to the mob spawners
• Added a bunch of different traps to the mob rooms.
• Added the Return to Castlevania Bosses.
• Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights)
• Changed the UI to select mobs to a grid-based one.
• Added a Training Dummy for DPS calculation.

There are now no excuses left to not get good.

Reworks

Mutations:


• Combo: there is a true combo meter now! The mutation has been changed to enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit). It scales exponentially, go crazy with it!
• Tainted Flask: it can recharge even if your flask is not totally empty. We also added 1 more elite into every biome when the mutation is equipped.
• Networking: you can just mark enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body.
• Berserker: it now stacks and renders you immune to stuns.
• What doesn't kill me: now grants recovery instead of healing. You have to earn your healing you lazy sods.
• Necromancy: It scales with the max health of the mobs you kill, which means you can get more healing by killing a stronger enemy. The cap of up to a “maximum 50% HP” is eliminated, but healing power is less effective as you get closer to max health.
• Frostbite: now stacks with slow effects and acts as a full stack on frozen targets.
• Dead Inside: now doubles your life but prevents ALL healing sources except healing with recovery.
• Disengagement: there is no longer a cooldown but can only trigger once per biome. (I know, I know…)

Other:

• Slow effect stacks up to 5 times. Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack.
• The Mimic can now appear randomly in shops outside of the Bank biome. Mwahahaaaa
• Switched the Dracula Castle (Hard) Cursed Chest chance to 10%.
• Added a new Petrification affect icon (when you're frozen by Medusa).

Rebalancing

Return to Castlevania

Weapons:


• Whip Sword: whip form now passes shields.
• Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.
• The ghosts gathered by Death Scythe's have a slightly smaller explosion radius.
• Bible is a heavy weapon.
• Throwing Axe can no longer roll Fire Bullet affix.
• Alucard's Shield has better parry windows, and the whole combo instead of “the next hit” crits.
• Rebound Stone: it deals slightly more damage and has a smaller but longer window before being able to "catch it" (i.e., trigger the crit). Its cooldown now starts upon its destruction.
• Holy Water has a bigger vertical hitbox and deals damage in a more logical way. By logical, we mean the flame itself can cause damage now.
• Medusa Head deals more damage and bumps further.
• We added some security measures to prevent the Cat from being targeted by enemies. There is also a long cooldown when the Cat is killed by the Queen.

Mobs:

• Medusa's flurry attacks should now have a small pause after the end of the attack.
• Haunted Armor (the one with an axe) should now activate at a slightly longer range.
• Elite Merman should now fire 2 big fireballs instead of a big one and a normal one.

Bosses:

• Dracula (Humanoid)'s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.
• Dracula (Demon) is now a beast, along with Buer, Werewolves and Medusa (Crowbar wise).

And loads of bug fixes! For all of these check out the full patchnotes here.

Boardgame Kickstarter coming soon

The Kickstarter for the upcoming 1-4 player roguelite Dead Cells boardgame is going live on 15 May!

It just so happens that we received a prototype at the office literally 2 hours ago so we have some sneaky photos to share below. Bear in mind that this is a prototype so nothing you see in the photos is definite!

If you want to follow the Kickstarter campaign to support it or just to get more information, follow this link.

Cheers,
Matt, EE & MT
high rated
Fran Bow

Updated to 1.0.1 Unity (Windows, Mac, Linux) (Galaxy & Offline Installer)

Changelog from SteamDB:
Fran Bow update!

What does this update include?

We are finally done with moving Fran Bow from Gamemaker to Unity in order to release the game to Xbox, Nintendo Switch and Playstation!

This means that you will now have an option to either start the original “vanilla” version of Fran Bow or the updated new version.

The new version includes tons of updates compared to the original!

• Controller support
• Manual save slots
• Remastered music & sound
• Additional animations
• Added French and Brazilian Portuguese localization
• Added 64-bit support for mac
Post edited April 28, 2023 by Hustlefan
high rated
AI War 2

Updated to 5.550 for Windows, Linux and Mac.

Changelog from the developer's website:

5.550 Overkill And Civil Wars

(Released April 27th, 2023)

• Fix a bug causing problems with the ZA civil war
• Castras were incorrectly granting Spawners invulnerability
• Also, an auto-attrition failsafe for civil war spawners was added just in case
• Thanks to KUNKKVAAAAAAK for reporting, and for not attacking me with an axe

• Fix a targeting bug where overkill detection was incorrectly flagging ships as "don't bother shooting, I'm gonna die soon"
• This bug does not fix the problem with overkill detection, but does clear the invalid flag when detected
• Thanks to Strategic Sage for reporting

Sidekicks

• Revert the nerf to minor strongholds socket count, 4 => 5

• Buff Templar tier one ships and their tier one flagship, and a few other higher tier Templar ships

• Dyson guardians spawn more frequently and are a bit stronger

• Significant rebalance/buffs to Neinzul

• Templar can build Guardian Boosters, to make their guardian fleets stronger

• If a Chrysalis hasn't hatched in a while, make them hatch a bit quicker

• Buff a couple zenith defensive structures
high rated
Against the Storm Demo

Update to EarlyAccess 0.49.4 Demo.

