Posted July 03, 2023
(IMHO)
I like to support indie developers who take pride in their work and who show a willingness to correct mistakes and improve their games (and those who communicate with myself or their communities)...
... but...
... I rarely will pay over $10 for an indie.
Why?
Most times it's because of the limited gameplay and / or features. However technically proficient, if I see a price tag above $10 USD I'll often forego the experience... until the price has fallen. For instance... Kingsblood -- a game I definitely want -- just released elsewhere for $14.99... but the gameplay doesn't look like I'll get the full enjoyment for that price. The same for Dark Quest 3 -- another title I definitely want to play; the gameplay just doesn't seem robust enough to pay more than $10 USD.
Now, on the other hand Alaloth has come down (on sale) under $10... and it's been updated and added a Dragon DLC. That seems about right... or...
... I've been looking at Spiderweb's games ie (Avernum)... which all -- except the newest -- are under $10 on sale and all are quite hefty, long-playing, feature-rich experiences (albeit in an old style).
I may be unfairly de-valuing Lost Eidolons... Wartales... Wildermyth... (well-reviewed indies that I definitely want to play) and others by demanding a lower price point -- and I do once in awhile pay near full price for a game like Solasta -- but...
... at the same time...
... the fact that so many recent indies are on my wishlist shows me that the indie space is over-crowded and probably over-priced... especially in the current world market. Even on GOG -- which doesn't get every release -- my indie wishlist is backing up, but if I can buy a classic fully-realized AAA game of the past on GOG, I'll often tend toward that...
... unless...
... that $10 threshold is broken. Then I'll seriously look at the indie game(s).
I like to support indie developers who take pride in their work and who show a willingness to correct mistakes and improve their games (and those who communicate with myself or their communities)...
... but...
... I rarely will pay over $10 for an indie.
Why?
Most times it's because of the limited gameplay and / or features. However technically proficient, if I see a price tag above $10 USD I'll often forego the experience... until the price has fallen. For instance... Kingsblood -- a game I definitely want -- just released elsewhere for $14.99... but the gameplay doesn't look like I'll get the full enjoyment for that price. The same for Dark Quest 3 -- another title I definitely want to play; the gameplay just doesn't seem robust enough to pay more than $10 USD.
Now, on the other hand Alaloth has come down (on sale) under $10... and it's been updated and added a Dragon DLC. That seems about right... or...
... I've been looking at Spiderweb's games ie (Avernum)... which all -- except the newest -- are under $10 on sale and all are quite hefty, long-playing, feature-rich experiences (albeit in an old style).
I may be unfairly de-valuing Lost Eidolons... Wartales... Wildermyth... (well-reviewed indies that I definitely want to play) and others by demanding a lower price point -- and I do once in awhile pay near full price for a game like Solasta -- but...
... at the same time...
... the fact that so many recent indies are on my wishlist shows me that the indie space is over-crowded and probably over-priced... especially in the current world market. Even on GOG -- which doesn't get every release -- my indie wishlist is backing up, but if I can buy a classic fully-realized AAA game of the past on GOG, I'll often tend toward that...
... unless...
... that $10 threshold is broken. Then I'll seriously look at the indie game(s).