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Johnathanamz: For AAA video games 2% of a market is not good enough when you spend hundreds of millions of dollars (USD) for both developing the video games and marketing the video games.
The cost of porting however is much less, otherwise it would not be profitable for third party port developers to create ports with their money coming solely from royalties of the Linux sales. If Linux ports weren't worthwhile then we wouldn't be seeing the number of Linux releases increasing as time goes on.
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Johnathanamz: Linux will never get the huge market share of 5% or even 10% of the PC video games market.
Not with your attitude. But then given your history it's clear that you're more than happy to let Microsoft have their way with you, so...
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Johnathanamz: So who wants to use Linux for playing video games?
Evidently there's quite a few of us. As of a few months ago (when I built my new system) I no longer have Windows installed at all on my main system and I have no desire to return to Windows. Honestly, given all the shady, unethical and downright evil things Microsoft has done over the years (and continues to do) I'm glad to have been able to dump it.
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Johnathanamz: Windows 10 has been installed on 600+ million PC's so far and MicroSoft had a statistic saying 71% of Windows 10 users are happy with the telemetry and tracking thing.
Most users don't know about or understand the telemetry in the first place, and as such have left it at the default setting - which Microsoft has (wilfully mis-)interpreted as them being fine with it.

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Randalator: <snip>
Remember that Steam's userbase is continuing to grow all the time, so Linux having a more or less constant share means that it's at least growing in line with Steam's overall userbase.

Furthermore, for only ~1% of the market, Linux sales don't seem that bad, e.g.: https://www.gamingonlinux.com/articles/linux-game-sales-statistics-from-multiple-developers-part-5.10064/ (though of course it will vary a lot from game to game)

Also consider that the Linux ports of the bigger/AAA releases have at least been profitable enough that the likes of Aspyr, Feral, etc. can continue porting more of them.

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Johnathanamz: Windows and DirectX never stifled innovation.
It's a well known fact that Microsoft have used/uses anti-competitive practices as SOP & repeatedly abused their monopoly position to cripple and shut down competitors, which as resulted in numerous antitrust cases against them over the years.

https://en.wikipedia.org/wiki/Criticism_of_Microsoft
low rated
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Johnathanamz: For AAA video games 2% of a market is not good enough when you spend hundreds of millions of dollars (USD) for both developing the video games and marketing the video games.
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adamhm: The cost of porting however is much less, otherwise it would not be profitable for third party port developers to create ports with their money coming solely from royalties of the Linux sales. If Linux ports weren't worthwhile then we wouldn't be seeing the number of Linux releases increasing as time goes on.
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Johnathanamz: Linux will never get the huge market share of 5% or even 10% of the PC video games market.
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adamhm: Not with your attitude. But then given your history it's clear that you're more than happy to let Microsoft have their way with you, so...
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Johnathanamz: So who wants to use Linux for playing video games?
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adamhm: Evidently there's quite a few of us. As of a few months ago (when I built my new system) I no longer have Windows installed at all on my main system and I have no desire to return to Windows. Honestly, given all the shady, unethical and downright evil things Microsoft has done over the years (and continues to do) I'm glad to have been able to dump it.
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Johnathanamz: Windows 10 has been installed on 600+ million PC's so far and MicroSoft had a statistic saying 71% of Windows 10 users are happy with the telemetry and tracking thing.
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adamhm: Most users don't know about or understand the telemetry in the first place, and as such have left it at the default setting - which Microsoft has (wilfully mis-)interpreted as them being fine with it.

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Randalator: <snip>
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adamhm: Remember that Steam's userbase is continuing to grow all the time, so Linux having a more or less constant share means that it's at least growing in line with Steam's overall userbase.

Furthermore, for only ~1% of the market, Linux sales don't seem that bad, e.g.: https://www.gamingonlinux.com/articles/linux-game-sales-statistics-from-multiple-developers-part-5.10064/ (though of course it will vary a lot from game to game)

Also consider that the Linux ports of the bigger/AAA releases have at least been profitable enough that the likes of Aspyr, Feral, etc. can continue porting more of them.

