Darvond: Terranigma:
[...]
Cons: Magic is practically worthless. (There's a reason.)
Magic isn't *that* bad. There are some bosses where the game lets you use it (the game is inconsistent about this), and one of them is generally considered one of the hardest bosses in the game.
Also, the gems needed to purchase spells aren't lost forever; when you cast the spell, you get the gems back and can use them to re-purchase the same spell or to purchase another spell.
Darvond: Soul Blazer:
[...]
Con: [...] no way to heal self aside from leaving the level.
Not true.
* Sealing monster lairs will sometimes heal you. (I believe this happens when sealing the lair frees someone in town.)
* You can carry an herb that, IIRC, will heal you if you die; once you use it, you can get another.
* There's a sword that will heal you when you kill an enemy.
DaCostaBR: My classification here has more to do with how removed you are or not from the action, than straight up how RPGish it is.
The way I see it, for a game to be an RPG, you have to be removed from the action; hence how removed you are from the action is equivalent to how RPGish the game is, at least when we are talking about games that bear at least some resemblance to RPGs.