It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It really isn't about the number crunch to me as character progression.

I like DQ, Final Fantasy and Disgaea in that you're characters gain levels, but also abilities. DQ at certain levels options unlock and you can chose a path, same with FF.

Disgage is all about getting stronger to take on stronger enemies, but it is so deep in systems and skill expansion, weapon improvements (item world is amazing) that even when the numbers start to look crazy (level 6,389) you are still facing challenges and growing characters.

I have nothing against D&D's idea of less levels, but always being stuck with magic missile for 70 percent of the games is boring and tiresome.

I don;t mid a low level cap so long as using skills/spells always them to upgrade and improve.
I...don't think I've ever been troubled by, paid attention to, or wished different the growth rate of any stats in any of the RPGs I've ever played.

Guess I never felt that to be a meaningful part of the experience.