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Johnathanamz: Windows and DirectX never stifled innovation.
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adamhm: It's a well known fact that Microsoft have used/uses anti-competitive practices as SOP & repeatedly abused their monopoly position to cripple and shut down competitors, which as resulted in numerous antitrust cases against them over the years.

https://en.wikipedia.org/wiki/Criticism_of_Microsoft
Continue telling your self that porting AAA video games to sell on Linux is profitable because it's not profitable at all.

VALVe is subsidizing the small amount of AAA video games to be ported to Linux.

VALVe has the money to pay Aspyr, Feral Interactive, and Virtual Programming to port a few AAA video games to Linux because, VALVe earns so much money from selling the like 15,000+ PC versions of video games that are being sold on Steam and Steam, is a way bigger digital distribution service with like 125+ million PC gamers purchasing PC versions of video games from Steam every year. CD Projekt RED and gog.com do not have the money VALVe has to pay third party porters like VALVe does.

Linux doesn't even have 2+ million PC gamers at all. Linux on just Steam alone doesn't even have 1+ million PC gamers at all.

Linux just isn't profitable to selling AAA video games at 1%, not at 2%, and not at 3%. Only at 5% and 10%.
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Johnathanamz: Continue telling your self that porting AAA video games to sell on Linux is profitable because it's not profitable at all.
AFAIK Valve has only subsidised development of a small number of games early on, for the launch of SteamOS; it's not a standard practice for them. Most of Valve's involvement in supporting ports has been providing technical support, in the way of development tools, some libraries, and documentation.
I used to work with Linux, thought it was THE way to go. For years I run both Linux and Windows on my PC. But in time I used it less every month and at some point I realized that I absolutely had no use for it. The only thing it gave me was a lot more log messages at startup. So I stopped using a dual boot solution and stayed with Windows. If at some point I will have any noteable benefit from using Linux, I'll switch back to it.
At the moment Linux seems to be a valid escape from the "big companies", but that's about it. I hope it will get a more significant role in the future, I liked playing around with it.
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neumi5694: I used to work with Linux, thought it was THE way to go. For years I run both Linux and Windows on my PC. But in time I used it less every month and at some point I realized that I absolutely had no use for it. The only thing it gave me was a lot more log messages at startup. So I stopped using a dual boot solution and stayed with Windows. If at some point I will have any noteable benefit from using Linux, I'll switch back to it.
Well if you're satisfied with Windows and you're not concerned about any of the cost/security/privacy/freedom/ethical stuff then there's no real need to change.

When Vista was coming out I looked into Linux but couldn't switch because of lock-in. Everything I used needed Windows & there weren't any viable Linux alternatives (and Wine compatibility wasn't great), and besides Windows 7 then turned out to be pretty good - I upgraded all of my systems when that was released.

Then Windows 8 came out and forced me to reconsider again... fortunately by that point things were turning around for Linux; support was getting much better, Valve announced Steam for Linux (and later, SteamOS), and Wine had also improved greatly. So at the start of 2013 I began dual-booting with Linux Mint and I started using Windows less & less, eventually not bothering with it altogether.

Windows 10 and the increasing loss of control & privacy on Windows (in addition to things like the aggressive, malware-esque way Microsoft tried to push Win10 with the GWX campaign) has further pushed me away from it since then, while things have continued to improve rapidly for Linux, to the point that the new system I built this year is Linux only and I don't feel tempted to go back Windows at all :)

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neumi5694: At the moment Linux seems to be a valid escape from the "big companies", but that's about it. I hope it will get a more significant role in the future, I liked playing around with it.
For the Linux userbase to grow more developers need to support Linux... but for developers to support Linux the Linux userbase needs to grow

