Johnathanamz: For AAA video games 2% of a market is not good enough when you spend hundreds of millions of dollars (USD) for both developing the video games and marketing the video games.
adamhm: The cost of porting however is much less, otherwise it would not be profitable for third party port developers to create ports with their money coming solely from royalties of the Linux sales. If Linux ports weren't worthwhile then we wouldn't be seeing the number of Linux releases increasing as time goes on.
Johnathanamz: Linux will never get the huge market share of 5% or even 10% of the PC video games market.
adamhm: Not with your attitude. But then given your history it's clear that you're more than happy to let Microsoft have their way with you, so...
Johnathanamz: So who wants to use Linux for playing video games?
adamhm: Evidently there's quite a few of us. As of a few months ago (when I built my new system) I no longer have Windows installed at all on my main system and I have no desire to return to Windows. Honestly, given all the shady, unethical and downright evil things Microsoft has done over the years (and continues to do) I'm glad to have been able to dump it.
Johnathanamz: Windows 10 has been installed on 600+ million PC's so far and MicroSoft had a statistic saying 71% of Windows 10 users are happy with the telemetry and tracking thing.
adamhm: Most users don't know about or understand the telemetry in the first place, and as such have left it at the default setting - which Microsoft has (wilfully mis-)interpreted as them being fine with it.
adamhm: Remember that Steam's userbase is continuing to grow all the time, so Linux having a more or less constant share means that it's at least growing in line with Steam's overall userbase.
Furthermore, for only ~1% of the market, Linux sales don't seem that bad, e.g.:
https://www.gamingonlinux.com/articles/linux-game-sales-statistics-from-multiple-developers-part-5.10064/ (though of course it will vary a lot from game to game)
Also consider that the Linux ports of the bigger/AAA releases have at least been profitable enough that the likes of Aspyr, Feral, etc. can continue porting more of them.
Johnathanamz: Windows and DirectX never stifled innovation.
adamhm: It's a well known fact that Microsoft have used/uses anti-competitive practices as SOP & repeatedly abused their monopoly position to cripple and shut down competitors, which as resulted in numerous antitrust cases against them over the years.
https://en.wikipedia.org/wiki/Criticism_of_Microsoft Continue telling your self that porting AAA video games to sell on Linux is profitable because it's not profitable at all.
VALVe is subsidizing the small amount of AAA video games to be ported to Linux.
VALVe has the money to pay Aspyr, Feral Interactive, and Virtual Programming to port a few AAA video games to Linux because, VALVe earns so much money from selling the like 15,000+ PC versions of video games that are being sold on Steam and Steam, is a way bigger digital distribution service with like 125+ million PC gamers purchasing PC versions of video games from Steam every year. CD Projekt RED and gog.com do not have the money VALVe has to pay third party porters like VALVe does.
Linux doesn't even have 2+ million PC gamers at all. Linux on just Steam alone doesn't even have 1+ million PC gamers at all.
Linux just isn't profitable to selling AAA video games at 1%, not at 2%, and not at 3%. Only at 5% and 10%.