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Uncovering a treasure trove of action and adventure.

©Disney Interactive and Lucasfilm games are back! They say third time's the charm, we're hoping you agree. Today, we're uncovering a true treasure trove of long-lost intrigue, action, and peril - digital premieres, beloved adventures, (and a shooter, but that's just another kind of adventure, isn't it?) all DRM-free and ready for your loving digital embrace:

<span class="bold">Outlaws + Handful of Missions</span> - digital distribution premiere
<span class="bold">Zak McKracken and the Alien Mindbenders</span> - digital distribution premiere
<span class="bold">Indiana Jones&reg; and the Emperor's Tomb&trade;</span> - digital distribution premiere
<span class="bold">Monkey Island&trade; 2 Special Edition: LeChuck&rsquo;s Revenge&trade;</span> - 20% off
<span class="bold">The Dig&reg;</span> - 20% off
<span class="bold">LOOM&trade;</span> - 20% off


There is nothing quite as satisfying as reviving the most beloved and woefully unavailable (until now, that is) gaming classics for you guys, and we're super happy to have already released 24 of Lucasfilm's greatest already. After today's big wave, even more anticipated Lucasfilm games will gradually keep showing up on GOG.com in the far and near future, stay tuned!
All launch discounts will last for one week, until March 26, at 1:59 PM GMT.
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tburger: One thing that puzzles me is why GOG releases LA games in big batches instead of dripping say 1 title a week to keep people interested for many weeks. Do people buy more that way?
For me it doesn't matter. They're insta-buy anyway! =)
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ALH: Yeah the contract between GOG and Disney is what enables GOG to publish the Lucasarts games here.Perhaps that contract runs a bit shorter than usual.Perhaps not.And perhaps the contract won't expire at all or will be renewed when the time comes.
But the release pattern of the Lucasarts games has been unusually fast.Which could suggest that they want them out in the open as fast as possible in order to expose them as long as possible.Maybe.Dunno.
I think it's just a case of the LucasArts games being the most wanted here on GOG for a long time and GOG wants to make each of the releases a special event. It even has an interesting side-effect; previous LucasArts games (like Indiana Jones and the Fate of Atlantis and Monkey Island 1 Special Edition) have jumped to the current best-selling list.
Awesome, thanks for these releases Gog! Good to see the non-Star Wars part of the LucasArts catalogue getting plenty of attention too. Keep'm coming! :-)
I'm so happy to see these games added! W00t!
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sergejGOGaccount: how sad - OUTLAWS without soundtrack - ennio morricone look alike soundtrack was half of why the game was good - the other half was because the game WAS good - superb....
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tfishell: It's probably amongst the game files. Not that it wouldn't be nice to have the official disk as bonus content, but better than nothing.
Yes they are - ogg files in folder music...:)
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Perriwen: I must admit, I am most curious to try out Loom after this has been in my memory for so long...

https://www.youtube.com/watch?v=Oz_rs_BwDtM
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PMIK: How did you not play LOOM earlier after an amazing sales pitch like that!
Not having played Monkey Island 1 until the Special Edition came out is a good start!
Awesome. Absolutely awesome! Another shovel of Lucasgames. ...and even more to come! Yay! :D

Three games finally available which I've waited for: Loom, The Dig and Outlaws. Come, come to my wishlist, *chick-chick-chick* you'll be in good company... :)
Post edited March 20, 2015 by gamefood
Sweet, insta-purchases. Contemplating stepping outside my genre for outlaws and the Indy games, but I already have a huge backlog.
Oh, I forgot about Indiana Jones and the Emperor's Tomb, it was good game if I recall correctly.
Really would love to see Indiana Jones and the Infernal Machine on GOG.com, it's an absolute forgotten classic.
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Neilk40: Really would love to see Indiana Jones and the Infernal Machine on GOG.com, it's an absolute forgotten classic.
Seconded. The story, level design and Tomb Raider-style gameplay were all lots of fun. Emperor's Tomb had prettier graphics and better combat, but the combat got repetitive fast, the levels were pretty forgettable (with a couple exceptions), the story was godawful, and Indy ended up doing all kinds of ludicrous things like killing ghosts with a magic boomerang, fighting Frankenstein's monster, and whipping from post to post to post without ever touching the ground. And let's not forget the infamous drill tank level. Infernal Machine had a few goofy moments too, but overall did a much better job of feeling like an Indiana Jones adventure.
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zlep: Between the two versions that you call the "old" and "remastered", there was a middle version which included the graphical updates of the later version, combined with the dynamic audio and more extensive voice acting of the earlier version.

As tfishell said, there's nothing wrong with the available versions, but there's a definite case to be made that the middle (not available) version combines the best features of both of them.
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timppu: Just to elaborate a bit more. The 1998 versions have the best graphics, especially in the case of X-Wing, as the "middle version" of X-Wing is still lores VGA only.

Tie Fighter is a closer call, as the "middle version" has SVGA support. The graphical cap between the two Tie Fighter versions (middle version, and the 1998 version) is much smaller than with X-Wing.

I guess the main reason people still want the "middle versions" is that they have dynamic MIDI music, which changes with the gameplay. The 1998 X-Wing is a bit mixed bag with music as far as I can tell:

- The orchestral music during missions is of higher quality than the MIDI music, but as said, it doesn't change with the action.