It's a very tough situation to break, but it is gradually breaking.
Post edited August 24, 2017 by adamhm
So we have Ubuntu and Mint to choose from.
If it was up to me I would choose Debian since Ubuntu is based on it no?
Also Ian was getting very close to accomplishing his work but apparently he lost his life.
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NovumZ: So we have Ubuntu and Mint to choose from.
If it was up to me I would choose Debian since Ubuntu is based on it no?
Also Ian was getting very close to accomplishing his work but apparently he lost his life.
What happened to Red Hat?
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NovumZ: So we have Ubuntu and Mint to choose from.
If it was up to me I would choose Debian since Ubuntu is based on it no?
Also Ian was getting very close to accomplishing his work but apparently he lost his life.
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richlind33: What happened to Red Hat?
I thought CD Projekt only supported Ubuntu and Mint.

Either way; which Linux distribution they choose to release Witcher 3 on is up to to them; we're waiting for it!
Post edited August 24, 2017 by NovumZ
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NovumZ: I thought CD Projekt only supported Ubuntu and Mint.
Officially, yes. But there are plenty of people around here that have used the GOG Linux installers on Arch for example. I don't know if anyone's ever tried on RHEL though.
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WinterSnowfall: Officially, yes. But there are plenty of people around here that have used the GOG Linux installers on Arch for example. I don't know if anyone's ever tried on RHEL though.
It is commercial software. CentOS is more likely. And Fedora is a fine substitution too, I suppose.
Ok so CD Projekt flooded us with candy past two days but still no reply on Linux version of The Witcher lll. );


I don't want to install windows anymore I've had it; with it. )-;


I don't have the time to edit my permissions anymore. I payed you Microsoft for your win 7 yet you have the audacity to call me a thief by hindering my copy of windows and the "this copy of windows is not genuine" makes me sick to my stomach!!
Post edited August 25, 2017 by NovumZ
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NovumZ: <snip>
I have a Wine wrapper for The Witcher 3 ready to go pretty much as soon as the remaining issues it has with Wine are sorted out (which shouldn't be much longer now at the rate things are progessing). It even integrates with VP's Linux version of TW2 so you can easily import your TW2 saves :)
Thanks Adam.

I just want them to deliver on their promise.
I want them to be fair to Linux users too.
I just want them to do what is right.
Post edited August 25, 2017 by NovumZ
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Johnathanamz: No never.
=)

https://www.youtube.com/watch?v=Ql1IFJwF0SQ
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NovumZ: Thanks Adam.

I just want them to deliver on their promise.
I want them to be fair to Linux users too.
I just want them to do what is right.
What promise? Valve's mistaken advertisement on Steam concerning SteamOS that was removed once the mistake was discovered/reported? Something else? The only thing I've ever seen concerning Witcher 3 on Linux was this inadvertent mistake that appeared on Steam that people including myself concluded the game would be available for Linux. It wasn't a promise from CDPR, but a marketing mistake. It isn't clear to me if the mistake was on Valve's part or CDPR but the impression I got was that it was Valve's mistake.

I can't possibly have read every interview or article online regarding CD Projekt RED and The Witcher 3, so I may have missed an interview where they have spoken about this, however to date I have never seen any official interview, news article, twitter post or any other official communication from CD Projekt RED where the company promised to release The Witcher 3 on Linux. Come to think of it, I don't think I've ever seen an official word from them regarding anything at all about The Witcher 3 and Linux. The only things I've seen online are wishes, dreams and fantasies of Linux gamers taking things out of context and reattributing it as promises that to the best of my observations have never actually happened.

The Internet never forgets though, so if there is an official video, interview, news article or other online content in which CD Projekt RED has stated in unambiguous clear terms that they have specifically promised to make a Linux version of Witcher 3, someone out there should have a link they proudly hold to post in such conversations, and I look forward to seeing all of the links people are going to provide in order to prove unequivocally that CDPR did in fact promise a Linux version of the game, and not just the Steam mismarketing mishap that everyone knows about already, but an actual official worded statement coming out of the mouths of CDPR themselves stating clearly that they plan or planned to release a Linux version of the game.

I'm waiting...