Posted March 02, 2017
With respect to Role Playing Games, how much should stats grow during the course of the game?
For example, do you prefer it like Baldur's Gate (or almost any AD&D based game) where your stats pretty much remain constant during the course of the game?
Or would you prefer something like Disgaea, where your stats might start in the teens or even lower, but eventually (after many hours of play) reach the millions?
Or do you prefer an in-between option, like in a typical Dragon Quest game, where stats might start in the single digits or teens but reach the low triple digits by end-game?
For example, do you prefer it like Baldur's Gate (or almost any AD&D based game) where your stats pretty much remain constant during the course of the game?
Or would you prefer something like Disgaea, where your stats might start in the teens or even lower, but eventually (after many hours of play) reach the millions?
Or do you prefer an in-between option, like in a typical Dragon Quest game, where stats might start in the single digits or teens but reach the low triple digits by end-game?