No changelog.
high rated
Against the Storm

Offline installers updated to 0.49.4R

another update since yesterday - No Changelog posted as yet.

---------------

Fabled Lands

Offline installers updated to 1.1.5

CHANGELOG (under More tab)

Incremented version to 1.1.5
---
Reworked 'follow the old man' choice on The Isle of Druids. He now blesses you with a Luck blessing at the start of the game.
Added a tutorial message to emphasize the importance of blessings.
Added highlighting in the turn order view when hovering a unit in combat.
Added clarity which blessing you have lost when losing a blessing at random.
Added a new requirement to Rat Poison describing its precise usage to avoid confusion.
Reduced volume of ambient sound effects that were too loud while at sea.
Fixed Slave Pits in Aku not restoring your lost Stamina despite the text saying so.
Fixed Merchant filters not getting properly reset when closing the shop.
Fixed Merchant pricing text going out of bounds on Large UI option.
Fixed saving and loading while in Chambara's explore option, causing a critical story bug on the luck dice roll.
Steam integration still not fixed. Still says "Offline Retry."
high rated
Eliza

Updated from 11.14.2020 to March 2023 update for Windows, Mac, Linux (Galaxy & offline installer)

No changelog, but probably adds the new Steam localizations.

2022-12-13:
Eliza is now available in Portuguese and Japanese!

Eliza agora está disponível em Português!

『Eliza』は日本語に対応しています。

Eliza is now available in Portuguese and Japanese!

Special thanks to the translators who created these translations:

Japanese:
Shin Imamura, Yuri Tanaka, Lina Mitsufuji, Eriko Hayashi (Main Editor), Cheryl Ng
Special Thanks: Koji Kariya (EDM advice)

Portuguese:
Lucas R M Nunes, Luan Botelho, Gabriel Freitas, Bruno Morais, Tiago Coutinho, Gabriel Prada, Ayumi Anraku, LHEC, Yuri Beira, Ivan Lopes, Erin London, Ryuji "Angelus" Shiryu (@RyujiBlades), Daniela Vilarinho, Janaína Monte
2021-09-18:
Eliza is now available in Italian and Chinese!

Eliza is now available in Italian and Chinese!

Special thanks to the YakYak translators who created these translations:

Italian: Daniela Delbarba, Jonathan Antonioli, Emanuele Siena, Marco Ramazzotti, Federica Carboni, Timmy Vargas
Chinese: Jian Li
high rated
Songs of Syx

Updated to 0.64.47

No changelog.
high rated
Dead Cells

Updated to 1.24.1 for Windows, Linux and Mac.

No changelog.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.4.2

Changelog from SteamDB:

Patch 1.4.1

Bug Fixes

• Replaces an instance of “fortune.hunted” with the correct fortune: hunters.
• Rotating rock gates recall their state (open or closed) better when a level is reloaded.
• You can reach inside hollow trees and rocks again.
• Places a chest in variant ‘a’ of the root cavern, and marks it as the place to store lost treasure.
• Making extra sure the final machine quest is not placed inside the First Valley.
• Rubble can appear as the ‘purpose’ of an open side room in Edge or Spirit World levels.
• The traveling bowyer no longer has a bow levitating near their shop.

Patch 1.4.2 has fewer people out in settlements after nightfall

This week we have been laying the groundwork for creating better contextual NPC behaviors which in itself is a first step towards making encounters and adventures more dynamic, dramatic, and impactful.

For now, most of that effort remains under the hood, although you will notice that at night shops close and fewer people will roam the streets of Haven and other settlements.

Gameplay Changes

• Less people are on the streets of settlements during the night.
• Shops in settlements close down during the night.
• When you are allowed to recover health after completing a deed, you will always also recover from wounds, poison, and other conditions affecting your health.
• You may catch outlaws and imperials destroying vases because apparently they are feeling like it.

Bug Fixes

• When you have completed a task, folk in Haven, and similar quest givers, stop offering associated hints as useful information.
high rated
Elasto Mania Remastered

Updated to 1.16

Changelog posted by the developer in the Steam forum:

2023-04-29
Fix an occasional temporary freeze during gameplay.
Hi guys,

I know this comment will most probably be made in vain, but:

Could we maybe restrict ourselves to post only the shortest possible "Update" notices?

You know something like:

********************
Game's name

Updated (from) to X

Title of update (if there is one - e.g.: "Our 34th Dead Cells update, "Clean Cut" is live!")

Link to changelog
*********************
Would make this whole thread much more clearer/easy to read.

I mean, people who want to read the whole changelog, can be expected to click on a link on their computer, right?

To give you all a better understanding, what I'm talking about:
I took a screenshot of "Page 30" of this thread.
(my setting is "50 posts per page")

After transferring that screenshot into my graphics program, it showed me, that I have to scroll through almost 10 meters of screen (9 meters 93 centimeters, to be exact), to get from top to bottom (attachment).

Assuming, we could agree to follow my proposal, we all would "only" have to scroll through appr. 3,5 meters (if set to "50 posts per page).
Which would still be enough, wouldn't you agree?
Attachments: