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Astrox Imperium is now available DRM-free. Get it 10% off until March 29th, 4pm UTC.

Climb from your cryo-pod and enter the Void... Astrox Imperium is a space based rpg that offers familiar game play in an open-world universe. With tons of ships, upgrades, and options, being lost in space might just be fun.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Post edited March 22, 2019 by Ashleee
Hm, i find this game easy... but you really have to work in the beginning for ya credits.. that is annoiying but also good.. dont like games you get everything so easly...
Oh, this is a wonderful game. It has just crashed (but after like 12 hours of constant playing, with short breaks during the refinery processing), but this has just given me the opportunity to write this small note. :)

I know that it requires a true friend to show you your deficiencies, so, with full love and with gratitude for all the _other_ things, which work, I beg you - dear author - to consider fixing the following:

- scrolled lists shall not "bounce" when scrolled fully up or down. When the list (e.g. of the products in the market) reaches top, and I keep scrolling the mouse wheel up, the list "jumps" and then bounces back down. I find it somehow very unpleasant, distracting, and delaying the moment when I notice that I have already scrolled it all the way. I would prefer that the list just stops moving. This "bouncing" may be OK in a mobile app, where you move it with your finger, but on desktop, I just do not like it. Also, if the list scrolls, then why is it also divided into pages? (especially at the beginning I was quite often forgetting that there were more pages). How about just making the lists either divided into pages, OR scrollable? (But that's not so important - please, do not let it stop you from removing the bouncing ;)

- clicks on icons, buttons, etc. sometimes "propagate" through the dialog. For example, I click on that tiny arrow, at the bottom of the screen, when flying, - the "activate all modules" (mining lasers) - and quite often I also (in addition to activating the modules) cause the object below (usually an asteroid), to be added as a target to scan. This is not critical, but annoying, because when I then click on the target list to remove that one, I quite often end up adding The Star to the list of targets. And then I have to remove it, and then... :/

I know that this game is "in development", and I am sure you have a long list of bugs and fixes, so I won't bother you listing all the small ones right now. The game is already a great fun, and bad bugs make good stories, they say.

For example, I think I saw today in the changelog something like "added grace period for life support on a new campaign".
Now I have the right to tell, one day, my grandchildren:
- "You, youngsters, you have it easy. When I was starting, they sent me out, to mine these asteroids, and they forgot to tell me that my ship had no life support active. Oh boy, that was the longest minute of my life."

So, one more coffee, and let's get back to searching for the best mining carrier. (I got the money, I just want something better than these basic class-1 ships. Bleh.. In the meantime I may gather enough money for a dreadnought, and then my search will start anew)

Peace be with you! [insert a spock-hand emoji here]
^^...a few days ago... i had a discussion with friends about preorder,indevorders&crowdfounding and i said learned my lessons and that i only use these options with a few publishers that keeped their word and treated the customers reasonable, that i normally wait 6month+ to get a finished product...most the time at 50% or less.

But...now..i bought the 2 game within 3month that isn't finished...after doing some research i just wan't to see this game finished&polished.
Post edited March 25, 2019 by DF1871
Now that people have had a couple days to play this game, I'm wondering if anyone could comment on how alive the world feels. I am also curious about the factions. Do they go to war? Can they take territory and stuff?
Regional pricing for Brazil seems to be wrong. On Steam it's R$ 28,99 without the launch discount. On GOG it's R$ 57,59 - that is, almost double the price. Can someone from GOG (or the dev) check please?
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Wolfox: Regional pricing for Brazil seems to be wrong. On Steam it's R$ 28,99 without the launch discount. On GOG it's R$ 57,59 - that is, almost double the price. Can someone from GOG (or the dev) check please?
Game doesn't seem to have intentional regional price variations. Not flat priced, but prices set in local currencies to be very close to the base price. Saw it go from $14.79 (RU/CIS) to $15.16 (UK). Base is $14.99, EU price is $14.95, same for China, BR / Latin America $15.10, Norway $15.00, Switzerland $14.90...
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Cavalary: Game doesn't seem to have intentional regional price variations. Not flat priced, but prices set in local currencies to be very close to the base price. Saw it go from $14.79 (RU/CIS) to $15.16 (UK). Base is $14.99, EU price is $14.95, same for China, BR / Latin America $15.10, Norway $15.00, Switzerland $14.90...
That's usually the case when regional pricing is wrong on GOG, I suppose. And yet on Steam it is "correct" (as in the pricepoint we'd expect, instead of a plain currency conversion by current exchange rates). I'd rather buy it from GOG (I always prefer buying from GOG), but not at double the price I can find elsewhere. :(
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Wolfox: That's usually the case when regional pricing is wrong on GOG, I suppose. And yet on Steam it is "correct" (as in the pricepoint we'd expect, instead of a plain currency conversion by current exchange rates). I'd rather buy it from GOG (I always prefer buying from GOG), but not at double the price I can find elsewhere. :(
You're talking to a die-hard supporter of GOG's original "one world, one price" policy. Mainly lashing out against any region paying more than the base (US) price, can tolerate discounts to poorer regions, but there's absolutely no way for those to be fair either, since there are poor regions not covered (what about African or poor Asian (except China) countries? or us here in Eastern Europe (though I'm not asking for discounts here, mind you, just no hikes)?) and poor people even in supposedly wealthy regions, who get screwed even more as a result. So actually appreciating the developer more for this pricing scheme now that I'm aware of it. Admittedly, would have appreciated an actual "one world, one price" model, a single price set in one currency and just converted by GOG at the going rate, not prices set in each currency to be similar, but likely to drift apart as exchange rates vary.
(digitally) Speaking of regions:
* https://en.wikipedia.org/wiki/List_of_countries_by_Internet_connection_speeds
* https://en.wikipedia.org/wiki/List_of_countries_by_number_of_Internet_users

Edit: for completeness:
https://en.wikipedia.org/wiki/List_of_countries_by_average_wage
Post edited March 26, 2019 by i_ni
Interested in picking this up. Got a question:

Can someone please describe the flight and combat mechanics a bit? I'm internet-speed-challenged and plowing through videos is difficult.

Thanks.
hi dev just wanted to say your doing a great job for this game i know its not easy to start a good game but i even know its rvrn harder to finshed it but plz to give up try to make it your passion im 58 years old if could star to leanr how to programs games i would i see alot off helping and fixing i know if you stay with it it would be one the best space open world that were all looking for thx