Posted September 10, 2019
Think of movies like The Poseidon Adventure (1972), The Towering Inferno (1974), Daylight (1997) or maybe even Deep Blue Sea (1999) where you have a small group of people stuck in some location trying to survive some kind of disaster.
I played a game called Hydrophobia Prophecy from 2011. This game had a huge potential to be a video game equivalent of The Poseidon Adventure, one of the best disaster movies IMO. The game is set on a floating city that gets attacked by terrorists that want to sink it.
This game is a technological marvel, even though it is an indie game, they built their own game engine with probably the most impressive water physics even today. You can break walls and glass and water would fill the room carrying you and everything else with it (see attachment). Your game character is a systems engineer that can hack computer systems and free climbing is her hobby, so you get to use all the moves you would find in a Prince Of Persia game, plus she can swim and dive like Lara Croft. You don't need much imagination to see just these few elements alone have a huge potential for an interesting game.
Unfortunately, the devs lacked experience, direction and vision (or maybe just money to pay someone with all this), and as much as impressive it is from a technical perspective, it all ends up being a gimmick, and instead of focusing on fixing things, climbing and running away from water, finding other survivors, etc, most of the time it is just your usual third person cover based shooter where you shoot the terrorists. Unfortunately the company closed down and I find it so unfortunate nobody used this tech for something more interesting.
I played a game called Hydrophobia Prophecy from 2011. This game had a huge potential to be a video game equivalent of The Poseidon Adventure, one of the best disaster movies IMO. The game is set on a floating city that gets attacked by terrorists that want to sink it.
This game is a technological marvel, even though it is an indie game, they built their own game engine with probably the most impressive water physics even today. You can break walls and glass and water would fill the room carrying you and everything else with it (see attachment). Your game character is a systems engineer that can hack computer systems and free climbing is her hobby, so you get to use all the moves you would find in a Prince Of Persia game, plus she can swim and dive like Lara Croft. You don't need much imagination to see just these few elements alone have a huge potential for an interesting game.
Unfortunately, the devs lacked experience, direction and vision (or maybe just money to pay someone with all this), and as much as impressive it is from a technical perspective, it all ends up being a gimmick, and instead of focusing on fixing things, climbing and running away from water, finding other survivors, etc, most of the time it is just your usual third person cover based shooter where you shoot the terrorists. Unfortunately the company closed down and I find it so unfortunate nobody used this tech for something more interesting.
Post edited September 10, 2019 by antrad88