Posted June 03, 2018
Let's sort this out.
Diablo 2 :
Pro - Classic, sweet perspective and lighting, hilarious nomenclature
Con - Maybe aged, and also hilarious nomenclature
Note - Randomized maps
Torchlight 1/2 :
Pro - Cheerful, basic and efficient
Con - Minimalist, uninvolving, casual-ish
Note - Refreshingly cartoony, random maps
Titan Quest :
Pro - Setting and atmosphere, solid gameplay, great landscapes
Con - Dilutes mythologies by merging them all
Note - Predesigned maps
Din's curse, Depth of peril
Pro - Weird AI multiplayer rivals, dynamic world
Con - Maybe too frantic parallel objectives, basic graphics
Note - Randomized maps
Dungeon Siege 1/2
Pro - Pretty, immersive
Con - Linear, mechanical play
Note - Predesigned maps
Sacred 1/2
Pro - Open, freeroaming, RPG-ish world
Con - Diminutive returns spell levelling
Note - Predesigned maps
Nox
Pro - Humorous, variety, solid gameplay and map designs
Con - Odd premise, maybe a bit aged
Note - Predesigned maps
Dawn of Magic
Pro - [don't remember, too long ago]
Con - Character looks like a flying lobster after a while
Note - Predesigned maps (?), character transformation
Evil Island
Pro - [don't remember, too long ago]
Con - Unconvincing graphics or feel
Note - [not played long, good reputation]
Divine Divinity
Pro - Awesome
Con - Prohibitively boring introductory chapter
Note - Maybe too much of a proper RPG to belong to this list
Path of Exile
Pro - Supposedly terrific [but not played]
Con - Am terrified of "free" games (less for hidden costs than for ownership).
Note - Randomized maps
I'll probably hop onto Vram, Helsing or Grim, one of these days, but trying to choose one of them, I've been thinking about what differenciates all these ARPGs (at least in my eyes). And it's a question I ask myself about many genres (RTS, turn-based strategy, etc). What's the difference between them.
So, curious about how other people distinguish and sort all these various diablo-likes.
Diablo 2 :
Pro - Classic, sweet perspective and lighting, hilarious nomenclature
Con - Maybe aged, and also hilarious nomenclature
Note - Randomized maps
Torchlight 1/2 :
Pro - Cheerful, basic and efficient
Con - Minimalist, uninvolving, casual-ish
Note - Refreshingly cartoony, random maps
Titan Quest :
Pro - Setting and atmosphere, solid gameplay, great landscapes
Con - Dilutes mythologies by merging them all
Note - Predesigned maps
Din's curse, Depth of peril
Pro - Weird AI multiplayer rivals, dynamic world
Con - Maybe too frantic parallel objectives, basic graphics
Note - Randomized maps
Dungeon Siege 1/2
Pro - Pretty, immersive
Con - Linear, mechanical play
Note - Predesigned maps
Sacred 1/2
Pro - Open, freeroaming, RPG-ish world
Con - Diminutive returns spell levelling
Note - Predesigned maps
Nox
Pro - Humorous, variety, solid gameplay and map designs
Con - Odd premise, maybe a bit aged
Note - Predesigned maps
Dawn of Magic
Pro - [don't remember, too long ago]
Con - Character looks like a flying lobster after a while
Note - Predesigned maps (?), character transformation
Evil Island
Pro - [don't remember, too long ago]
Con - Unconvincing graphics or feel
Note - [not played long, good reputation]
Divine Divinity
Pro - Awesome
Con - Prohibitively boring introductory chapter
Note - Maybe too much of a proper RPG to belong to this list
Path of Exile
Pro - Supposedly terrific [but not played]
Con - Am terrified of "free" games (less for hidden costs than for ownership).
Note - Randomized maps
I'll probably hop onto Vram, Helsing or Grim, one of these days, but trying to choose one of them, I've been thinking about what differenciates all these ARPGs (at least in my eyes). And it's a question I ask myself about many genres (RTS, turn-based strategy, etc). What's the difference between them.
So, curious about how other people distinguish and sort all these various diablo-likes.