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pds41: TR1 on PC didn't originally have music; this wasn't an accident - it was by design. It also misses one or two enemies that were in the PlayStation version due to the worse relative 3d performance of the PC vs consoles at the time.
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jonridan: Actually, the music being absent from the PC version is an error. It WAS supposed to have music. But I personally prefer it that way, it's more immersive for me. As for the performance, the console versions at 320x240 ran better, the PC could run perfectly fine at that resolution or chug along at 640x480. So performance wasn't really an issue (if you had a good PC, of course... a 286 would break just opening the game haha).
Interesting; I was always under the impression that the ambient sounds were actually CD audio.
I love the OG Tomb Raider games! Definitely recommended for old-school gamers. The best aspect to me is the exploration and immersion. When I say "immersion", I don't mean the graphical powerhouse movie-like AAA games coming out now, I mean the feeling and depth that the gameworld gives me. The newer Tomb Raider games that were rebooted seem to focus so much on combat and shooting compared to the exploration and puzzles of the originals. Granted, there is action in all the TR games, just it is not the primary focus. TR 1 remains the pinnacle of the series imo though I recommend getting all of 1, 2, 3, 4, and 5! Many people have said about "tank controls" with old Tomb Raiders as well as old survival horror games. Personally I wish they would have never stopped making these kind of games because there is still a devoted audience of folks like me who would love a game in the style of Tomb Raider, but which takes advantage of new technology to give us bigger levels, better AI, et cetera.
Don't forget also there are still 1000's of classic TR levels on trle.net.
The past few years I played through GOG's 1 - 3 on my Win 7 Dell and I think they worked fine. It's interesting: usually I find I have a harder time playing old games now vs when I originally played them, but with Tomb Raider 3, I actually had an easier time now understanding where to go now. I did cheat in TR3 with weapons but I prefer just to be able to say I beat a game/finished the adventure rather than worry about cheating.

So yes, buy them. If you can't get them running ask Support for help.
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Breja: I think it probably is partially that. And with MOBAs I wouldn't call it "fear of stagnating RTS genre", I'd outright say that MOBAs killed the genre dead. Other than Starcraft 2, which rode the wave of nostalgia nad Blizzard's brand recognition, was there a single other major RTS release in the last decade?

But with those early 3D games I think it's also simply the matter of expactations. In 1996 the hype was promising me something that looked awesome, while I thought it looks clearly worse than the 2D games. But going back to a game from 20 years ago today I know it will look like crap, I'm prepared to look for fun gameplay despite it.

And I won't lie - it probably helps that I get those oldies for peanuts these days (or outright for free like Unreal), when back in the 90s they would cost an arm and a leg.
So from 2008 onwards? Not as many as I would've liked but there have been a few:
- Red Alert 3
- Dawn of War 2 (though that's perhaps more RTT than RTS, but an excellent game regardless)
- Homeworld: Deserts of Kharak
- Cossacks 3
- Spellforce 3
and a few more that aren't 'major' like 8bit armies, but unfortunately those games are way, way too fast paced for me. And it's debatable, but perhaps the anno games as well.

So wind knocked out of it for sure, but I wouldn't say its dead yet from the perspective of big developers. Personally I'm quite excited for the remastered Warcraft 3, apart from the weird cringey cutscenes and new voiceovers.