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Zero-G explosions.

Overload is now available, DRM-free on GOG.com
Spin, dive, shoot, blow stuff up - you got six degrees of freedom and you will need every single one of them if you're to destroy your mechanical enemies and rescue your people before disaster hits. Descent into an epic single-player campaign with upgradeable ships and challenge levels, then go online for more bombastic action and ship customization.

UPDATE: Be sure to check out the demo for a nice slice of the action, before you make up your mind.
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pbaggers: This is just Descent but made in Unity. They're not even trying to hide it.
Well, if you can't move backwards - move forward :-)
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timppu: Is it confirmed if the game even supports mouse + keyboard, and doesn't expect a gamepad (like many modern PC games apparently do)?
KB+M controls are silky smooth... after I made a few menu adjustments. ;) In fact, the controls for these are significantly better than they are in the originals.
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timppu: I am wondering if this will be as hard as Descent 3? I recall Descent 1-2 were at times somewhat hard games as well, but Descent 3 really took the cake or whatever the correct English idiom is. At least when playing on the hardest difficulty.
I'm not really sure if it can be compared to D3, since D3 used an arbitrary hitpoint modifier on the higher difficulties, and enemies dodged conventional weapons way too much. Overload plays more like D2 in many respects, and the enemies tend to dodge a lot less than those in D3. That being said, they are very deadly and in the later levels you often encounter some really hard hitting enemies in close quarters, so at times it can get very hard. You only get 1 life in Overload. Most would say that Overload is more like D1/D2, but I personally see influence from Descent 3 in the game as well - especially in the later levels.
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pupp3tm4st3r: What about the Soundtrack, will it be released to ? Or is this an Steam exclusive ?
This is my question too. :/
Well after getting burned on the whole lame Descent: Underground POS I was a little skittish. However, I played the Overload demo and it seems we have the REAL deal here. Buying it right now, and I'll see you in the mines!

from the creators of the classic game Descent.
Really? Or is it just 1 or 2 people from the original Descent team, rather than "the creators".
Also, how does it play on KBM?
Post edited June 05, 2018 by Crosmando
Aren't the backers supposed to be able to get GOG keys? I chekced my Backerkit but there was no GOG key to be found. It should be said that I did NOT redeem it at the other place.

Edit:

Crosmando, the Overload team probably didn't inlcude every *SINGLE* member of the original Descent team, but at a bare minimum it included the two guys credited with "original concept", one of whom was also a programmer on Descent. The Overload team may well have included others as well, but I don't know.
Post edited June 05, 2018 by Kristian
Wait, there's no HUD and no info displays in the virtual cockpit ?!

I watched the trailer and checked every screenshot.
Post edited June 05, 2018 by Shadowcat
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timppu: I am wondering if this will be as hard as Descent 3? I recall Descent 1-2 were at times somewhat hard games as well, but Descent 3 really took the cake [...] At least when playing on the hardest difficulty.
You opted to play the game on the hardest difficulty; found that it was extremely hard (so much so that the memory of it bothers you to this day); and yet rather than lowering the difficulty to something acceptable, you decided to battle your way through the entire game on that same hardest setting?

Why?!
Post edited June 05, 2018 by Shadowcat
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Shadowcat: Why?!
Because

a) I like challenge in my games (as long as it is fair challenge, and not just "let's make the game impossible just because we can").

b) The idea that I would lower difficulty for the harder parts doesn't really feel different from just enabling cheats to get over the hard parts. Sure that works and I've done that too (e.g. in one mission of the Tie Fighter expansions), but at that point I start thinking what is the point of playing the game anymore, instead of e.g. watching a Youtube-video of someone else playing it.

c) I am not even sure if the game allowed changing difficulty midway, or if it would have meant having to replay the game from the start all over again on the lower difficulty setting.

As I keep saying, I like games where there are no difficulty settings, but only one. Games like Magic Carpet and Dungeon Keeper, for instance. Then I can rest assured that the developer has properly tested the gameplay (so that they haven't just added a difficulty level that is practically impossible), and also thought how the game could be completed by people of different skills. For instance in Dungeon Keeper, the obvious way would be to use more time to train your minions, if you feel insecure, and in Magic Carpet you just need to play more carefully, advancing more slowly instead of flying in the middle of flock of dragons. Plus, Magic Carpet had the benefit that usually the hardest part of a mission was near the start when you had no castle etc., and the longer you survived in a mission, the easier it usually became.

Then I can also rest assured that if I find the game too hard, then it really is about my lack of gaming skills (or perseverance), rather than the developers just being pee-heads and not properly designing and playtesting their game.

I am generally against the idea that I should somehow try to pick the "right" difficulty level. How the heck do I know beforehand if "hard" means a cakewalk or impossible to finish (for anyone)? I e.g. recently finished Deus Ex in the hardest ("Realistic") difficulty, and I never got stuck in the game and it progressed all the time. I would even say it was a pretty easy game in the "Realistic" difficulty, partly because it gave you lots of options, even avoiding encounters.
Post edited June 05, 2018 by timppu
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Hunter-Zero: Overload plays more like D2 in many respects, and the enemies tend to dodge a lot less than those in D3.
That sounds promising then. That is one thing I recall in D3, wondering why did it have lots of weapons that in practice would very rarely hit their target, as the enemies would just sidestep the shot before it hit them.

It's been awhile when I finished D1 and D2, so I don't quite recall how hard they were, but I don't recall being similarly frustrated as in D3. I mainly remember those sneaky bastards who always tried to approach from your back to steal weapons from you, but that's why the game had mines you could lay behind you...
Awesome! And it supports real LAN multiplayer too!
( https://playoverload.com/forums/topic/lan-match-manual-ip/ )
Bought!
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Kristian: Aren't the backers supposed to be able to get GOG keys? I chekced my Backerkit but there was no GOG key to be found. It should be said that I did NOT redeem it at the other place.
They haven't got the keys from GOG yet... hopefully they come in a day or two at the most.
Yes, yes, yes. I rarely buy games at full price, but I have a feeling that I will bite in the next month or so. I thoroughly enjoyed playing Descent in my childhood and recent adulthood. Thank you to Revival Productions for making a new game based on a classic concept!
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GOG.com: Zero-G explosions.

Overload is now available, DRM-free on GOG.com
Spin, dive, shoot, blow stuff up - you got six degrees of freedom and you will need every single one of them if you're to destroy your mechanical enemies and rescue your people before disaster hits. Descent into an epic single-player campaign with upgradeable ships and challenge levels, then go online for more bombastic action and ship customization.
"Descend into an epic single-player campaign", not "Descent into an epic single-player campaign". 'Descent' is a noun