- For some reason e.g. the X-Wing 1998 intro music and such are not as high quality, in fact they sound like they are (recorded) General MIDI too. Some of the parts in the 1998 version are oddly out of place, e.g. if your ship blows up and there's the animation where you are picked up... what the heck is that "music" playing in the background?

- Also, at least for me there doesn't seem to be any music when you are on the base etc.? Is that intentional? The earlier versions have music everwhere, when you are on the base, or leaving the base, etc.

Anyway, for my personal opinion, if I would play only one version of both games:

- For X-Wing, I'd play the 1998 version (that GOG has). After all, it is the only PC version with hires graphics, which I consider more important than dynamic MIDI music. (Also I was able to get the 3D accelerated graphics to run too (with Geforce 670M) which is nice too, even though they don't enhance the graphics much over the 16bit SW renderer).

- For Tie Fighter, I'd probably pick the middle version though (that GOG doesn't have currently). It has good enough hires SVGA graphics, and the dynamic MIDI music is pleasant to ears if you have a good General MIDI card (or use a good soundfont).

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tburger: One thing that puzzles me is why GOG releases LA games in big batches instead of dripping say 1 title a week to keep people interested for many weeks. Do people buy more that way?
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timppu: In case you were not sarcastic: I thought one of the major complaints before from users was how GOG is dripping releases, and not releasing them in bigger batches? Now GOG is doing pretty much that, releasing many games at the same time (and they seem to have speeded up their releases otherwise too, we seem to get more releases per week now, indies included).

I'm fine as long as games keep coming.
That is the point, you couldn't explain it better. I totally agree with you.

Frankly speaking the ONLY thing that was "better" on the X-wing middle version was the imuse? music system, I cannot remember the name now... that changes with the action, something later not included in the CD tracks. But was MIDI music. (And in that time I had a GRAVIS ULTRASOUND) Anything else is much better in the 1998 version, so yes, in my opinion is PURE nostalgia, comparing it with the FACT that these games NEVER been available in a digital version before, and in general, 1998 is the BEST version by far, and GOG bring us both the earlier and the latest version, and then, someone comes to "vote" less STARS on the reviews just seeing the glass HALF EMPTY when the glass is IMO ALMOST FULL.

Some people live to COMPLAIN
Post edited March 21, 2015 by YaTEdiGo
Hooray, thanks GOG and LA!! =D

Unfortunately I'm a little short on money for games and will have to wait a while to grab The Dig and Monkey Island 2 =~~~~~~
Cool! Hopefully the release of The Emperor's Tomb is a precursor to the release of The Infernal Machine!
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timppu: Just to elaborate a bit more. The 1998 versions have the best graphics, especially in the case of X-Wing, as the "middle version" of X-Wing is still lores VGA only.

Tie Fighter is a closer call, as the "middle version" has SVGA support. The graphical cap between the two Tie Fighter versions (middle version, and the 1998 version) is much smaller than with X-Wing.

I guess the main reason people still want the "middle versions" is that they have dynamic MIDI music, which changes with the gameplay. The 1998 X-Wing is a bit mixed bag with music as far as I can tell:

- The orchestral music during missions is of higher quality than the MIDI music, but as said, it doesn't change with the action.

- For some reason e.g. the X-Wing 1998 intro music and such are not as high quality, in fact they sound like they are (recorded) General MIDI too. Some of the parts in the 1998 version are oddly out of place, e.g. if your ship blows up and there's the animation where you are picked up... what the heck is that "music" playing in the background?

- Also, at least for me there doesn't seem to be any music when you are on the base etc.? Is that intentional? The earlier versions have music everwhere, when you are on the base, or leaving the base, etc.

Anyway, for my personal opinion, if I would play only one version of both games:

- For X-Wing, I'd play the 1998 version (that GOG has). After all, it is the only PC version with hires graphics, which I consider more important than dynamic MIDI music. (Also I was able to get the 3D accelerated graphics to run too (with Geforce 670M) which is nice too, even though they don't enhance the graphics much over the 16bit SW renderer).

- For Tie Fighter, I'd probably pick the middle version though (that GOG doesn't have currently). It has good enough hires SVGA graphics, and the dynamic MIDI music is pleasant to ears if you have a good General MIDI card (or use a good soundfont).

In case you were not sarcastic: I thought one of the major complaints before from users was how GOG is dripping releases, and not releasing them in bigger batches? Now GOG is doing pretty much that, releasing many games at the same time (and they seem to have speeded up their releases otherwise too, we seem to get more releases per week now, indies included).

I'm fine as long as games keep coming.
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YaTEdiGo: That is the point, you couldn't explain it better. I totally agree with you.

Frankly speaking the ONLY thing that was "better" on the X-wing middle version was the imuse? music system, I cannot remember the name now... that changes with the action, something later not included in the CD tracks. But was MIDI music. (And in that time I had a GRAVIS ULTRASOUND) Anything else is much better in the 1998 version, so yes, in my opinion is PURE nostalgia, comparing it with the FACT that these games NEVER been available in a digital version before, and in general, 1998 is the BEST version by far, and GOG bring us both the earlier and the latest version, and then, someone comes to "vote" less STARS on the reviews just seeing the glass HALF EMPTY when the glass is IMO ALMOST FULL.

Some people live to COMPLAIN
I'd like to have the CD-ROM versions because they are the only versions that came with full speech in German (in X-Wing) and also contained the only German version of the "Enemies of the Empire" campaign (in TIE Fighter).